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Volumn 84, Issue 5, 2008, Pages 239-256

Bounding Inconsistency Using a Novel Threshold Metric for Dead Reckoning Update Packet Generation

Author keywords

Key words text

Indexed keywords

DEAD RECKONING; NETWORK CHARACTERISTICS;

EID: 51349110535     PISSN: 00375497     EISSN: None     Source Type: Journal    
DOI: 10.1177/0037549708092221     Document Type: Article
Times cited : (15)

References (18)
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  • 4
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    • On consistency and network latency in distributed interactive applications: A survey - Part
    • Delaney, D., T. Ward, and S. McLoone. 2006. On consistency and network latency in distributed interactive applications: A survey - Part I. Presence: Teleoperators and Virtual Environments 15(2), 218-234.
    • (2006) I. Presence: Teleoperators and Virtual Environments , vol.15 , Issue.2 , pp. 218-234
    • Delaney, D.1    Ward, T.2    McLoone, S.3
  • 5
    • 33748642803 scopus 로고    scopus 로고
    • On consistency and network latency in distributed interactive applications: A survey - Part II
    • Delaney, D., T. Ward, and S. McLoone. 2006. On consistency and network latency in distributed interactive applications: A survey - Part II. Presence: Teleoperators and Virtual Environments 15(4), 465-482.
    • (2006) Presence: Teleoperators and Virtual Environments , vol.15 , Issue.4 , pp. 465-482
    • Delaney, D.1    Ward, T.2    McLoone, S.3
  • 6
    • 0031095673 scopus 로고    scopus 로고
    • Channeling the data flood
    • Roehle, B. 1997. Channeling the data flood. IEEE Spectrum 34(3), 32-38.
    • (1997) IEEE Spectrum , vol.34 , Issue.3 , pp. 32-38
    • Roehle, B.1
  • 9
    • 2342558596 scopus 로고    scopus 로고
    • Collaborative virtual environments: from birth to standardization. Communications Magazine
    • Joslin, C., T. Di Giacomo, and N. Magnenat-Thalmann. 2004. Collaborative virtual environments: from birth to standardization. Communications Magazine, IEEE 42(4), 28-33.
    • (2004) IEEE , vol.42 , Issue.4 , pp. 28-33
    • Joslin, C.1    Di Giacomo, T.2    Magnenat-Thalmann, N.3
  • 13
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    • Consistency models for distributed interactive multimedia applications
    • Bouillot, N. and E. Gressier-Soudan. 2004. Consistency models for distributed interactive multimedia applications. ACM SIGOPS Operating Systems Review 38(4), 20-32.
    • (2004) ACM SIGOPS Operating Systems Review , vol.38 , Issue.4 , pp. 20-32
    • Bouillot, N.1    Gressier-Soudan, E.2
  • 16
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    • The Torque Game Engine
    • Llyod, J. 2004. The Torque Game Engine. Game Developer, 8-9.
    • (2004) Game Developer , pp. 8-9
    • Llyod, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.