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Volumn 2, Issue 4, 2007, Pages 366-375

Fighting hyperreality with hyperreality: History and death in World War II digital games

Author keywords

Carnivalesque; History; Hyperreal; Myth; Simulacra; Utopia

Indexed keywords


EID: 51249142116     PISSN: 15554120     EISSN: 15554139     Source Type: Journal    
DOI: 10.1177/1555412007309533     Document Type: Article
Times cited : (23)

References (25)
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  • 2
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    • History: A retro scenario
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  • 3
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    • The Gulf War did not take place
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    • Baudrillard, J. (1985). The Gulf War did not take place. In M. Poster (Ed.), Selected writings (2nd ed., pp. 231-253). Oxford, UK: Polity.
    • (1985) Selected writings , pp. 231-253
    • Baudrillard, J.1
  • 8
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    • The romantic ethic and the spirit of modern consumerism
    • Campbell, C. (1987). The romantic ethic and the spirit of modern consumerism. CITY: Alcuin Academics.
    • (1987) CITY: Alcuin Academics
    • Campbell, C.1
  • 12
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    • Simulation versus narrative: Introduction to ludology
    • M. J. P. Wolf & B. Perron Eds, New York: Routledge
    • Frasca, G. (2003). Simulation versus narrative: Introduction to ludology. In M. J. P. Wolf & B. Perron (Eds.), The video game theory reader (pp. 221-235). New York: Routledge.
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    • Frasca, G.1
  • 14
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    • Jünger, E. (1920). In Stahlgewittern. Ein Kriegstagebuch [The storm of steel. A war diary]. Berlin: E.S. Mittler & Sohn.
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    • Jünger, E.1
  • 17
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    • Immersive historicity in World War II digital games
    • Sweden: University College of Borås
    • Kingsepp, E. (2006). Immersive historicity in World War II digital games. In HUMAN IT (pp. 61-90). Sweden: University College of Borås.
    • (2006) HUMAN IT , pp. 61-90
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  • 23
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    • The insistent fringe: Moving images and historical consciousness
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  • 24
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    • Fascinating fascism
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    • Sontag, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.