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Volumn , Issue , 2007, Pages 177-180

Human-centered development of an AR handheld display

Author keywords

B.4.2 Input Output and data communications : Input Output Devices Image display; H.5.2 Information interfaces and presentation : User interfaces User centered design

Indexed keywords

AUGMENTED REALITY; DISPLAY DEVICES; SOFTWARE DESIGN;

EID: 50649120371     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ISMAR.2007.4538844     Document Type: Conference Paper
Times cited : (6)

References (13)
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    • 50649112438 scopus 로고    scopus 로고
    • www.arvika.de.
  • 6
    • 0036055065 scopus 로고    scopus 로고
    • J. L. Gabbard, J. E. S. II, D. Hix, M. Lanzagorta, M. Livingston, D. Brown, and S. Julier. Usability engineering: Domain analysis activities for augmented reality systems. In S. B. M. B. A. Woods, J. Merritt, editor, SPIE 4660, Stereoscopic Displays and Virtual Reality Systems IX, pages 445-457, 2002.
    • J. L. Gabbard, J. E. S. II, D. Hix, M. Lanzagorta, M. Livingston, D. Brown, and S. Julier. Usability engineering: Domain analysis activities for augmented reality systems. In S. B. M. B. A. Woods, J. Merritt, editor, SPIE Volume 4660, Stereoscopic Displays and Virtual Reality Systems IX,, pages 445-457, 2002.
  • 7
    • 0012929153 scopus 로고    scopus 로고
    • Using a head-mounted projective display in interactive augmented environments
    • H. Hua, C. Gao, L. D. Brown, N. Ahuja, and J. P. Rolland. Using a head-mounted projective display in interactive augmented environments. In ISAR '01, 2001.
    • (2001) ISAR '01
    • Hua, H.1    Gao, C.2    Brown, L.D.3    Ahuja, N.4    Rolland, J.P.5
  • 8
    • 85073637354 scopus 로고    scopus 로고
    • User experience and acceptance of a mixed reality system in a naturalistic setting: A case study
    • S. Nilsson and B. Johansson. User experience and acceptance of a mixed reality system in a naturalistic setting: A case study. In ISMAR '05, 2005.
    • (2005) ISMAR '05
    • Nilsson, S.1    Johansson, B.2
  • 10
    • 18844397360 scopus 로고    scopus 로고
    • Designing backpacks for high fidelity mobile outdoor augmented reality
    • W. Piekarski, R. Smith, and B. H. Thomas. Designing backpacks for high fidelity mobile outdoor augmented reality. In ISMAR '04, 2004.
    • (2004) ISMAR '04
    • Piekarski, W.1    Smith, R.2    Thomas, B.H.3
  • 11
    • 50649089665 scopus 로고    scopus 로고
    • G. Reitmayr, C. Chiu, A. Kusternig, M. Kusternig, and H. Witzmann. iorb - unifying command and 3d input for mobile augmented reality. In IEEE VR Workshop on New Directions in 3D User Interfaces, 2005.
    • G. Reitmayr, C. Chiu, A. Kusternig, M. Kusternig, and H. Witzmann. iorb - unifying command and 3d input for mobile augmented reality. In IEEE VR Workshop on New Directions in 3D User Interfaces, 2005.
  • 12
    • 33750960119 scopus 로고    scopus 로고
    • Simulation-based design and rapid prototyping of a parallax-free, orthoscopic video see-through head-mounted display
    • A. State, K. P. Keller, and H. Fuchs. Simulation-based design and rapid prototyping of a parallax-free, orthoscopic video see-through head-mounted display. In ISMAR '05, pages 28-31, 2005.
    • (2005) ISMAR '05 , pp. 28-31
    • State, A.1    Keller, K.P.2    Fuchs, H.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.