메뉴 건너뛰기




Volumn , Issue , 2007, Pages 203-206

A two-by-two mixed reality system that merges real and virtual worlds in both audio and visual senses

Author keywords

Audio and visual senses; Closed air headphones; Geometric consistency; Mixed reality; Open air headphones

Indexed keywords

AUGMENTED REALITY; HEADPHONES; LOUDSPEAKERS;

EID: 50649099061     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ISMAR.2007.4538847     Document Type: Conference Paper
Times cited : (12)

References (11)
  • 3
    • 4544247791 scopus 로고    scopus 로고
    • Techniques and applications of wearable augmented reality audio
    • th CAES, 2003.
    • (2003) th CAES
    • Härmä, A.1
  • 4
    • 0035892971 scopus 로고    scopus 로고
    • Virtual reality system to visualize and auralize numerical simulation data
    • Y. Tamura, et al.: Virtual reality system to visualize and auralize numerical simulation data, Proc. Conf. on Comput. Physics, pp. 227 - 230, 2000.
    • (2000) Proc. Conf. on Comput. Physics , pp. 227-230
    • Tamura, Y.1
  • 5
    • 21644462602 scopus 로고
    • Effective sounds in complex systems: The ARKOLA simulation
    • W. W. Gaver, et al.: Effective sounds in complex systems: The ARKOLA simulation, Proc. CHI, pp. 85 - 90, 1991.
    • (1991) Proc. CHI , pp. 85-90
    • Gaver, W.W.1
  • 6
    • 0031741712 scopus 로고    scopus 로고
    • Aurally and visually guided visual search in a virtual environment
    • P. Flanagan, et al.: Aurally and visually guided visual search in a virtual environment, Human Factors, Vol. 40, pp. 461, 1998.
    • (1998) Human Factors , vol.40 , pp. 461
    • Flanagan, P.1
  • 7
    • 50649103134 scopus 로고    scopus 로고
    • Mixed Reality - Merging Real and Virtual Worlds
    • Y. Ohta and H. Tamura eds
    • Y. Ohta and H. Tamura (eds.): Mixed Reality - Merging Real and Virtual Worlds, Ohm-sha & Springer, 1999.
    • (1999) Ohm-sha & Springer
  • 8
    • 0035503402 scopus 로고    scopus 로고
    • Recent advances in augmented reality
    • R. T. Azuma, et al.: Recent advances in augmented reality, IEEE Compt. Graph. & App., Vol. 21, No. 6, pp. 34 - 47, 2001.
    • (2001) IEEE Compt. Graph. & App , vol.21 , Issue.6 , pp. 34-47
    • Azuma, R.T.1
  • 9
    • 0031680416 scopus 로고    scopus 로고
    • 2Hockey: A case study of collaborative augmented reality
    • 2Hockey: A case study of collaborative augmented reality, Proc. VRAIS, pp. 268 - 275, 1998.
    • (1998) Proc. VRAIS , pp. 268-275
    • Ohshima, T.1
  • 10
    • 28244461465 scopus 로고    scopus 로고
    • Mixed reality in education, entertainment, and training
    • C. E. Hughes, et al.: Mixed reality in education, entertainment, and training, IEEE Compt. Graph. & App., Vol. 25, No. 6, pp. 24 - 30, 2005.
    • (2005) IEEE Compt. Graph. & App , vol.25 , Issue.6 , pp. 24-30
    • Hughes, C.E.1
  • 11
    • 33947602390 scopus 로고    scopus 로고
    • The role of 3-D sound in human reaction and performance in augmented reality environments
    • Z. Zhou, et al.: The role of 3-D sound in human reaction and performance in augmented reality environments, IEEE Trans. Syst., Man & Cybern., Part A , Vol. 37, No. 2, pp. 262 - 272, 2007.
    • (2007) IEEE Trans. Syst., Man & Cybern., Part A , vol.37 , Issue.2 , pp. 262-272
    • Zhou, Z.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.