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Volumn , Issue , 2003, Pages 101-106

Script language for avatar animation in 3D virtual environments

Author keywords

Animation; Avatars; Communication system control; Computational modeling; Control systems; Humans; IEC standards; Information technology; ISO standards; Virtual environment

Indexed keywords

ANIMATION; COMPUTATIONAL LINGUISTICS; CONTROL SYSTEMS; HUMAN COMPUTER INTERACTION; INFORMATION TECHNOLOGY; STANDARDS; THREE DIMENSIONAL COMPUTER GRAPHICS;

EID: 5044236757     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VECIMS.2003.1227038     Document Type: Conference Paper
Times cited : (6)

References (20)
  • 1
    • 84943653744 scopus 로고    scopus 로고
    • VRML Introduction: http://www.web3d.org/Specifications/VRML97/partI/introduction.html
    • VRML Introduction
  • 5
    • 84943615508 scopus 로고
    • Off-line production and real-time playback of human figure motion for 3D virtual environments
    • IEEE Press
    • J. Granieri, J. Crabtree and N. Badler, "Off-line production and real-time playback of human figure motion for 3D virtual environments", In VARIS Conf. IEEE Press, 1995.
    • (1995) VARIS Conf.
    • Granieri, J.1    Crabtree, J.2    Badler, N.3
  • 6
    • 0022095751 scopus 로고
    • An image Synthesizer. Computer Graphics
    • K. Perlin, "An image Synthesizer. Computer Graphics," SIGGRAPH '85 Proceedings, 19(3): pages 287-293, 1985.
    • (1985) SIGGRAPH '85 Proceedings , vol.19 , Issue.3 , pp. 287-293
    • Perlin, K.1
  • 8
    • 0030422313 scopus 로고    scopus 로고
    • Improv: A System for scripting interactive Actors in Virtual Worlds
    • K. Perlin, A. Goldberg "Improv: A System for scripting interactive Actors in Virtual Worlds," Computer Graphics, Vol. 29 No. 3., 1996.
    • (1996) Computer Graphics , vol.29 , Issue.3
    • Perlin, K.1    Goldberg, A.2
  • 9
    • 0032591843 scopus 로고    scopus 로고
    • A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time
    • IEEE Computer Society Press, Geneva
    • M. Kallmann and D. Thalmann, "A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time" Proceedings of Computer Animation 99, IEEE Computer Society Press, 1999, Geneva, pages 138-146.
    • (1999) Proceedings of Computer Animation 99 , pp. 138-146
    • Kallmann, M.1    Thalmann, D.2
  • 11
    • 84943629329 scopus 로고    scopus 로고
    • Humanoid Animation Working Group, http://www.h-anim.org
  • 14
    • 84943594987 scopus 로고    scopus 로고
    • H-anim examples, http://www.ballreich.net/vrml/h-anim/h-anim-examples.html
    • H-anim Examples
  • 17
    • 8444245297 scopus 로고    scopus 로고
    • Java3D API, http://java.sun.com/products/java-media/3D
    • Java3D API
  • 18
    • 84943599582 scopus 로고    scopus 로고
    • Java3D tutorial, http://developer.java.sun.com/developer/onlineTraining/java3d/j3d-tutorial-ch5.pdf
    • Java3D Tutorial


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.