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Volumn WS-07-01, Issue , 2007, Pages 37-42

Feature selection for capturing the experience of fun

Author keywords

[No Author keywords available]

Indexed keywords

ADAPTIVE MECHANISMS; ARTIFICIAL NEURAL NETWORKS; DATA COLLECTIONS; DIGITAL ENTERTAINMENT; FEATURE SELECTION; FEATURE SELECTION ALGORITHMS; FEATURE SETS; FUNCTION APPROXIMATOR; INTERACTIVE GAMES; MACHINE-LEARNING; NUMERICAL FEATURES; PHYSIOLOGICAL STATES; PLAYER EXPERIENCE;

EID: 50349092952     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (8)

References (24)
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    • Prospects for preferences
    • Doyle, J. 2004. Prospects for preferences. Computational Intelligence 20(2): 111-136.
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    • Doyle, J.1
  • 6
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    • Methods for classifying spot welding process: A comparative study of performance
    • Haapalainen, E.; Laurinen, P.; Junno, P.; Tuovinen, H.; and Roening, J. 2005. Methods for classifying spot welding process: A comparative study of performance. InlEA/AIE, 412-421.
    • (2005) lEA/AIE , pp. 412-421
    • Haapalainen, E.1    Laurinen, P.2    Junno, P.3    Tuovinen, H.4    Roening, J.5
  • 8
    • 27744436093 scopus 로고    scopus 로고
    • Why we play games: Four keys to more emotion without story
    • Technical report, XEO Design Inc
    • Lazzaro, N. 2004. Why we play games: Four keys to more emotion without story. Technical report, XEO Design Inc.
    • (2004)
    • Lazzaro, N.1
  • 10
    • 0003313411 scopus 로고
    • What makes computer games fun?
    • Malone, T. W. 1981. What makes computer games fun? Byte 6:258-277.
    • (1981) Byte , vol.6 , pp. 258-277
    • Malone, T.W.1
  • 12
    • 0035481502 scopus 로고    scopus 로고
    • Toward Machine Emotional Intelligence: Analysis of Affective Physiological State
    • Picard, R. W.; Vyzas, E.; and Healey, J. 2001. Toward Machine Emotional Intelligence: Analysis of Affective Physiological State. IEEE Trans. Pattern Anal. Mach. Intell. 23(10):1175-1191.
    • (2001) IEEE Trans. Pattern Anal. Mach. Intell , vol.23 , Issue.10 , pp. 1175-1191
    • Picard, R.W.1    Vyzas, E.2    Healey, J.3
  • 13
    • 0026015905 scopus 로고
    • Approximate entropy as a measure of system complexity
    • Pincus, S. M. 1991. Approximate entropy as a measure of system complexity. Proc. Natl. Acad. Sci. 88:2297-2301.
    • (1991) Proc. Natl. Acad. Sci , vol.88 , pp. 2297-2301
    • Pincus, S.M.1
  • 14
    • 0142086589 scopus 로고    scopus 로고
    • Covert communication in laboratories, classrooms, and the truly real world
    • Rosenthal, R. 2003. Covert communication in laboratories, classrooms, and the truly real world. Current Directions in Psychological Science 12(5):151-154.
    • (2003) Current Directions in Psychological Science , vol.12 , Issue.5 , pp. 151-154
    • Rosenthal, R.1
  • 17
    • 33745834345 scopus 로고    scopus 로고
    • Towards Capturing and Enhancing Entertainment in Computer Games
    • th Hellenic Conference on Artificial Intelligence, Heraklion, Greece: Springer-Verlag
    • th Hellenic Conference on Artificial Intelligence, Lecture Notes in Artificial Intelligence, volume 3955, 432-442. Heraklion, Greece: Springer-Verlag.
    • (2006) Lecture Notes in Artificial Intelligence , vol.3955 , pp. 432-442
    • Yannakakis, G.N.1    Hallam, J.2
  • 20
    • 33750049642 scopus 로고    scopus 로고
    • Capturing Entertainment through Heart-rate Dynamics in the Playware Playground
    • th International Conference on Entertainment Computing, Cambridge, UK: Springer-Verlag
    • th International Conference on Entertainment Computing, Lecture Notes in Computer Science, volume 4161, 314-317. Cambridge, UK: Springer-Verlag.
    • (2006) Lecture Notes in Computer Science , vol.4161 , pp. 314-317
    • Yannakakis, G.N.1    Hallam, J.2    Lund, H.H.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.