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Volumn , Issue , 2008, Pages 269-270

Immersive 3D environment for remote collaboration and training of physical activities

Author keywords

3D reconstruction; Immersion; Real time systems; Remote collaboration; Tele immersion

Indexed keywords

3-D ENVIRONMENTS; 3-D RECONSTRUCTIONS; 3D RECONSTRUCTION; DATA CAPTURING; FULL-BODY; FUTURE WORK; HUMAN USERS; IMMERSION; IMMERSIVE; IMMERSIVE VIRTUAL ENVIRONMENT; MULTI-CAMERA SYSTEMS; PHYSICAL ACTIVITIES; REAL TIME; REAL-TIME SYSTEMS; REMOTE COLLABORATION; REMOTE USERS; TELE-IMMERSION; VIRTUAL SPACES;

EID: 50249168373     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VR.2008.4480795     Document Type: Conference Paper
Times cited : (55)

References (8)
  • 2
    • 38149041844 scopus 로고    scopus 로고
    • A framework for constructing real-time immersive environments for training physical activities
    • S. Jung and R. Bajcsy. A framework for constructing real-time immersive environments for training physical activities. Journal of Multimedia, 1(7):9-17, 2006.
    • (2006) Journal of Multimedia , vol.1 , Issue.7 , pp. 9-17
    • Jung, S.1    Bajcsy, R.2
  • 7
    • 0346639331 scopus 로고    scopus 로고
    • 3d video fragments: Dynamic point samples for real-time free-viewpoint video
    • S. Wurmlin, E. Lamboray, and M. Gross. 3d video fragments: dynamic point samples for real-time free-viewpoint video. Computers and Graphics, 28:3-14, 2004.
    • (2004) Computers and Graphics , vol.28 , pp. 3-14
    • Wurmlin, S.1    Lamboray, E.2    Gross, M.3
  • 8
    • 0036152012 scopus 로고    scopus 로고
    • Rendering avatars in virtual reality: Integrating a 3d model with 2d images
    • Y. Yang, X. Wang, and J. X. Chen. Rendering avatars in virtual reality: integrating a 3d model with 2d images. Computing in Science and Engineering, 4(1):86-91, 2002.
    • (2002) Computing in Science and Engineering , vol.4 , Issue.1 , pp. 86-91
    • Yang, Y.1    Wang, X.2    Chen, J.X.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.