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Volumn 5105 LNCS, Issue , 2008, Pages 601-604

Accessibility issues in game-like interfaces

Author keywords

Design for all; Game Like Interfaces; Mainstream Games Accessibility

Indexed keywords

ELECTRIC CURRENTS; RESEARCH; STANDARDS; WORLD WIDE WEB;

EID: 50249117227     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-70540-6_85     Document Type: Conference Paper
Times cited : (14)

References (9)
  • 1
    • 33748525131 scopus 로고    scopus 로고
    • International Games Developers Association
    • International Games Developers Association: Accessibility in games: Motivations and approaches (2004), http://www.igda.org/accessibility/ IGDA_Accessibility_WhitePaper.pdf
    • (2004) Accessibility in games: Motivations and approaches
  • 7
    • 34547293144 scopus 로고    scopus 로고
    • Creating a science of games
    • Zyda, M.: Creating a science of games. ACM Communications 50(7) (2007)
    • (2007) ACM Communications , vol.50 , Issue.7
    • Zyda, M.1
  • 9
    • 50249152566 scopus 로고    scopus 로고
    • Athavaley A.: A Job Interview You Don't Have to Show Up For (2007), http://online.wsj.com/public/article/SB118229876637841321- PBcFyZS6CL_QH_w11ezhoix8Ne0_20080619.html?mod=rss_free
    • Athavaley A.: A Job Interview You Don't Have to Show Up For (2007), http://online.wsj.com/public/article/SB118229876637841321- PBcFyZS6CL_QH_w11ezhoix8Ne0_20080619.html?mod=rss_free


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.