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Volumn , Issue , 2008, Pages 205-207
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The game-based constructive learning environment to increase English vocabulary acquisition: Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an example
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Author keywords
[No Author keywords available]
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Indexed keywords
GAME THEORY;
HAND HELD COMPUTERS;
LEARNING SYSTEMS;
MERGERS AND ACQUISITIONS;
PERSONAL DIGITAL ASSISTANTS;
SCHOOL BUILDINGS;
TANNING;
TECHNOLOGY;
CONSTRUCTION LEARNING;
CONSTRUCTIVE LEARNING;
ENGLISH VOCABULARY;
GROUP LEARNING;
HAND-HELD DEVICES;
INTERNATIONAL CONFERENCES;
LEARNING MOTIVATION;
UBIQUITOUS TECHNOLOGIES;
EDUCATION;
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EID: 50049101807
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/WMUTE.2008.50 Document Type: Conference Paper |
Times cited : (14)
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References (10)
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