메뉴 건너뛰기




Volumn , Issue , 2007, Pages 776-780

Blend shape with quaternions

Author keywords

[No Author keywords available]

Indexed keywords

ANIMATION; DEFORMATION; INFORMATION TECHNOLOGY; REAL TIME SYSTEMS; SKIN; SURFACE TOPOGRAPHY; TECHNOLOGY;

EID: 49149121831     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICCIT.2007.4420354     Document Type: Conference Paper
Times cited : (2)

References (17)
  • 6
    • 0001789384 scopus 로고    scopus 로고
    • Skin them bones: Game programming for the web generation
    • LANDER, J. Skin them bones: Game programming for the web generation, Game Developer Magazine, 11-16, 1998
    • (1998) Game Developer Magazine , pp. 11-16
    • LANDER, J.1
  • 7
    • 29244474999 scopus 로고    scopus 로고
    • Over my dead, polygonal body
    • LANDER, J. Over my dead, polygonal body, Game Developer Magazine, 17-22, 1999
    • (1999) Game Developer Magazine , pp. 17-22
    • LANDER, J.1
  • 9
    • 0002093562 scopus 로고
    • Joint-dependent local deformations for hand animation and object grasping
    • Canadian Information Processing Society
    • MAGNENAT-THALMANN, N., LAPERRIERE, R., THALMANN, D. Joint-dependent local deformations for hand animation and object grasping, In Proceedings on Graphics interface 88, Canadian Information Processing Society, 26-33, 1988
    • (1988) Proceedings on Graphics interface , vol.88 , pp. 26-33
    • MAGNENAT-THALMANN, N.1    LAPERRIERE, R.2    THALMANN, D.3
  • 11
    • 77954004081 scopus 로고    scopus 로고
    • Building efficient, accurate character skins from examples
    • MOHR, A., AND GLEICHER, M. Building efficient, accurate character skins from examples, ACM Trans. Graph., 22(3):562-568, 2003
    • (2003) ACM Trans. Graph , vol.22 , Issue.3 , pp. 562-568
    • MOHR, A.1    GLEICHER, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.