메뉴 건너뛰기




Volumn 5098 LNCS, Issue , 2008, Pages 63-71

Bone glow: An improved method for the assignment of weights for mesh deformation

Author keywords

Animation; Bone glow; Bone heat; Mesh deformation; Realtime; Skeletal animation; Skinning; Vertex weighting

Indexed keywords

ANIMATION; DEFORMATION; MESH GENERATION;

EID: 49049113480     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-70517-8_7     Document Type: Conference Paper
Times cited : (34)

References (7)
  • 1
    • 34547729239 scopus 로고    scopus 로고
    • Automatic rigging and animation of 3D characters
    • Baran, I., Popović, J.: Automatic rigging and animation of 3D characters. ACM Transactions on Graphics 26(3) (2007)
    • (2007) ACM Transactions on Graphics , vol.26 , Issue.3
    • Baran, I.1    Popović, J.2
  • 6
    • 49049085931 scopus 로고    scopus 로고
    • The Blender project
    • The Blender project, http://www.blender.org/
  • 7
    • 4644242396 scopus 로고    scopus 로고
    • Discrete differential-geometry operators for triangulated 2-manifolds
    • Hege, H.C, Polthier, K, eds, Springer, Heidelberg
    • Meyer, M., Desbrun, M., Schröder, P., Baar, A.H.: Discrete differential-geometry operators for triangulated 2-manifolds. In: Hege, H.C., Polthier, K. (eds.) Visualization and Mathematics III, pp. 35-57. Springer, Heidelberg (2003)
    • (2003) Visualization and Mathematics III , pp. 35-57
    • Meyer, M.1    Desbrun, M.2    Schröder, P.3    Baar, A.H.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.