|
Volumn 5098 LNCS, Issue , 2008, Pages 63-71
|
Bone glow: An improved method for the assignment of weights for mesh deformation
|
Author keywords
Animation; Bone glow; Bone heat; Mesh deformation; Realtime; Skeletal animation; Skinning; Vertex weighting
|
Indexed keywords
ANIMATION;
DEFORMATION;
MESH GENERATION;
ARTICULATED MOTION;
BONE GLOW;
BONE HEAT;
DEFORMABLE OBJECTS;
IMPROVED METHODS;
INTERNATIONAL CONFERENCES;
MESH DEFORMATION;
REAL-TIME ALGORITHMS;
REALTIME;
SKELETAL ANIMATION;
SKINNING;
VERTEX WEIGHTING;
BONE;
|
EID: 49049113480
PISSN: 03029743
EISSN: 16113349
Source Type: Book Series
DOI: 10.1007/978-3-540-70517-8_7 Document Type: Conference Paper |
Times cited : (34)
|
References (7)
|