-
1
-
-
80052579395
-
Educational video game for juvenile diabetes: Results of a controlled trial
-
Brown S J, Lieberman DA, Germeny BA, Fan YC, Wilson DM, Pasta DJ (1997) Educational video game for juvenile diabetes: results of a controlled trial. Medical Informatics and the Internet in Medicine, 22(1), 77-89.
-
(1997)
Medical Informatics and the Internet in Medicine
, vol.22
, Issue.1
, pp. 77-89
-
-
Brown, S.J.1
Lieberman, D.A.2
Germeny, B.A.3
Fan, Y.C.4
Wilson, D.M.5
Pasta, D.J.6
-
3
-
-
84871164566
-
-
Creek J (1998) Purposeful activity. In: J Creek, ed. occupational therapy: new perspectives. London:Whurr.
-
Creek J (1998) Purposeful activity. In: J Creek, ed. occupational therapy: new perspectives. London:Whurr.
-
-
-
-
4
-
-
33645349325
-
Assistive technology (AT) versus mainstream technology (MST): The research perspective
-
Emiliani PL (2006) Assistive technology (AT) versus mainstream technology (MST): the research perspective. Technology and Disability, 18(1), 19-29.
-
(2006)
Technology and Disability
, vol.18
, Issue.1
, pp. 19-29
-
-
Emiliani, P.L.1
-
5
-
-
13944278109
-
The GAME(Cycle) exercise system: Comparison with standard ergonometry
-
Fitzgerald SG, Cooper RA, Thorman T, Cooper R, Guo S, Boninger ML (2004) The GAME(Cycle) exercise system: comparison with standard ergonometry. Journal of Spinal Cord Medicine, 27(5), 453-59.
-
(2004)
Journal of Spinal Cord Medicine
, vol.27
, Issue.5
, pp. 453-459
-
-
Fitzgerald, S.G.1
Cooper, R.A.2
Thorman, T.3
Cooper, R.4
Guo, S.5
Boninger, M.L.6
-
7
-
-
85036919139
-
Video games as a therapeutic tool
-
Available at: Accessed on 25.07.07
-
Griffiths M, Gray P (2005) Video games as a therapeutic tool. Naidex 2007. Available at: http://www.naidex.co.uklpage.cfm/link=115 Accessed on 25.07.07.
-
(2005)
Naidex 2007
-
-
Griffiths, M.1
Gray, P.2
-
8
-
-
0037330776
-
Breaking the stereotype: The case of online gaming
-
Griffiths MD, Davies MNO, Chappell D (2003) Breaking the stereotype: the case of online gaming. Cyber Psychology and Behavior, 6(1), 81-91.
-
(2003)
Cyber Psychology and Behavior
, vol.6
, Issue.1
, pp. 81-91
-
-
Griffiths, M.D.1
Davies, M.N.O.2
Chappell, D.3
-
9
-
-
33745384270
-
The use of video capture virtual reality in burn rehabilitation: The possibilities
-
Haik J, Tessone A, Nota A, Mendes D, Raz L, Goldan O, Regev E, Wlnkler E, Mor E, Orenstein A, Hollombe I (2006) The use of video capture virtual reality in burn rehabilitation: the possibilities. Journal of Burn Care and Research, 27(2), 195-97.
-
(2006)
Journal of Burn Care and Research
, vol.27
, Issue.2
, pp. 195-197
-
-
Haik, J.1
Tessone, A.2
Nota, A.3
Mendes, D.4
Raz, L.5
Goldan, O.6
Regev, E.7
Wlnkler, E.8
Mor, E.9
Orenstein, A.10
Hollombe, I.11
-
10
-
-
0027634038
-
Hand strengthening with a computer for purposeful activity
-
King Tl, II (1993) Hand strengthening with a computer for purposeful activity. American Journal of Occupational Therapy, 47(7), 635-37.
-
(1993)
American Journal of Occupational Therapy
, vol.47
, Issue.7
, pp. 635-637
-
-
King II, T.1
-
11
-
-
0028945529
-
Computer games as a means of movement rehabilitation
-
Krichevets AN, Sirotkina EB, Yevsevicheva IV, Zeldin LM (1995) Computer games as a means of movement rehabilitation. Disability and Rehabilitation, 17(2), 100-105.
-
(1995)
Disability and Rehabilitation
, vol.17
, Issue.2
, pp. 100-105
-
-
Krichevets, A.N.1
Sirotkina, E.B.2
Yevsevicheva, I.V.3
Zeldin, L.M.4
-
12
-
-
0003979458
-
-
3rd ed. Toronto: Canadian Association of Occupational Therapists
-
Law M (1998) Canadian Occupational Performance Measure. 3rd ed. Toronto: Canadian Association of Occupational Therapists.
-
(1998)
Canadian Occupational Performance Measure
-
-
Law, M.1
-
13
-
-
85036915524
-
The potential use of virtual reality as an occupational therapy intervention tool in acute general hospitals
-
BSc(Hons) thesis. Cork: University College Cork
-
O'Connell C (2007) The potential use of virtual reality as an occupational therapy intervention tool in acute general hospitals. Unpublished 4th year BSc(Hons) thesis. Cork: University College Cork.
-
(2007)
Unpublished 4th year
-
-
O'Connell, C.1
-
14
-
-
0033945048
-
Evaluation of a manual wheelchair interface to computer games
-
O'Connor T J, Cooper RA, Fitzgerald SG, Dvorznak M J, Boninger ML, VanSidde DP, et al (2000) Evaluation of a manual wheelchair interface to computer games. Neurorehabilitation and Neural Repair, 14(1), 21-31.
-
(2000)
Neurorehabilitation and Neural Repair
, vol.14
, Issue.1
, pp. 21-31
-
-
O'Connor, T.J.1
Cooper, R.A.2
Fitzgerald, S.G.3
Dvorznak, M.J.4
Boninger, M.L.5
VanSidde, D.P.6
-
16
-
-
84871113539
-
-
Petty L (2003) Expanding environments through technology. In: L Letts, P Rigby, D Stewart, eds. Using environments to enable occupational performance. Thorofare, N J: Slack.
-
Petty L (2003) Expanding environments through technology. In: L Letts, P Rigby, D Stewart, eds. Using environments to enable occupational performance. Thorofare, N J: Slack.
-
-
-
-
17
-
-
0027343525
-
The use of a game to promote arm reach in persons with traumatic brain injury
-
Sietsema JM, Nelson DL, Mulder RM, Mervau-Scheidel D, White BE (1993) The use of a game to promote arm reach in persons with traumatic brain injury. American Journal of Occupational Therapy, 47(1), 19-24.
-
(1993)
American Journal of Occupational Therapy
, vol.47
, Issue.1
, pp. 19-24
-
-
Sietsema, J.M.1
Nelson, D.L.2
Mulder, R.M.3
Mervau-Scheidel, D.4
White, B.E.5
-
18
-
-
85036950570
-
The use of technology in occupational therapy. (Conference abstract.)
-
16-18 May. Tullamore, County Offaly, Ireland: Association of Occupational Therapists of Ireland, 15-16
-
Verdonck M, O'Connell C, O'Raw P (2007) The use of technology in occupational therapy. (Conference abstract.) Occupational therapists: doing the ordinary - achieving the extraordinary, 16-18 May. Tullamore, County Offaly, Ireland: Association of Occupational Therapists of Ireland, 15-16.
-
(2007)
Occupational therapists: Doing the ordinary - achieving the extraordinary
-
-
Verdonck, M.1
O'Connell, C.2
O'Raw, P.3
-
19
-
-
15244351132
-
Video capture virtual reality as a flexible and effective rehabilitation tool
-
Weiss PL, Rand D, Katz N, Kizony R (2004) Video capture virtual reality as a flexible and effective rehabilitation tool. Journal of Neuroengineering and Rehabilitation, 12(1), 367-79.
-
(2004)
Journal of Neuroengineering and Rehabilitation
, vol.12
, Issue.1
, pp. 367-379
-
-
Weiss, P.L.1
Rand, D.2
Katz, N.3
Kizony, R.4
-
20
-
-
36348972322
-
Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction
-
Widman LM, McDonald CM, Abresch RT (2006) Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction. Journal of Spinal Cord Medicine, 29(4), 63-70.
-
(2006)
Journal of Spinal Cord Medicine
, vol.29
, Issue.4
, pp. 63-70
-
-
Widman, L.M.1
McDonald, C.M.2
Abresch, R.T.3
|