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Volumn , Issue , 2007, Pages 264-268

A tool for landscape architecture based on computer game technology

Author keywords

[No Author keywords available]

Indexed keywords

GAME THEORY; TECHNOLOGY; VIRTUAL REALITY;

EID: 48349127531     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICAT.2007.15     Document Type: Conference Paper
Times cited : (20)

References (10)
  • 1
    • 0032077559 scopus 로고    scopus 로고
    • Data-driven simulation, dimensional accuracy and realism in a landscape visualization tool
    • S. D. Bergen, R. J. McGaughey, and J. L. Fridley. Data-driven simulation, dimensional accuracy and realism in a landscape visualization tool. Landscape and Urban Planning, 40:283-293, 1998.
    • (1998) Landscape and Urban Planning , vol.40 , pp. 283-293
    • Bergen, S.D.1    McGaughey, R.J.2    Fridley, J.L.3
  • 2
    • 48349096241 scopus 로고    scopus 로고
    • Crytek GmbH. CryEnglne Sandbox Far Cry Edition User Manual, 1.1 edition, 2004.
    • Crytek GmbH. CryEnglne Sandbox Far Cry Edition User Manual, 1.1 edition, 2004.
  • 3
    • 47249096622 scopus 로고    scopus 로고
    • Crytek GmbH, 1.0 edition
    • Crytek GmbH. Far Cry Engine Overview, 1.0 edition, 2005.
    • (2005) Far Cry Engine Overview
  • 4
    • 48349142337 scopus 로고    scopus 로고
    • Environmental Systems Research Institute. ESRI Shapefile Technical Description, 1998. White Paper.
    • Environmental Systems Research Institute. ESRI Shapefile Technical Description, 1998. White Paper.
  • 5
    • 47249115287 scopus 로고    scopus 로고
    • The potential to use games engines and games software to develop interactive, three-dimensional visualizations of geography
    • Durban, South Africa
    • T. Germanchis and W. Cartwright. The potential to use games engines and games software to develop interactive, three-dimensional visualizations of geography. 21st International Cartographic Conference, Durban, South Africa, 2003.
    • (2003) 21st International Cartographic Conference
    • Germanchis, T.1    Cartwright, W.2
  • 6
    • 79953110123 scopus 로고    scopus 로고
    • Using computer gaming technology to explore human wayfinding and navigation abilities within a built environment
    • Spain
    • T. Germanchis, W. Cartwright, and C. Pettit. Using computer gaming technology to explore human wayfinding and navigation abilities within a built environment. XXII International Cartographic Conference, A Coruna, Spain, 2005.
    • (2005) XXII International Cartographic Conference, A Coruna
    • Germanchis, T.1    Cartwright, W.2    Pettit, C.3
  • 7
    • 48349111087 scopus 로고    scopus 로고
    • Building a three-dimensional geospatial virtual environment on games technology
    • Canberra, Australia
    • T. Germanchis, C. Pettit, and W. Cartwright. Building a three-dimensional geospatial virtual environment on games technology. Spatial Sciences Conference, Canberra, Australia, 2003.
    • (2003) Spatial Sciences Conference
    • Germanchis, T.1    Pettit, C.2    Cartwright, W.3
  • 8
    • 48349097968 scopus 로고    scopus 로고
    • A. Herwig and P. Paar. Game engines: Tools for landscape visualization and planning? In E. Buhmann, U. Nothhelfer, and M. Pietsch, editors, Trends in GIS and Virtualizution In Environmental Planning und Design, pages 162-171. Proc. at Anhalt University of Applied Sciences, Wichmann, Heidelberg, 2002.
    • A. Herwig and P. Paar. Game engines: Tools for landscape visualization and planning? In E. Buhmann, U. Nothhelfer, and M. Pietsch, editors, Trends in GIS and Virtualizution In Environmental Planning und Design, pages 162-171. Proc. at Anhalt University of Applied Sciences, Wichmann, Heidelberg, 2002.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.