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Volumn , Issue , 2007, Pages 357-362

Exploring the learning mechanism in educational games

Author keywords

Educational game; Game design; Learning by teaching; Problem based learning; Reflection

Indexed keywords

GAME THEORY; INFORMATION TECHNOLOGY; PHASE INTERFACES; PHOTOELECTRIC RELAYS; TECHNOLOGY;

EID: 48349119618     PISSN: 13301012     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ITI.2007.4283796     Document Type: Conference Paper
Times cited : (36)

References (15)
  • 2
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    • Computer games: Increases learning in an interactive multidisciplinary environment
    • Betz, J.A. Computer games: Increases learning in an interactive multidisciplinary environment. Journal of Educational Technology Systems 1995; 24: 195-205.
    • (1995) Journal of Educational Technology Systems , vol.24 , pp. 195-205
    • Betz, J.A.1
  • 3
    • 15344344805 scopus 로고    scopus 로고
    • Digital Game-based Learning: Towards an Experiential Gaming Model
    • Kiili, K. Digital Game-based Learning: Towards an Experiential Gaming Model. The Internet and Higher Education 2005; 8: 13-24.
    • (2005) The Internet and Higher Education , vol.8 , pp. 13-24
    • Kiili, K.1
  • 4
    • 14844300793 scopus 로고    scopus 로고
    • Role of guidance, reflection, and interactivity in an agent-based multimedia game
    • Moreno, R. & Mayer, R.E. Role of guidance, reflection, and interactivity in an agent-based multimedia game. Journal of Educational Psychology 2005; 97: 117-128.
    • (2005) Journal of Educational Psychology , vol.97 , pp. 117-128
    • Moreno, R.1    Mayer, R.E.2
  • 9
    • 34247328476 scopus 로고
    • Field experience education
    • Chickering A.W, editors, San Francisco: Jossey-Bass;, P
    • Duley, D.S. Field experience education. In: Chickering A.W., editors. The modern American college. San Francisco: Jossey-Bass; 1981. P. 600-613.
    • (1981) The modern American college , pp. 600-613
    • Duley, D.S.1
  • 13
    • 3042635546 scopus 로고    scopus 로고
    • An Adaptive Geometry Game for Handheld Devices
    • Ketamo, H. (2003). An Adaptive Geometry Game for Handheld Devices. Educational Technology & Society, vol 6, pp. 83-95.
    • (2003) Educational Technology & Society , vol.6 , pp. 83-95
    • Ketamo, H.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.