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Volumn 5093 LNCS, Issue , 2008, Pages 427-435
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Integration of game elements with role play in collaborative learning - A case study of quasi-GBL in chinese higher education
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Author keywords
Case study; Collaborative learning; Quasi GBL; Role play; Software engineering
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Indexed keywords
DIGITAL ARITHMETIC;
E-LEARNING;
GAME THEORY;
INFORMATION MANAGEMENT;
INTERNET;
INTEROPERABILITY;
KNOWLEDGE ENGINEERING;
KNOWLEDGE MANAGEMENT;
MULTIMEDIA SYSTEMS;
SOFTWARE ENGINEERING;
STUDENTS;
TAXONOMIES;
TECHNOLOGY;
CASE STUDIES;
CASE STUDY;
COLLABORATIVE LEARNING;
COMPUTER GAMES;
DIGITAL ENTERTAINMENT;
EDUTAINMENT;
HIGHER EDUCATION;
INTERNATIONAL CONFERENCES;
KNOWLEDGE APPLICATION;
LEARNING PROCESSES;
QUASI-GBL;
ROLE PLAY;
ROLE PLAYS;
UNDERGRADUATE STUDENTS;
EDUCATION;
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EID: 48249086175
PISSN: 03029743
EISSN: 16113349
Source Type: Book Series
DOI: 10.1007/978-3-540-69736-7_46 Document Type: Conference Paper |
Times cited : (12)
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References (17)
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