메뉴 건너뛰기




Volumn 5093 LNCS, Issue , 2008, Pages 427-435

Integration of game elements with role play in collaborative learning - A case study of quasi-GBL in chinese higher education

Author keywords

Case study; Collaborative learning; Quasi GBL; Role play; Software engineering

Indexed keywords

DIGITAL ARITHMETIC; E-LEARNING; GAME THEORY; INFORMATION MANAGEMENT; INTERNET; INTEROPERABILITY; KNOWLEDGE ENGINEERING; KNOWLEDGE MANAGEMENT; MULTIMEDIA SYSTEMS; SOFTWARE ENGINEERING; STUDENTS; TAXONOMIES; TECHNOLOGY;

EID: 48249086175     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-69736-7_46     Document Type: Conference Paper
Times cited : (12)

References (17)
  • 1
    • 48249084536 scopus 로고    scopus 로고
    • iResearch Consulting Group.: The 7th Online Game Research Report in China. iResearch Consulting Group, 9-12 (2007)
    • iResearch Consulting Group.: The 7th Online Game Research Report in China. iResearch Consulting Group, 9-12 (2007)
  • 2
    • 48249084934 scopus 로고    scopus 로고
    • Countermeasure research and cause analysis of the existing college students' study-weary phenomenon
    • Wen, K.: Countermeasure research and cause analysis of the existing college students' study-weary phenomenon. Journal of Tianjin University of Technology and Education 12, 58-61 (2006)
    • (2006) Journal of Tianjin University of Technology and Education , vol.12 , pp. 58-61
    • Wen, K.1
  • 7
    • 48249122310 scopus 로고    scopus 로고
    • Application of Case Study in Software Engineering Instruction
    • Wu, H.: Application of Case Study in Software Engineering Instruction. Journal of Yichun University 4, 98-99 (2007)
    • (2007) Journal of Yichun University , vol.4 , pp. 98-99
    • Wu, H.1
  • 9
    • 48249152969 scopus 로고    scopus 로고
    • Dede, C.: Planning for Neo-Millennial Learning Styles: Implications for Investment in Technology and Faculty. In: C.D., Oblinger, J.L. (eds.) Educating the Net Generation, EDUCAUSE, Boulder, Colo (2005)
    • Dede, C.: Planning for Neo-Millennial Learning Styles: Implications for Investment in Technology and Faculty. In: C.D., Oblinger, J.L. (eds.) Educating the Net Generation, EDUCAUSE, Boulder, Colo (2005)
  • 11
    • 0000585514 scopus 로고
    • Developing managerial talent through simulation
    • Tornton, G.C., Cleveland, J.N.: Developing managerial talent through simulation. American Psychologist 45, 190-199 (1990)
    • (1990) American Psychologist , vol.45 , pp. 190-199
    • Tornton, G.C.1    Cleveland, J.N.2
  • 13
    • 23844476648 scopus 로고    scopus 로고
    • Learning at work through a multi-user synchronous simulation game
    • University of Exeter, Exeter, UK
    • Baranauskas, M., Neto, N., Borges, M.: Learning at work through a multi-user synchronous simulation game. In: Proceeding of the PEG 1999 Conference, pp. 137-144. University of Exeter, Exeter, UK (1999)
    • (1999) Proceeding of the PEG 1999 Conference , pp. 137-144
    • Baranauskas, M.1    Neto, N.2    Borges, M.3
  • 14
    • 0003313411 scopus 로고
    • What makes computer games fun?
    • Malone, T.W.: What makes computer games fun? Byte 6(12), 258-277 (1981 )
    • (1981) Byte , vol.6 , Issue.12 , pp. 258-277
    • Malone, T.W.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.