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Volumn , Issue , 2007, Pages 515-523

NSA simplification algorithm: Geometrical vs. visual quality

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; APPROXIMATION ALGORITHMS; COMPUTATIONAL GEOMETRY; COMPUTER AIDED DESIGN; ERROR ANALYSIS; MESH GENERATION;

EID: 48049115951     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICCSA.2007.56     Document Type: Conference Paper
Times cited : (5)

References (17)
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    • 0030720201 scopus 로고    scopus 로고
    • Surface simplification using quadric error metrics
    • ACM Press
    • M. Garland and P. S. Heckbert. Surface simplification using quadric error metrics. In Proceeding of Siggraph, pages 209-216. ACM Press, 1997.
    • (1997) Proceeding of Siggraph , pp. 209-216
    • Garland, M.1    Heckbert, P.S.2
  • 4
    • 0032272405 scopus 로고    scopus 로고
    • Simplifying surfaces with color and texture using quadric error metrics
    • M. Garland and P. S. Heckbert. Simplifying surfaces with color and texture using quadric error metrics. In Proceedings of IEEE Visualization, 1998.
    • (1998) Proceedings of IEEE Visualization
    • Garland, M.1    Heckbert, P.S.2
  • 6
    • 0030383840 scopus 로고    scopus 로고
    • Progressive meshes
    • ACM Press
    • H. Hoppe. Progressive meshes. In Proceeding of Siggraph, pages 99-108. ACM Press, 1996.
    • (1996) Proceeding of Siggraph , pp. 99-108
    • Hoppe, H.1
  • 10
    • 0034449514 scopus 로고    scopus 로고
    • Out-of-core simplification of large polygonal models
    • ACM Press
    • P. Lindstrom. Out-of-core simplification of large polygonal models. In Proceedings of Siggraph, pages 259-262. ACM Press, 2000.
    • (2000) Proceedings of Siggraph , pp. 259-262
    • Lindstrom, P.1
  • 11
    • 0032279450 scopus 로고    scopus 로고
    • Fast and memory efficient polygonal simplification
    • IEEE Computer Society
    • P. Lindstrom and G. Turk. Fast and memory efficient polygonal simplification. In Proceedings of IEEE Visualization, pages 279-286. IEEE Computer Society, 1998.
    • (1998) Proceedings of IEEE Visualization , pp. 279-286
    • Lindstrom, P.1    Turk, G.2
  • 14
    • 4544372449 scopus 로고    scopus 로고
    • F. G. M. Silva and A. J. P. Gomes. Normal-based simplification algorithm for meshes. In Proceedings of Theory and Practice of Computer Graphics (TPCG'04), pages 211-218. IEEE Computer Society Press, 2004.
    • F. G. M. Silva and A. J. P. Gomes. Normal-based simplification algorithm for meshes. In Proceedings of Theory and Practice of Computer Graphics (TPCG'04), pages 211-218. IEEE Computer Society Press, 2004.
  • 16
    • 34547768856 scopus 로고    scopus 로고
    • Efficient generation of triangle strips from triangulated meshes
    • O. M. van Kaick, M. V. G. da Silva, and H. Pedrini. Efficient generation of triangle strips from triangulated meshes. In Proceedings of WSCG, volume 12(1-3), pages 475-481, 2004.
    • (2004) Proceedings of WSCG , vol.12 , Issue.1-3 , pp. 475-481
    • van Kaick, O.M.1    da Silva, M.V.G.2    Pedrini, H.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.