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Volumn , Issue , 2007, Pages 47-49
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Using group interaction of players to prevent in-game cheat in network games
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Author keywords
[No Author keywords available]
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Indexed keywords
COMMERCE;
ELECTRONIC COMMERCE;
GAME THEORY;
LAWS AND LEGISLATION;
E-COMMERCE;
EFFECTIVE SOLUTION;
GAME SYSTEM;
GROUP INTERACTIONS;
HIGH-FREQUENCY (HF);
INTERNATIONAL SYMPOSIUM;
NETWORK GAMES;
SIMPLE METHODS;
FLOW INTERACTIONS;
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EID: 48049097013
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/ISDPE.2007.112 Document Type: Conference Paper |
Times cited : (3)
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References (4)
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