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Volumn 5080 LNCS, Issue , 2008, Pages 150-161

'Killer Phrases': Design steps for a game with digital role-playing agents

Author keywords

Authoring; Computer game design; Digital agents; Interactive digital storytelling; Simulation game

Indexed keywords

COMPUTER SIMULATION; DIGITAL ARITHMETIC;

EID: 47749110981     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-69744-2_13     Document Type: Conference Paper
Times cited : (10)

References (9)
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    • ALICE. Homepage of the A.L.I.C.E. Artificial Intelligence Foundation (Last accessed: 03.31.2008), http://www.alicebot.org
    • ALICE. Homepage of the A.L.I.C.E. Artificial Intelligence Foundation (Last accessed: 03.31.2008), http://www.alicebot.org
  • 3
    • 33646053185 scopus 로고    scopus 로고
    • Aylett, R., Louchait, S., Dias, J., Paiva, A., Vala, M.: Fearnot! - an experiment in emergent narrative. In: Panayiotopoulos, T., Gratch, J., Aylett, R.S., Ballin, D., Olivier, P., Rist, T. (eds.) IVA 2005. LNCS (LNAI), 3661, pp. 305-316. Springer, Heidelberg (2005)
    • Aylett, R., Louchait, S., Dias, J., Paiva, A., Vala, M.: Fearnot! - an experiment in emergent narrative. In: Panayiotopoulos, T., Gratch, J., Aylett, R.S., Ballin, D., Olivier, P., Rist, T. (eds.) IVA 2005. LNCS (LNAI), vol. 3661, pp. 305-316. Springer, Heidelberg (2005)
  • 4
    • 0003086505 scopus 로고
    • Cognitive Apprenticeship: Making Thinking Visible
    • Winter
    • Collins, A., Brown, J.S., Holum, A.: Cognitive Apprenticeship: Making Thinking Visible. In: American Educator, Winter Issue, 6-11, 38-46 (1991)
    • (1991) American Educator , Issue.6-11 , pp. 38-46
    • Collins, A.1    Brown, J.S.2    Holum, A.3
  • 6
    • 47749130696 scopus 로고    scopus 로고
    • Procedural Authorship: A Case-Study of the Interactive Drama Façade
    • Copenhagen
    • Mateas, M., Stern, A.: Procedural Authorship: A Case-Study of the Interactive Drama Façade. In: Proceedings of Digital Arts and Culture (DAC), Copenhagen (2005)
    • (2005) Proceedings of Digital Arts and Culture (DAC)
    • Mateas, M.1    Stern, A.2
  • 7
    • 47749083774 scopus 로고    scopus 로고
    • Killer Phrases: Design steps for a game with digital role-playing agents
    • Mayer, Mastik (eds, Eburon, Delft, pp, ) ISBN 978 90 5972 2316
    • Spierling, U.: Killer Phrases: Design steps for a game with digital role-playing agents. In: Mayer, Mastik (eds.) Organizing and Learning through Gaming and Simulation, Proceedings of ISAGA 2007, Eburon, Delft, pp. 333-342 (2008) ISBN 978 90 5972 2316
    • (2007) Organizing and Learning through Gaming and Simulation, Proceedings of ISAGA , pp. 333-342
    • Spierling, U.1
  • 8
    • 85014219623 scopus 로고    scopus 로고
    • Towards Accessible Authoring Tools for Interactive Storytelling
    • Göbel, S, Malkewitz, R, Iurgel, I, eds, TIDSE 2006, Springer, Heidelberg
    • Spierling, U., Weiß, S., Müller, W.: Towards Accessible Authoring Tools for Interactive Storytelling. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds.) TIDSE 2006. LNCS, vol. 4326, pp. 169-180. Springer, Heidelberg (2006)
    • (2006) LNCS , vol.4326 , pp. 169-180
    • Spierling, U.1    Weiß, S.2    Müller, W.3
  • 9
    • 33744813277 scopus 로고    scopus 로고
    • Scenejo - An Interactive Storytelling Platform
    • Subsol, G, ed, ICVS-VirtStory, Springer, Heidelberg
    • Weiß, S., Müller, W., Spierling, U., Steimle, F.: Scenejo - An Interactive Storytelling Platform. In: Subsol, G. (ed.) ICVS-VirtStory 2005. LNCS, vol. 3805, pp. 77-80. Springer, Heidelberg (2005)
    • (2005) LNCS , vol.3805 , pp. 77-80
    • Weiß, S.1    Müller, W.2    Spierling, U.3    Steimle, F.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.