메뉴 건너뛰기




Volumn 5080 LNCS, Issue , 2008, Pages 231-241

A review of using virtual reality for learning

Author keywords

[No Author keywords available]

Indexed keywords

CONCEPTUAL UNDERSTANDING; EDUCATIONAL TECHNOLOGY (ET); EDUTAINMENT; HEIDELBERG (CO); INSTRUCTIONAL DESIGNS; LEARNING ENVIRONMENTS; LEARNING OUTCOMES; VIRTUAL REALITY (VR);

EID: 47749092434     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-69744-2_18     Document Type: Conference Paper
Times cited : (102)

References (34)
  • 1
    • 47749098227 scopus 로고    scopus 로고
    • National Center on Accessing the General Curriculum, Wakefield
    • Strangman, N., Hall, T.: Virtual reality/simulations. National Center on Accessing the General Curriculum, Wakefield (2003), http://www.cast.org/ publications/ncac/ncac_vr.html
    • (2003) Virtual reality/simulations
    • Strangman, N.1    Hall, T.2
  • 4
    • 47749100726 scopus 로고    scopus 로고
    • The contribution of 3D environments to conceptual understanding
    • Auckland, New Zealand, pp
    • Dalgarno, B., Hedberg, J., Harper, B.: The contribution of 3D environments to conceptual understanding. In: ASCILITE 2002, Auckland, New Zealand, pp. 149-158 (2002)
    • (2002) ASCILITE , pp. 149-158
    • Dalgarno, B.1    Hedberg, J.2    Harper, B.3
  • 5
    • 30344443088 scopus 로고    scopus 로고
    • Virtual reality and mixed reality for virtual learning environments
    • Pan, Z., Cheok, A.D., Yang, H., Zhu, J., Shi, J.: Virtual reality and mixed reality for virtual learning environments. Computers & Graphics 30, 20-28 (2006)
    • (2006) Computers & Graphics , vol.30 , pp. 20-28
    • Pan, Z.1    Cheok, A.D.2    Yang, H.3    Zhu, J.4    Shi, J.5
  • 9
    • 47749131466 scopus 로고    scopus 로고
    • Ashdown, N., Forestiero, S.: A guide to VRML 2.0 and an Evaluation of VRML Modelling Tools (1998), http://www.agocg.ac.uk/train/vrml2rep/cover.htm
    • Ashdown, N., Forestiero, S.: A guide to VRML 2.0 and an Evaluation of VRML Modelling Tools (1998), http://www.agocg.ac.uk/train/vrml2rep/cover.htm
  • 10
    • 33846491809 scopus 로고    scopus 로고
    • Employing virtual humans for education and training in X3D/VRML worlds
    • Ieronutti, L., Chittaro, L.: Employing virtual humans for education and training in X3D/VRML worlds. Computers & Education 49, 93-109 (2007)
    • (2007) Computers & Education , vol.49 , pp. 93-109
    • Ieronutti, L.1    Chittaro, L.2
  • 11
    • 33846518264 scopus 로고    scopus 로고
    • Web3D technologies in learning, education and training: Motivations, issues, opportunities
    • Chittaro, L., Ranon, R.: Web3D technologies in learning, education and training: Motivations, issues, opportunities. Computers & Education 49, 3-18 (2007)
    • (2007) Computers & Education , vol.49 , pp. 3-18
    • Chittaro, L.1    Ranon, R.2
  • 12
    • 47749126851 scopus 로고    scopus 로고
    • Wikipedia: Quick time VR (2008), http://en.wikipedia.org/wiki/ QuickTime_VR
    • (2008)
    • Quick time, V.R.1
  • 13
    • 84986082895 scopus 로고    scopus 로고
    • Effects of virtual reality support compared to video support in a high-school world geography class
    • Inoue, Y.: Effects of virtual reality support compared to video support in a high-school world geography class. Campus - Wide Information Systems 16, 95 (1999)
    • (1999) Campus - Wide Information Systems , vol.16 , pp. 95
    • Inoue, Y.1
  • 15
    • 19544378961 scopus 로고    scopus 로고
    • Learning by doing and learning through play: An exploration of interactivity in virtual environments for children
    • Roussou, M.: Learning by doing and learning through play: An exploration of interactivity in virtual environments for children. Computers in Entertainment 2, 10-23 (2004)
    • (2004) Computers in Entertainment , vol.2 , pp. 10-23
    • Roussou, M.1
  • 16
  • 19
    • 0038022475 scopus 로고    scopus 로고
    • Construct3D: A virtual reality application for mathematics and geometry education
    • Kaufmann, H., Schmalstieg, D., Wagner, M.: Construct3D: A virtual reality application for mathematics and geometry education. Education and Information Technologies 5, 263-276 (2000)
    • (2000) Education and Information Technologies , vol.5 , pp. 263-276
    • Kaufmann, H.1    Schmalstieg, D.2    Wagner, M.3
  • 25
    • 47749087350 scopus 로고    scopus 로고
    • ScienceSpace: Lessons for designing immersive virtual realities
    • Vancouver, Canada
    • Salzman, M.C., Loftin, R.B.: ScienceSpace: Lessons for designing immersive virtual realities. In: CHI 1996, Vancouver, Canada (1996)
    • (1996) CHI
    • Salzman, M.C.1    Loftin, R.B.2
  • 26
    • 47749141018 scopus 로고    scopus 로고
    • Collins, A.: Anticipating the impact of multimedia in education: Lessons from the literature. computers in Adult Education and Training 2, 136-149 (1995)
    • Collins, A.: Anticipating the impact of multimedia in education: Lessons from the literature. computers in Adult Education and Training 2, 136-149 (1995)
  • 28
    • 33847182685 scopus 로고    scopus 로고
    • The theoretical framework for designing desktop virtual reality-based learning environment
    • Chen, C.J., Toh, S.C., Wan, M.F.: The theoretical framework for designing desktop virtual reality-based learning environment. Journal of Interactive Learning Research 15, 147-167 (2004)
    • (2004) Journal of Interactive Learning Research , vol.15 , pp. 147-167
    • Chen, C.J.1    Toh, S.C.2    Wan, M.F.3
  • 31
    • 0003781450 scopus 로고    scopus 로고
    • Cambridge University Press, Cambridge
    • Mayer, R.E.: Multimedia learning. Cambridge University Press, Cambridge (2002)
    • (2002) Multimedia learning
    • Mayer, R.E.1
  • 32
    • 0003231114 scopus 로고    scopus 로고
    • Designing virtual environments for instruction: Concepts and considerations
    • Salis, C., Pantelidis, V.S.: Designing virtual environments for instruction: concepts and considerations. VR in the Schools 2, 6-10 (1997)
    • (1997) VR in the Schools , vol.2 , pp. 6-10
    • Salis, C.1    Pantelidis, V.S.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.