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Volumn , Issue , 2007, Pages 149-160

RTSL: A ray tracing shading language

Author keywords

[No Author keywords available]

Indexed keywords

DOMAIN-SPECIFIC PROGRAMMING; GALILEO (CO); INTERACTIVE RAY TRACING; IS PERFORMANCE; MONTE CARLO (MC); NON-INTERACTIVE; PERFORMANCE GAINS; RENDERING SYSTEMS;

EID: 47249150166     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/RT.2007.4342603     Document Type: Conference Paper
Times cited : (16)

References (24)
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    • OpenGL(R) Shading Language
    • OpenGL(R) Shading Language. http://www.opengl.org/registry/doc/ GLSLangSpec.Full.1.20.8.pdf.
  • 2
    • 47249114734 scopus 로고    scopus 로고
    • RMR Shaders. http://www.renderman.org/RMR/RMRShaders.html.
    • Shaders, R.M.R.1
  • 3
    • 0003212734 scopus 로고    scopus 로고
    • Lighting controls for computer cinematography
    • R. Barzel. Lighting controls for computer cinematography. J. Graph. Tools, 2(1): 1-20, 1997.
    • (1997) J. Graph. Tools , vol.2 , Issue.1 , pp. 1-20
    • Barzel, R.1
  • 5
    • 34547988688 scopus 로고    scopus 로고
    • Geometric and arithmetic culling methods for entire ray packets
    • Technical Report UUCS-06-10, University of Utah
    • S. Boulos, I. Wald, and P. Shirley. Geometric and arithmetic culling methods for entire ray packets. Technical Report UUCS-06-10, University of Utah, 2006.
    • (2006)
    • Boulos, S.1    Wald, I.2    Shirley, P.3
  • 7
    • 0002599349 scopus 로고    scopus 로고
    • BMRT: A global illumination implementation of the RenderMan standard
    • L. Gritz and J. K. Hahn. BMRT: a global illumination implementation of the RenderMan standard. J. Graph. Tools, 1(3):29-48, 1996.
    • (1996) J. Graph. Tools , vol.1 , Issue.3 , pp. 29-48
    • Gritz, L.1    Hahn, J.K.2
  • 12
    • 0031621779 scopus 로고    scopus 로고
    • A shading language on graphics hardware: The Pixelflow shading system
    • M. Olano and A. Lastra. A shading language on graphics hardware: the Pixelflow shading system. In Computer Graphics (Proceedings of SIGGRAPH '98), pages 159-168, 1998.
    • (1998) Computer Graphics (Proceedings of SIGGRAPH '98) , pp. 159-168
    • Olano, M.1    Lastra, A.2
  • 18
    • 10644252356 scopus 로고    scopus 로고
    • 2nd Edition, Addison-Wesley Professional, January
    • R. Rost. OpenGL(R) Shading Language (2nd Edition). Addison-Wesley Professional, January 2006.
    • (2006) OpenGL(R) Shading Language
    • Rost, R.1
  • 19
    • 84989568154 scopus 로고
    • Implementing RenderMan - practice, problems and enhancements
    • P. Slusallek, T. Pflaum, and H. Seidel. Implementing RenderMan - practice, problems and enhancements. Computer Graphics Forum, 13(3):443-454, 1994.
    • (1994) Computer Graphics Forum , vol.13 , Issue.3 , pp. 443-454
    • Slusallek, P.1    Pflaum, T.2    Seidel, H.3
  • 20
    • 84989509467 scopus 로고
    • Using procedural Render-Man shaders for global illumination
    • P. Slusallek, T. Pflaum, and H. Seidel. Using procedural Render-Man shaders for global illumination. Computer Graphics Forum, 14(3):311-324, 1995.
    • (1995) Computer Graphics Forum , vol.14 , Issue.3 , pp. 311-324
    • Slusallek, P.1    Pflaum, T.2    Seidel, H.3
  • 24
    • 0019026959 scopus 로고
    • An improved illumination model for shaded display
    • T. Whitted. An improved illumination model for shaded display. Commun. ACM, 23(6):343-349, 1980.
    • (1980) Commun. ACM , vol.23 , Issue.6 , pp. 343-349
    • Whitted, T.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.