메뉴 건너뛰기




Volumn 23, Issue 3 SPEC. ISS., 2004, Pages 539-545

Synthesizing sound from turbulent field using sound textures for interactive fluid simulation

Author keywords

[No Author keywords available]

Indexed keywords

ANIMATION; COMPUTATIONAL FLUID DYNAMICS; COMPUTATIONAL METHODS; COMPUTER SIMULATION; MATHEMATICAL MODELS; THREE DIMENSIONAL COMPUTER GRAPHICS; TURBULENCE; VIRTUAL REALITY; VORTEX FLOW;

EID: 4644234243     PISSN: 01677055     EISSN: None     Source Type: Journal    
DOI: 10.1111/j.1467-8659.2004.00785.x     Document Type: Conference Paper
Times cited : (33)

References (22)
  • 1
    • 0036646840 scopus 로고    scopus 로고
    • Sound production and modeling
    • [Coo02]
    • [Coo02] COOK P. R.: Sound production and modeling. IEEE CG&A 22, 4 (2002), 23-27.
    • (2002) IEEE CG&A , vol.22 , Issue.4 , pp. 23-27
    • Cook, P.R.1
  • 2
    • 0032045324 scopus 로고    scopus 로고
    • Dynamic range control in a multichannel environment
    • [Cut98]
    • [Cut98] CUTMORE N. A. F.: Dynamic range control in a multichannel environment. Journal of the Audio Engineering Society 46, 4 (1998), 341-347.
    • (1998) Journal of the Audio Engineering Society , vol.46 , Issue.4 , pp. 341-347
    • Cutmore, N.A.F.1
  • 3
    • 0036647395 scopus 로고    scopus 로고
    • Synthesizing sound textures through wavelet tree learning
    • [DBJR*02]
    • [DBJR*02] DUBNOV S., BAR-JOSEPH Z., RAN E., LISCHINSKI D., WERMAN M.: Synthesizing sound textures through wavelet tree learning. IEEE CG&A 22, 4 (2002), 38-48.
    • (2002) IEEE CG&A , vol.22 , Issue.4 , pp. 38-48
    • Dubnov, S.1    Bar-Joseph, Z.2    Ran, E.3    Lischinski, D.4    Werman, M.5
  • 5
    • 0030712653 scopus 로고    scopus 로고
    • Recovering high dynamic range radiance maps from photographs
    • [DM01]
    • [DM01] DEBEVEC P. E., MALIK J.: Recovering high dynamic range radiance maps from photographs. In Proc. SIGGRAPH'97 (2001), pp. 369-378.
    • (2001) Proc. SIGGRAPH'97 , pp. 369-378
    • Debevec, P.E.1    Malik, J.2
  • 6
    • 4644310731 scopus 로고    scopus 로고
    • Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics
    • [DYN03] (Proc. SIGGRAPH 2003)
    • [DYN03] DOBASHI Y., YAMAMOTO T., NISHITA T.: Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics. ACM TOG 22, 3 (2003), 732-740. (Proc. SIGGRAPH 2003).
    • (2003) ACM TOG , vol.22 , Issue.3 , pp. 732-740
    • Dobashi, Y.1    Yamamoto, T.2    Nishita, T.3
  • 7
    • 85016891988 scopus 로고    scopus 로고
    • Real-time acoustic modeling for distributed virtual environment
    • [FMC99]
    • [FMC99] FUNKHOUSER T., MIN P., CARLBOM I.: Real-time acoustic modeling for distributed virtual environment. In Proc. SIGGRAPH'99 (1999), pp. 365-374.
    • (1999) Proc. SIGGRAPH'99 , pp. 365-374
    • Funkhouser, T.1    Min, P.2    Carlbom, I.3
  • 12
    • 0000470914 scopus 로고
    • On sound generated aerodynamically:i. general theory
    • [Lig52]
    • [Lig52] LIOHTHILL M. J.: On sound generated aerodynamically:i. general theory. Proc. Royal Society London A221 (1952), 564-587.
    • (1952) Proc. Royal Society London A221 , pp. 564-587
    • Liohthill, M.J.1
  • 13
    • 0036647240 scopus 로고    scopus 로고
    • Creating interactive virtual auditory environments
    • [LSV*02]
    • [LSV*02] LOKKI T., SAVIOJA L., VAANANEN R., HUOPANIEMI J., TAKALA T.: Creating interactive virtual auditory environments. IEEE CG&A 22, 4 (2002), 49-57.
    • (2002) IEEE CG&A , vol.22 , Issue.4 , pp. 49-57
    • Lokki, T.1    Savioja, L.2    Vaananen, R.3    Huopaniemi, J.4    Takala, T.5
  • 14
    • 0035155019 scopus 로고    scopus 로고
    • Synthesizing sounds from physically based motion
    • [OCE01]
    • [OCE01] O'BRIEN J. F., COOK P. R., ESSL G.: Synthesizing sounds from physically based motion. In Proc. SIGGRAPH 2001 (2001), pp. 529-536.
    • (2001) Proc. SIGGRAPH 2001 , pp. 529-536
    • O'Brien, J.F.1    Cook, P.R.2    Essl, G.3
  • 16
    • 84953652461 scopus 로고
    • Theory of vortex sound
    • [Pow64]
    • [Pow64] POWELL A.: Theory of vortex sound. J. Acoust. Soc, Am. 36 (1964), 177-195.
    • (1964) J. Acoust. Soc, Am. , vol.36 , pp. 177-195
    • Powell, A.1
  • 19
    • 0035155020 scopus 로고    scopus 로고
    • Modeling acoustics in virtual environments using the uniform theory of diffraction
    • [TFNC01]
    • [TFNC01] TSINGOS N., FUNKHOUSER T., NGAN A., CARLBOM I.: Modeling acoustics in virtual environments using the uniform theory of diffraction. In Proc. SIGGRAPH 2001 (2001), pp. 545-552.
    • (2001) Proc. SIGGRAPH 2001 , pp. 545-552
    • Tsingos, N.1    Funkhouser, T.2    Ngan, A.3    Carlbom, I.4
  • 20
  • 21
    • 0035148928 scopus 로고    scopus 로고
    • Foley automatic: Physically-based sound effects for interactive simulation and animation
    • [vdDKP01]
    • [vdDKP01] VAN DEN DOEL K., KRY P. G., PAI D. K.: Foley automatic: Physically-based sound effects for interactive simulation and animation. In Proc. SIGGRAPH 2001 (2001), pp. 537-544.
    • (2001) Proc. SIGGRAPH 2001 , pp. 537-544
    • Van Den Doel, K.1    Kry, P.G.2    Pai, D.K.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.