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Volumn , Issue , 2004, Pages 22-27
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Comparison of delivery architectures for immersive audio in crowded networked games
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Author keywords
Massively Multiplayer Games; Network and Server Architectures; Scalable Immersive Audio; Virtual Environments
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Indexed keywords
COMPUTER NETWORKS;
MULTICASTING;
MULTIMEDIA SYSTEMS;
NETWORK PROTOCOLS;
REAL TIME SYSTEMS;
SERVERS;
SPEECH COMMUNICATION;
VIDEO SIGNAL PROCESSING;
HYBRID ARCHITECTURES;
MASSIVELY MULTIPLAYER GAMES;
SCALABLE IMMERSIVE AUDIO;
VIRTUAL ENVIRONMENTS;
COMPUTER ARCHITECTURE;
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EID: 4544273265
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/1005847.1005854 Document Type: Conference Paper |
Times cited : (20)
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References (9)
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