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Volumn , Issue , 2006, Pages

A propagation of virtual space information using a peer-to-peer architecture for Massively Multiplayer Online Games

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER SYSTEMS; GAME THEORY; INTERACTIVE COMPUTER GRAPHICS; INTERNET;

EID: 44949147060     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICDCSW.2006.9     Document Type: Conference Paper
Times cited : (9)

References (9)
  • 2
    • 44949239004 scopus 로고    scopus 로고
    • EverQuest. http://eqlive.station.sony.com/.
    • EverQuest
  • 5
    • 0036374223 scopus 로고    scopus 로고
    • L. Pantel and L. C.Wolf. On the impact of delay on realtime multiplayer games. In Proc. of the 12th International Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV), 2002.
    • L. Pantel and L. C.Wolf. On the impact of delay on realtime multiplayer games. In Proc. of the 12th International Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV), 2002.
  • 6
    • 44949114604 scopus 로고    scopus 로고
    • Star Wars Galaxies, http://starwarsgalaxies.station.so ny.com/.
    • Star Wars Galaxies
  • 7
    • 44949204925 scopus 로고    scopus 로고
    • Online
    • Ultima Online, http://www.uo.com/.
    • Ultima
  • 8
    • 44949100759 scopus 로고    scopus 로고
    • World of Warcraft
    • World of Warcraft, http://www.worldofwarcraft.com/
  • 9
    • 84958279222 scopus 로고    scopus 로고
    • S. Yamamoto, Y. Murata, K. Yasumoto and M. Ito. A Distributed Event Delivery Method with Load Balancing for MMORPG. In proc. of 4th Workshop on Network and System Support for Games (NETGAMES 2005), 2005.
    • S. Yamamoto, Y. Murata, K. Yasumoto and M. Ito. A Distributed Event Delivery Method with Load Balancing for MMORPG. In proc. of 4th Workshop on Network and System Support for Games (NETGAMES 2005), 2005.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.