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Volumn , Issue , 2006, Pages
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A propagation of virtual space information using a peer-to-peer architecture for Massively Multiplayer Online Games
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Author keywords
[No Author keywords available]
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Indexed keywords
COMPUTER SYSTEMS;
GAME THEORY;
INTERACTIVE COMPUTER GRAPHICS;
INTERNET;
CLIENT SERVER;
DISTRIBUTED COMPUTING SYSTEMS;
INTERNATIONAL CONFERENCES;
MASSIVELY MULTI-PLAYER ONLINE GAMES (MMOG);
MASSIVELY MULTIPLAYER ONLINE GAME (MMOG);
MULTI PLAYERS;
MULTICAST;
NOVEL METHODS;
PEER TO PEER (P2P) ARCHITECTURES;
PEER-TO-PEER (P2P);
RESPONSE TIME;
VIRTUAL SPACES;
DISTRIBUTED COMPUTER SYSTEMS;
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EID: 44949147060
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/ICDCSW.2006.9 Document Type: Conference Paper |
Times cited : (9)
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References (9)
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