메뉴 건너뛰기




Volumn , Issue , 2006, Pages 409-421

Exploitation of games and virtual environments for e-learning

Author keywords

Computer games e learning; Simulation; Virtual environment

Indexed keywords

E-LEARNING; EDUCATION COMPUTING; GAME THEORY; GRAPHIC METHODS; INFORMATION TECHNOLOGY; INTERNET; MULTIMEDIA SYSTEMS; SOCIAL ASPECTS; TECHNOLOGY; VIRTUAL REALITY;

EID: 44449092520     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ITHET.2006.339793     Document Type: Conference Paper
Times cited : (11)

References (38)
  • 1
    • 68349138880 scopus 로고    scopus 로고
    • Video Games: A Significant Cognitive Artifact of Contemporary Youth Culture
    • Vancouver, Canada
    • L. Henderson, "Video Games: A Significant Cognitive Artifact of Contemporary Youth Culture," in DiGRA. Vancouver, Canada, 2005.
    • (2005) DiGRA
    • Henderson, L.1
  • 2
    • 85045129829 scopus 로고    scopus 로고
    • Constructivist or Instructivist: Pedagogical concepts practically applied to a computer learning environment
    • Leeds, UK
    • P. McKenna and B. Laycook, "Constructivist or Instructivist: Pedagogical concepts practically applied to a computer learning environment," in ITICSE'04. Leeds, UK, 2004.
    • (2004) ITICSE'04
    • McKenna, P.1    Laycook, B.2
  • 3
    • 46949088844 scopus 로고    scopus 로고
    • Microsoft office
    • "Microsoft office," http://office.microsoft.com.
  • 4
    • 46949095937 scopus 로고    scopus 로고
    • "Macromedia Dreamweaver." http://www.macromedia.com/software/ dreamweaver/?promoid=BINR.
  • 5
    • 46949104333 scopus 로고    scopus 로고
    • "Macromedia elearning ": http://www.macromedia.com/resources/ elearning/?promoid=BINE.
  • 6
    • 46949104030 scopus 로고    scopus 로고
    • "Macromedia Flash," http://www.macromedia.com/software/flash/ flashpro/?promoid=BINT.
  • 7
    • 46949111413 scopus 로고    scopus 로고
    • "WebCT," http://www.webct.com/.
  • 8
    • 46949107274 scopus 로고    scopus 로고
    • "Blackboard," http://www.blackboard.com.
  • 9
    • 46949111254 scopus 로고    scopus 로고
    • "Moodle," http://moodle.org/.
  • 10
    • 46949089134 scopus 로고    scopus 로고
    • "Sakai," http://www.sakaiproject.org/.
    • Sakai1
  • 11
    • 0042734214 scopus 로고    scopus 로고
    • Successful implementation of e-Learning Pedagogical considerations
    • T. Govindasamy, "Successful implementation of e-Learning Pedagogical considerations," The Internet and Higher education, vol. 4, pp. 287-299, 2001.
    • (2001) The Internet and Higher education , vol.4 , pp. 287-299
    • Govindasamy, T.1
  • 12
    • 0036856885 scopus 로고    scopus 로고
    • Web-based Learning: Effects on learning process and outcome
    • M. Khalifa and R. Lam, "Web-based Learning: Effects on learning process and outcome," IEEE Transaction on education, vol. 45, pp. 350-356, 2002.
    • (2002) IEEE Transaction on education , vol.45 , pp. 350-356
    • Khalifa, M.1    Lam, R.2
  • 13
    • 77958527257 scopus 로고    scopus 로고
    • The eLearning Edge: Leveraging Interactive Technologies in the Design of Engaging, Effective Learning Experiences
    • Wellington, New Zealand
    • L. Galarneau, "The eLearning Edge: Leveraging Interactive Technologies in the Design of Engaging, Effective Learning Experiences," in e-Fest. Wellington, New Zealand, 2004.
    • (2004) e-Fest
    • Galarneau, L.1
  • 14
    • 0012035826 scopus 로고    scopus 로고
    • Moving from an Instructivist to a Constructivist Multimedia Learning Environment
    • J. Herrington and P. Standen, "Moving from an Instructivist to a Constructivist Multimedia Learning Environment," Journal of Educational Multimedia and Hypermedia, vol. 9, pp. 195-205, 2000.
    • (2000) Journal of Educational Multimedia and Hypermedia , vol.9 , pp. 195-205
    • Herrington, J.1    Standen, P.2
  • 15
    • 84873385922 scopus 로고    scopus 로고
    • How Are Games Educational: Learning Theories Embodied in Games
    • Vancouver, Canada
    • K. Becker, "How Are Games Educational: Learning Theories Embodied in Games," in DiGRA. Vancouver, Canada, 2005.
    • (2005) DiGRA
    • Becker, K.1
  • 17
    • 63349101488 scopus 로고    scopus 로고
    • Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design
    • Vancouver, Canada
    • B. Paras and J. Bizzocchi, "Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design," in Digra. Vancouver, Canada, 2005.
    • (2005) Digra
    • Paras, B.1    Bizzocchi, J.2
  • 19
    • 0000222420 scopus 로고
    • The Dimensionality and Correlates of Flow in Human-Computer Interactions
    • J. Webster, L. K. Trevino, and L. Ryan, "The Dimensionality and Correlates of Flow in Human-Computer Interactions," Computers in Human Behavior, vol. 9, pp. 411-426, 1993.
    • (1993) Computers in Human Behavior , vol.9 , pp. 411-426
    • Webster, J.1    Trevino, L.K.2    Ryan, L.3
  • 20
    • 15344344805 scopus 로고    scopus 로고
    • Digital game-based learning: Towards an experiential gaming model.pdf
    • K. Kiili, "Digital game-based learning: Towards an experiential gaming model.pdf," Internet and Higher Education, vol. 8, pp. 13-24, 2005.
    • (2005) Internet and Higher Education , vol.8 , pp. 13-24
    • Kiili, K.1
  • 26
    • 33646193934 scopus 로고    scopus 로고
    • Game Design as Narrative Architecture
    • N. Wardrip-Fruin and P. Harrigan, Eds, MIT Press
    • H. Jenkins, "Game Design as Narrative Architecture," in First Person: New Media as Story.Performance, Game, N. Wardrip-Fruin and P. Harrigan, Eds.: MIT Press, 2004.
    • (2004) First Person: New Media as Story.Performance, Game
    • Jenkins, H.1
  • 28
    • 0037821699 scopus 로고    scopus 로고
    • Sense of community in a higher education television-based distance education program
    • A. P. Rovai and R. Lucking, "Sense of community in a higher education television-based distance education program," Etr&D-Educational Technology Research and Development, vol. 51, pp. 5-16, 2003.
    • (2003) Etr&D-Educational Technology Research and Development , vol.51 , pp. 5-16
    • Rovai, A.P.1    Lucking, R.2
  • 29
    • 24644469591 scopus 로고    scopus 로고
    • Living a Virtual Life: Social Dynamics of Online Gaming
    • C. Kolo and T. Baur, "Living a Virtual Life: Social Dynamics of Online Gaming," Game studies, vol. 4, 2004.
    • (2004) Game studies , vol.4
    • Kolo, C.1    Baur, T.2
  • 30
    • 3342904387 scopus 로고    scopus 로고
    • Interaction Forms and Communicative Actions in Multiplayer Games
    • T. Manninen, "Interaction Forms and Communicative Actions in Multiplayer Games" Game studies, vol. 3, 2003.
    • (2003) Game studies , vol.3
    • Manninen, T.1
  • 33
    • 33845345572 scopus 로고    scopus 로고
    • A survey of current state of the art support for lifelong learning
    • Juan Dolio, Dominican Republic: IEEE Press
    • O. H. Graven and L. M. MacKinnon, "A survey of current state of the art support for lifelong learning," in ITHET. Juan Dolio, Dominican Republic: IEEE Press, 2005.
    • (2005) ITHET
    • Graven, O.H.1    MacKinnon, L.M.2
  • 36
    • 33646172556 scopus 로고    scopus 로고
    • Quest Games as Post-Narrative Discourse
    • The Johns Hopkins University Press
    • E. Aarseth, "Quest Games as Post-Narrative Discourse," in Narrative across Media: The Johns Hopkins University Press, 2002.
    • (2002) Narrative across Media
    • Aarseth, E.1
  • 37
    • 46949098355 scopus 로고    scopus 로고
    • "Wikipedia. Quests in gaming ": http://en.wikipedia.org/wiki/ Quest_%28gaming%29.
    • Quests in gaming
  • 38
    • 0004279081 scopus 로고
    • San Francisco: Jossey-Bass Publishers
    • B. G. Davis, Tools for teaching. San Francisco: Jossey-Bass Publishers, 1993.
    • (1993) Tools for teaching
    • Davis, B.G.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.