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Volumn , Issue , 2007, Pages 567-574

Balancing three different foci in the design of serious games: Engagement, training objective and context

Author keywords

Design; Educational games; Engagement; Serious games

Indexed keywords

BALANCED DESIGN; DESIGN APPROACHES; DESIGN DECISIONS; DESIGN GOAL; DESIGN ISSUES; DESIGN PROCESS; EDUCATIONAL GAME; ENGAGEMENT; GAME DESIGN; SERIOUS GAMES;

EID: 44349102203     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (20)

References (14)
  • 1
    • 34347262039 scopus 로고    scopus 로고
    • Game object model version II: A theoretical framework for educational game development
    • Amory, A. "Game object model version II: a theoretical framework for educational game development", In Educational Technology Research and Development vol. 55, 2007.
    • (2007) Educational Technology Research and Development , vol.55
    • Amory, A.1
  • 4
    • 31144434319 scopus 로고    scopus 로고
    • How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?
    • de Freitas, S. and Oliver, M. "How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?", In Computers and Education vol. 46, 2006.
    • (2006) Computers and Education , vol.46
    • De Freitas, S.1    Oliver, M.2
  • 5
    • 67549103767 scopus 로고    scopus 로고
    • Games, motivation, and learning: A research and practice model
    • Sage Publications December
    • Garris, R. Ahlers, R. and Driskell, J. E. "Games, motivation, and learning: A research and practice model", In Simulation & Gaming, vol. 33 No. 4, Sage Publications December 2002.
    • (2002) Simulation & Gaming , vol.33 , Issue.4
    • Garris Ahlers R, R.1    Driskell, J.E.2
  • 8
    • 29544449243 scopus 로고
    • What makes things fun to learn? Heuristics for designing instructional computer games
    • Palo Alto, California, United States
    • Malone, T. W. "What makes things fun to learn? Heuristics for designing instructional computer games" In Proceedings of the 3rd ACM SIGSMALL Symposium, (Palo Alto, California, United States, 1980).
    • (1980) Proceedings of the 3rd ACM SIGSMALL Symposium
    • Malone, T.W.1
  • 9
    • 0030532180 scopus 로고    scopus 로고
    • Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations and games
    • Rieber, L. P. "Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations and games". In Educational Technology Research and Development". Vol 44, 1996.
    • (1996) Educational Technology Research and Development , vol.44
    • Rieber, L.P.1
  • 12
    • 80054782369 scopus 로고    scopus 로고
    • Accessed March 01.2007
    • Serious Game. 2007. "http://en.wikipedia.org/wiki/Serious- game". Accessed March 01.2007.
    • (2007) Serious Game
  • 13
    • 67650512934 scopus 로고    scopus 로고
    • Accessed March.01. 2007
    • Serious Games Initiative. 2007. "http://www.seriousgames.org/about2. html". Accessed March.01. 2007.
    • (2007) Serious Games Initiative


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.