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Volumn 22, Issue 3, 2003, Pages 801-808

Graphics for the masses: A hardware rasterization architecture for mobile phones

Author keywords

Culling; Graphics hardware; Mobile phone; Multisampling; Texture filtering

Indexed keywords

ENERGY-CONSUMING OPERATIONS; HARDWARE RASTERIZATION; HIGH QUALITY RENDERING; SOFTWARE SIMULATIONS;

EID: 4344702281     PISSN: 07300301     EISSN: 07300301     Source Type: Conference Proceeding    
DOI: 10.1145/882262.882348     Document Type: Conference Paper
Times cited : (26)

References (18)
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    • GREENE, N., KASS, M., AND MILLER, G. 1993. Hierarchical Z-Buffer Visibility, In Proceedings of ACM SIGGRAPH 93, ACM Press/ACM SIGGRAPH, New York, J. Kajiya, Ed., Computer Graphics Proceedings, Annual Conference Series, ACM, 231-238.
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    • Greene, N.1    Kass, M.2    Miller, G.3
  • 7
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    • (1998) Tech. Rep.
    • Kelleher, B.1
  • 8
    • 0034448299 scopus 로고    scopus 로고
    • Non-photorealistic virtual environments
    • ACM Press/ACM SIGGRAPH, New York, E. Fiume, Ed., Computer Graphics Proceedings, Annual Conference Series, ACM
    • KLEIN, A., LI, W., KAZHDAN, M., CORRÊA, W., FINKELSTEIN, A., AND FUNKHOUSER, T. 2001. Non-Photorealistic Virtual Environments. In Proceedings of SIGGRAPH 2000, ACM Press/ACM SIGGRAPH, New York, E. Fiume, Ed., Computer Graphics Proceedings, Annual Conference Series, ACM, 527-534.
    • (2001) Proceedings of SIGGRAPH 2000 , pp. 527-534
    • Klein, A.1    Li, W.2    Kazhdan, M.3    Corrêa, W.4    Finkelstein, A.5    Funkhouser, T.6
  • 10
    • 0006614149 scopus 로고    scopus 로고
    • DirectX 6 texture map compression
    • MCCABE, D., AND BROTHERS, J. 1998. DirectX 6 Texture Map Compression. Game Developer Magazine 5, 8 (August), 42-46.
    • (1998) Game Developer Magazine , vol.5 , Issue.8 AUGUST , pp. 42-46
    • Mccabe, D.1    Brothers, J.2
  • 11
    • 0034507989 scopus 로고    scopus 로고
    • Tiled polygon traversal using half-plane edge functions
    • ACM SIGGRAPH/Eurographics
    • MCCORMACK, J., AND MCNAMARA, R. 2000. Tiled Polygon Traversal Using Half-Plane Edge Functions. In Workshop on Graphics Hardware, ACM SIGGRAPH/Eurographics.
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    • Mccormack, J.1    Mcnamara, R.2
  • 14
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    • HRAA: High-resolution antialiasing through multisampling
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  • 18
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    • A 120-mW 3-D rendering engine with a 6-Mb embedded DRAM and 3.2 GB/s runtime reconfigurable bus for PDA chip
    • WOO, R., YOON, C., KOOK, J., LEE, S., AND YOO, H. 2002. A 120-mW 3-D Rendering Engine With a 6-Mb Embedded DRAM and 3.2 GB/s Runtime Reconfigurable Bus for PDA Chip. IEEE Journal of Solid-State Circuits 37, 19 (October), 1352-1355.
    • (2002) IEEE Journal of Solid-state Circuits , vol.37 , Issue.19 OCTOBER , pp. 1352-1355
    • Woo, R.1    Yoon, C.2    Kook, J.3    Lee, S.4    Yoo, H.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.