메뉴 건너뛰기




Volumn 8, Issue 3-4, 2004, Pages 177-183

The Ambient Horn: Designing a novel audio-based learning experience

Author keywords

Audio based learning; Augmented reality; Mobile learning; Pervasive computing

Indexed keywords

AUGMENTED REALITY; UBIQUITOUS COMPUTING;

EID: 43049183827     PISSN: 16174909     EISSN: None     Source Type: Journal    
DOI: 10.1007/s00779-004-0275-x     Document Type: Conference Paper
Times cited : (21)

References (23)
  • 2
    • 0024858877 scopus 로고
    • Earcons and icons: Their structure and common design principles
    • Blattner M, Sumikawa D, Greenberg R (1989) Earcons and icons: their structure and common design principles. Hum Comput Interact 4(1):11-44
    • (1989) Hum Comput Interact , vol.4 , Issue.1 , pp. 11-44
    • Blattner, M.1    Sumikawa, D.2    Greenberg, R.3
  • 4
    • 0027876229 scopus 로고
    • An evaluation of earcons for use in auditory human-computer interfaces
    • Amsterdam, Holland. ACM Press, Addison-Wesley
    • Brewster SA, Wright PC, Edwards AND (1993) An evaluation of earcons for use in auditory human-computer interfaces. In: Proceedings of InterCHI'93, Amsterdam, Holland. ACM Press, Addison-Wesley, pp 222-227
    • (1993) Proceedings of InterCHI'93 , pp. 222-227
    • Brewster, S.A.1    Wright, P.C.2    Edwards, A.N.D.3
  • 6
    • 0029718461 scopus 로고    scopus 로고
    • Perceptual issues in augmented reality
    • Bolas MT, Fisher SS, Merritt JO eds, San Jose, California, January/February 1996
    • Drascic D, Milgram P (1996) Perceptual issues in augmented reality. In: Bolas MT, Fisher SS, Merritt JO (eds) Proceedings of SPIE: stereoscopic displays and virtual reality systems III, vol 2653, San Jose, California, January/February 1996, pp 123-134
    • (1996) Proceedings of SPIE: Stereoscopic Displays and Virtual Reality Systems III , vol.2653 , pp. 123-134
    • Drascic, D.1    Milgram, P.2
  • 7
    • 84900539567 scopus 로고    scopus 로고
    • Forrester D, Jantzie N (2000) http://www.ucalgary.ca/~gnjantzi/learning- theories.htm
    • (2000)
    • Forrester, D.1    Jantzie, N.2
  • 10
    • 0022907185 scopus 로고
    • Auditory icons: Using sound in computer interfaces
    • Gaver W (1986) Auditory icons: using sound in computer interfaces. Hum Comput Interact 2: 167-177
    • (1986) Hum Comput Interact , vol.2 , pp. 167-177
    • Gaver, W.1
  • 11
    • 0037699585 scopus 로고    scopus 로고
    • Ambiguity as a resource for design
    • Ft. Lauderdale, Florida. ACM Press, New York
    • Gaver W, Beaver J, Benford S (2003) Ambiguity as a resource for design. In: Proceedings of CHI2003, Ft. Lauderdale, Florida. ACM Press, New York
    • (2003) Proceedings of CHI2003
    • Gaver, W.1    Beaver, J.2    Benford, S.3
  • 13
    • 0030679094 scopus 로고    scopus 로고
    • Tangible bits: Towards seamless interfaces between people, bits and atoms
    • Atlanta, Georgia, March 1997. ACM Press, New York
    • Ishii H, and Ullmer B (1997) Tangible bits: towards seamless interfaces between people, bits and atoms. In: Proceedings of CHI'97, Atlanta, Georgia, March 1997. ACM Press, New York, pp 234-241
    • (1997) Proceedings of CHI'97 , pp. 234-241
    • Ishii, H.1    Ullmer, B.2
  • 14
    • 0002350811 scopus 로고    scopus 로고
    • Data sonification and sound visualization
    • Kaper HG, Tipei S, Wiebel E (1999) Data sonification and sound visualization. Comput Sci Eng 1(4):48-58
    • (1999) Comput Sci Eng , vol.1 , Issue.4 , pp. 48-58
    • Kaper, H.G.1    Tipei, S.2    Wiebel, E.3
  • 16
    • 21244481979 scopus 로고    scopus 로고
    • An investigation into the identification of concurrently presented earcons
    • Boston Massachusetts, July 2003
    • McGookin D, Brewster SA (2003) An investigation into the identification of concurrently presented earcons. In: Proceedings of ICAD 2003, Boston Massachusetts, July 2003
    • (2003) Proceedings of ICAD 2003
    • McGookin, D.1    Brewster, S.A.2
  • 17
    • 0038670285 scopus 로고    scopus 로고
    • Using 'tangibles' to promote novel forms of playful learning
    • Price S, Rogers Y, Scaife M, Stanton D, Neale H (2003a) Using 'tangibles' to promote novel forms of playful learning. Interact Comput 15(2):169-185
    • (2003) Interact Comput , vol.15 , Issue.2 , pp. 169-185
    • Price, S.1    Rogers, Y.2    Scaife, M.3    Stanton, D.4    Neale, H.5
  • 19
    • 0142007801 scopus 로고    scopus 로고
    • Thinking like a tree (and other forms of ecological thinking)
    • Resnick M (2003) Thinking like a tree (and other forms of ecological thinking). Int J Comput Math Learn 8(1):43-62
    • (2003) Int J Comput Math Learn , vol.8 , Issue.1 , pp. 43-62
    • Resnick, M.1
  • 20
    • 38149049702 scopus 로고
    • Icons at the interface: Their usefulness
    • Rogers Y (1989) Icons at the interface: their usefulness. Interact Comput 1: 105-118
    • (1989) Interact Comput , vol.1 , pp. 105-118
    • Rogers, Y.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.