-
1
-
-
77950558346
-
Multi-fragment effects on the GPU using the k-buffer
-
BAVOIL L., CALLAHAN S. P., LEFOHN A., JO A. L. D. C., SILVA C. T.: Multi-fragment effects on the GPU using the k-buffer. In I3D '07: Proceedings of the 2007 symposium on Interactive 3D graphics and games (2007), pp. 97-104.
-
(2007)
I3D '07: Proceedings of the 2007 Symposium on Interactive 3D Graphics and Games
, pp. 97-104
-
-
Bavoil, L.1
Callahan, S.P.2
Lefohn, A.3
Jo, A.L.D.C.4
Silva, C.T.5
-
2
-
-
74349114123
-
A generalization of algebraic surface drawing
-
BLINN J. F.: A generalization of algebraic surface drawing. ACM Trans. Graph. 1, 3 (1982), 235-256.
-
(1982)
ACM Trans. Graph.
, vol.1
, Issue.3
, pp. 235-256
-
-
Blinn, J.F.1
-
3
-
-
47749156606
-
GPU-based tiled ray casting using depth peeling
-
BERNADON F. F., PAGOT C. A., COMBA J. L. D., SILVA C. T.: GPU-based tiled ray casting using depth peeling. journal of graphics tools 11, 4 (2006), 1-16.
-
(2006)
Journal of Graphics Tools
, vol.11
, Issue.4
, pp. 1-16
-
-
Bernadon, F.F.1
Pagot, C.A.2
Comba, J.L.D.3
Silva, C.T.4
-
5
-
-
0031207061
-
Ray tracing of spline surfaces: Bézier clipping, chebyshev boxing, and bounding volume hierarchy - A critical comparison with new results
-
CAMPAGNA S., SLUSALLEK P., SEIDEL H.-P.: Ray tracing of spline surfaces: Bézier clipping, chebyshev boxing, and bounding volume hierarchy - a critical comparison with new results. The Visual Computer 13 (1997), 265-282.
-
(1997)
The Visual Computer
, vol.13
, pp. 265-282
-
-
Campagna, S.1
Slusallek, P.2
Seidel, H.-P.3
-
6
-
-
0003692460
-
Interactive order-independent transparency
-
EVERITT C.: Interactive Order-Independent Transparency. Tech. rep., NVIDIA Corporation, 2002. http://developer.nvidia.com.
-
(2002)
Tech. Rep., NVIDIA Corporation
-
-
Everitt, C.1
-
10
-
-
34547215382
-
GPU-based rendering of sparse low-degree implicit surfaces
-
KANAI T., OHTAKE Y., KAWATA H., KASE K.: GPU-based rendering of sparse low-degree implicit surfaces. In Proc. GRAPHITE '06 (2006), pp. 165-171.
-
(2006)
Proc. GRAPHITE '06
, pp. 165-171
-
-
Kanai, T.1
Ohtake, Y.2
Kawata, H.3
Kase, K.4
-
11
-
-
77953977263
-
Real-time GPU rendering of piecewise algebraic surfaces
-
LOOP C., BLINN J.: Real-time GPU rendering of piecewise algebraic surfaces. In Proc. SIGGRAPH '06 (2006), pp. 664-670.
-
(2006)
Proc. SIGGRAPH '06
, pp. 664-670
-
-
Loop, C.1
Blinn, J.2
-
12
-
-
84971372881
-
Marching cubes: A high resolution 3D surface construction algorithm
-
LORENSEN W. E., CLINE H. E.: Marching cubes: A high resolution 3D surface construction algorithm. In Proc. SIGGRAPH '87 (1987), pp. 163-169.
-
(1987)
Proc. SIGGRAPH '87
, pp. 163-169
-
-
Lorensen, W.E.1
Cline, H.E.2
-
13
-
-
33749262631
-
Image enhancement by unsharp masking the depth buffer
-
jul
-
LUFT T., COLDITZ C., DEUSSEN O.: Image enhancement by unsharp masking the depth buffer. ACM Transactions on Graphics 25, 3 (jul 2006), 1206-1213.
-
(2006)
ACM Transactions on Graphics
, vol.25
, Issue.3
, pp. 1206-1213
-
-
Luft, T.1
Colditz, C.2
Deussen, O.3
-
14
-
-
0024701480
-
Transparency and antialiasing algorithms implemented with the virtual pixel maps technique
-
MAMMEN A.: Transparency and antialiasing algorithms implemented with the virtual pixel maps technique. IEEE Computer Graphics and Applications 9, 4 (1989), 43-55.
-
(1989)
IEEE Computer Graphics and Applications
, vol.9
, Issue.4
, pp. 43-55
-
-
Mammen, A.1
-
16
-
-
0000317767
-
Object modeling by distribution function and a method of image generation
-
NISHIMURA H., HIRAI M., KAWAI T., SHIRAKAWA I., OMURA K.: Object modeling by distribution function and a method of image generation. Journal of papers given by at the Electronics Communication Conference (in Japanese) J68-D, 4 (1985), 718-725.
-
(1985)
Journal of Papers Given by at the Electronics Communication Conference (in Japanese) J68-D
, vol.4
, pp. 718-725
-
-
Nishimura, H.1
Hirai, M.2
Kawai, T.3
Shirakawa, I.4
Omura, K.5
-
17
-
-
84989579331
-
A method for displaying metaballs by using bézier clipping
-
NISHITA T., NAKAMAE E.: A method for displaying metaballs by using Bézier Clipping. Computer Graphics Forum 13, 3 (1994), 271-280.
-
(1994)
Computer Graphics Forum
, vol.13
, Issue.3
, pp. 271-280
-
-
Nishita, T.1
Nakamae, E.2
-
20
-
-
42549160324
-
Ray casting of trimmed NURBS surfaces on the GPU
-
PABST H.-F., SPRINGER J. P., SCHOLLMEYER A., LENHARDT R., LESSIG C., FROEHLICH B.: Ray casting of trimmed NURBS surfaces on the GPU. In Proc. of IEEE Symposium on Interactive Ray Tracing 2006 (2006), pp. 151-160.
-
(2006)
Proc. of IEEE Symposium on Interactive Ray Tracing 2006
, pp. 151-160
-
-
Pabst, H.-F.1
Springer, J.P.2
Schollmeyer, A.3
Lenhardt, R.4
Lessig, C.5
Froehlich, B.6
-
22
-
-
0010355004
-
A bézier curve-based rootfinder
-
SCHNEIDER P. J.: A Bézier curve-based rootfinder. Graphics gems (1990), 408-415.
-
(1990)
Graphics Gems
, pp. 408-415
-
-
Schneider, P.J.1
-
24
-
-
0032661212
-
Fast ray tracing of implicit surfaces
-
SHERSTYUK A.: Fast ray tracing of implicit surfaces. Computer Graphics Forum 18, 2 (1999), 139-147.
-
(1999)
Computer Graphics Forum
, vol.18
, Issue.2
, pp. 139-147
-
-
Sherstyuk, A.1
-
26
-
-
42949143344
-
DX10: Practical metaballs and implicit surfaces
-
URALSKY Y.: DX10: Practical Metaballs and Implicit Surfaces. Tech. rep., NVIDIA Corporation, 2006. http://developer.nvidia.com.
-
(2006)
Tech. Rep., NVIDIA Corporation
-
-
Uralsky, Y.1
-
27
-
-
84878177544
-
Point-based visualization of metaballs on a GPU
-
Chapter 7
-
VAN KOOTEN K., VAN DEN BERGEN G., TELEA A.: Point-based visualization of metaballs on a GPU. GPU Gems 3, Chapter 7 (2007), 123-148.
-
(2007)
GPU Gems 3
, pp. 123-148
-
-
Van Kooten, K.1
Van Den Bergen, G.2
Telea, A.3
-
28
-
-
84880807043
-
Ray tracing deformable scenes using dynamic bounding volume hierarchies
-
WALD I., BOULOS S., SHIRLEY P.: Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies. ACM Transactions on Graphics 26, 1 (2007).
-
(2007)
ACM Transactions on Graphics
, vol.26
, Issue.1
-
-
Wald, I.1
Boulos, S.2
Shirley, P.3
-
29
-
-
42949123291
-
State of the art in ray tracing animated scenes
-
WALD I., MARK W. R., GÜNTHER J., BOULOS S., IZE T., HUNT W., PARKER S. G., SHIRLEY P.: State of the Art in Ray Tracing Animated Scenes. In Eurographics 2007 State of the Art Reports (2007).
-
(2007)
Eurographics 2007 State of the Art Reports
-
-
Wald, I.1
Mark, W.R.2
Günther, J.3
Boulos, S.4
Ize, T.5
Hunt, W.6
Parker, S.G.7
Shirley, P.8
-
32
-
-
33646061059
-
An approximate image-space approach for interactive refraction
-
aug
-
WYMAN C.: An approximate image-space approach for interactive refraction. ACM Transactions on Graphics 24, 3 (aug 2005), 1050-1053.
-
(2005)
ACM Transactions on Graphics
, vol.24
, Issue.3
, pp. 1050-1053
-
-
Wyman, C.1
|