메뉴 건너뛰기




Volumn 27, Issue 2, 2008, Pages 351-360

GPU-based fast ray casting for a large number of metaballs

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER GRAPHICS; COMPUTER GRAPHICS EQUIPMENT; GRAPHICS PROCESSING UNIT; PROGRAM PROCESSORS; RAY TRACING; COMPUTER SIMULATION; OPTIMIZATION; PIXELS;

EID: 42949101966     PISSN: 01677055     EISSN: 14678659     Source Type: Journal    
DOI: 10.1111/j.1467-8659.2008.01132.x     Document Type: Conference Paper
Times cited : (48)

References (33)
  • 2
    • 74349114123 scopus 로고
    • A generalization of algebraic surface drawing
    • BLINN J. F.: A generalization of algebraic surface drawing. ACM Trans. Graph. 1, 3 (1982), 235-256.
    • (1982) ACM Trans. Graph. , vol.1 , Issue.3 , pp. 235-256
    • Blinn, J.F.1
  • 5
    • 0031207061 scopus 로고    scopus 로고
    • Ray tracing of spline surfaces: Bézier clipping, chebyshev boxing, and bounding volume hierarchy - A critical comparison with new results
    • CAMPAGNA S., SLUSALLEK P., SEIDEL H.-P.: Ray tracing of spline surfaces: Bézier clipping, chebyshev boxing, and bounding volume hierarchy - a critical comparison with new results. The Visual Computer 13 (1997), 265-282.
    • (1997) The Visual Computer , vol.13 , pp. 265-282
    • Campagna, S.1    Slusallek, P.2    Seidel, H.-P.3
  • 6
    • 0003692460 scopus 로고    scopus 로고
    • Interactive order-independent transparency
    • EVERITT C.: Interactive Order-Independent Transparency. Tech. rep., NVIDIA Corporation, 2002. http://developer.nvidia.com.
    • (2002) Tech. Rep., NVIDIA Corporation
    • Everitt, C.1
  • 10
    • 34547215382 scopus 로고    scopus 로고
    • GPU-based rendering of sparse low-degree implicit surfaces
    • KANAI T., OHTAKE Y., KAWATA H., KASE K.: GPU-based rendering of sparse low-degree implicit surfaces. In Proc. GRAPHITE '06 (2006), pp. 165-171.
    • (2006) Proc. GRAPHITE '06 , pp. 165-171
    • Kanai, T.1    Ohtake, Y.2    Kawata, H.3    Kase, K.4
  • 11
    • 77953977263 scopus 로고    scopus 로고
    • Real-time GPU rendering of piecewise algebraic surfaces
    • LOOP C., BLINN J.: Real-time GPU rendering of piecewise algebraic surfaces. In Proc. SIGGRAPH '06 (2006), pp. 664-670.
    • (2006) Proc. SIGGRAPH '06 , pp. 664-670
    • Loop, C.1    Blinn, J.2
  • 12
    • 84971372881 scopus 로고
    • Marching cubes: A high resolution 3D surface construction algorithm
    • LORENSEN W. E., CLINE H. E.: Marching cubes: A high resolution 3D surface construction algorithm. In Proc. SIGGRAPH '87 (1987), pp. 163-169.
    • (1987) Proc. SIGGRAPH '87 , pp. 163-169
    • Lorensen, W.E.1    Cline, H.E.2
  • 13
    • 33749262631 scopus 로고    scopus 로고
    • Image enhancement by unsharp masking the depth buffer
    • jul
    • LUFT T., COLDITZ C., DEUSSEN O.: Image enhancement by unsharp masking the depth buffer. ACM Transactions on Graphics 25, 3 (jul 2006), 1206-1213.
    • (2006) ACM Transactions on Graphics , vol.25 , Issue.3 , pp. 1206-1213
    • Luft, T.1    Colditz, C.2    Deussen, O.3
  • 14
    • 0024701480 scopus 로고
    • Transparency and antialiasing algorithms implemented with the virtual pixel maps technique
    • MAMMEN A.: Transparency and antialiasing algorithms implemented with the virtual pixel maps technique. IEEE Computer Graphics and Applications 9, 4 (1989), 43-55.
    • (1989) IEEE Computer Graphics and Applications , vol.9 , Issue.4 , pp. 43-55
    • Mammen, A.1
  • 17
    • 84989579331 scopus 로고
    • A method for displaying metaballs by using bézier clipping
    • NISHITA T., NAKAMAE E.: A method for displaying metaballs by using Bézier Clipping. Computer Graphics Forum 13, 3 (1994), 271-280.
    • (1994) Computer Graphics Forum , vol.13 , Issue.3 , pp. 271-280
    • Nishita, T.1    Nakamae, E.2
  • 22
    • 0010355004 scopus 로고
    • A bézier curve-based rootfinder
    • SCHNEIDER P. J.: A Bézier curve-based rootfinder. Graphics gems (1990), 408-415.
    • (1990) Graphics Gems , pp. 408-415
    • Schneider, P.J.1
  • 24
    • 0032661212 scopus 로고    scopus 로고
    • Fast ray tracing of implicit surfaces
    • SHERSTYUK A.: Fast ray tracing of implicit surfaces. Computer Graphics Forum 18, 2 (1999), 139-147.
    • (1999) Computer Graphics Forum , vol.18 , Issue.2 , pp. 139-147
    • Sherstyuk, A.1
  • 26
    • 42949143344 scopus 로고    scopus 로고
    • DX10: Practical metaballs and implicit surfaces
    • URALSKY Y.: DX10: Practical Metaballs and Implicit Surfaces. Tech. rep., NVIDIA Corporation, 2006. http://developer.nvidia.com.
    • (2006) Tech. Rep., NVIDIA Corporation
    • Uralsky, Y.1
  • 27
    • 84878177544 scopus 로고    scopus 로고
    • Point-based visualization of metaballs on a GPU
    • Chapter 7
    • VAN KOOTEN K., VAN DEN BERGEN G., TELEA A.: Point-based visualization of metaballs on a GPU. GPU Gems 3, Chapter 7 (2007), 123-148.
    • (2007) GPU Gems 3 , pp. 123-148
    • Van Kooten, K.1    Van Den Bergen, G.2    Telea, A.3
  • 28
    • 84880807043 scopus 로고    scopus 로고
    • Ray tracing deformable scenes using dynamic bounding volume hierarchies
    • WALD I., BOULOS S., SHIRLEY P.: Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies. ACM Transactions on Graphics 26, 1 (2007).
    • (2007) ACM Transactions on Graphics , vol.26 , Issue.1
    • Wald, I.1    Boulos, S.2    Shirley, P.3
  • 32
    • 33646061059 scopus 로고    scopus 로고
    • An approximate image-space approach for interactive refraction
    • aug
    • WYMAN C.: An approximate image-space approach for interactive refraction. ACM Transactions on Graphics 24, 3 (aug 2005), 1050-1053.
    • (2005) ACM Transactions on Graphics , vol.24 , Issue.3 , pp. 1050-1053
    • Wyman, C.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.