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Volumn 18, Issue 3, 2008, Pages 480-486
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Critical illness VR rehabilitation device (X-VR-D): Evaluation of the potential use for early clinical rehabilitation
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Author keywords
Critical illness; EMG; Rehabilitation; Training; Virtual reality
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Indexed keywords
ADULT;
AMPLITUDE MODULATION;
ARTICLE;
BODY POSTURE;
CLINICAL TRIAL;
CONTROLLED CLINICAL TRIAL;
CONTROLLED STUDY;
CRITICAL ILLNESS;
CRITICAL ILLNESS VIRTUAL REALITY REHABILITATION DEVICE;
DEVICE;
ELECTROMYOGRAM;
EVOKED MUSCLE RESPONSE;
FEMALE;
HABITUATION;
HUMAN;
HUMAN EXPERIMENT;
INJURY SEVERITY;
LEG MUSCLE;
MOTION;
MUSCLE CONTRACTION;
MUSCLE RELAXATION;
MUSCLE TRAINING;
NORMAL HUMAN;
PATIENT SAFETY;
PITCH;
PREDICTION;
PRIORITY JOURNAL;
REHABILITATION CARE;
REPRODUCIBILITY;
REST;
SITTING;
TRUNK;
VELOCITY;
VIRTUAL REALITY;
VISUAL STIMULATION;
ABDOMINAL MUSCLES;
ADULT;
BACK;
BIOMECHANICS;
CRITICAL ILLNESS;
ELECTROMYOGRAPHY;
EQUIPMENT DESIGN;
HABITUATION, PSYCHOPHYSIOLOGIC;
HUMANS;
LEG;
MOTOR ACTIVITY;
MUSCLE CONTRACTION;
MUSCLE, SKELETAL;
POSTURE;
REFERENCE VALUES;
REFLEX, STRETCH;
THORAX;
TIME FACTORS;
USER-COMPUTER INTERFACE;
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EID: 42949101695
PISSN: 10506411
EISSN: None
Source Type: Journal
DOI: 10.1016/j.jelekin.2006.11.005 Document Type: Article |
Times cited : (7)
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References (7)
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