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Volumn , Issue , 2006, Pages 71-80

On the fast construction of spatial hierarchies for ray tracing

Author keywords

Animation; Approximate algorithms; Hierarchical data structures; Ray shooting; Ray tracing; Spatial sorting; Time complexity

Indexed keywords

ANIMATION; APPROXIMATION ALGORITHMS; COMPUTER GRAPHICS; DATA STRUCTURES; HIERARCHICAL SYSTEMS;

EID: 42549085121     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/RT.2006.280217     Document Type: Conference Paper
Times cited : (60)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.