-
1
-
-
0035464222
-
Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature
-
Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12, 353-359.
-
(2001)
Psychological Science
, vol.12
, pp. 353-359
-
-
Anderson, C.A.1
Bushman, B.J.2
-
3
-
-
20444363522
-
Violent video games: Specific effects of violent content on aggressive thoughts and behavior
-
Anderson, C. A., Carnagey, N. L., Flanagan, M., Arlin J., Benjamin, J., Eubanks, J., & Valentine, J. C. (2004). Violent video games: Specific effects of violent content on aggressive thoughts and behavior. Advances in Experimental Social Psychology, 36, 199-249.
-
(2004)
Advances in Experimental Social Psychology
, vol.36
, pp. 199-249
-
-
Anderson, C.A.1
Carnagey, N.L.2
Flanagan, M.3
Arlin, J.4
Benjamin, J.5
Eubanks, J.6
Valentine, J.C.7
-
4
-
-
0034171141
-
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life
-
Anderson, C. A., & Dill, K. E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78, 772-790.
-
(2000)
Journal of Personality and Social Psychology
, vol.78
, pp. 772-790
-
-
Anderson, C.A.1
Dill, K.E.2
-
5
-
-
0030589981
-
Mortal Combat (tm): The effects of violent videogame play on males' hostility and cardiovascular responding
-
Ballard, M. E., & Wiest, J. R. (1996). Mortal Combat (tm): The effects of violent videogame play on males' hostility and cardiovascular responding. Journal of Applied Social Psychology, 26, 717-730.
-
(1996)
Journal of Applied Social Psychology
, vol.26
, pp. 717-730
-
-
Ballard, M.E.1
Wiest, J.R.2
-
6
-
-
0034813063
-
-
Bensley, L., & Eenwyk, J., van (2001). Video games and real-life aggression: Review of the literature. Journal of Adolescent Health, 29, 244-257.
-
Bensley, L., & Eenwyk, J., van (2001). Video games and real-life aggression: Review of the literature. Journal of Adolescent Health, 29, 244-257.
-
-
-
-
7
-
-
0029411778
-
Moderating role of trait aggressiveness in the effects of violent media on aggression
-
Bushman, B. J. (1995). Moderating role of trait aggressiveness in the effects of violent media on aggression. Journal of Personality and Social Psychology, 69, 950-960.
-
(1995)
Journal of Personality and Social Psychology
, vol.69
, pp. 950-960
-
-
Bushman, B.J.1
-
8
-
-
0030305865
-
Individual differences in the extent and development of aggressive cognitive-associative networks
-
Bushman, B. J. (1996). Individual differences in the extent and development of aggressive cognitive-associative networks. Journal of Personality and Social Psychology, 22, 811-819.
-
(1996)
Journal of Personality and Social Psychology
, vol.22
, pp. 811-819
-
-
Bushman, B.J.1
-
9
-
-
23044532596
-
Violent video games and hostile expectations: A test of the general aggression model
-
Bushman, B. J., & Anderson, C. A. (2002). Violent video games and hostile expectations: A test of the general aggression model. Personality and Social Psychology Bulletin, 28, 1679-1686.
-
(2002)
Personality and Social Psychology Bulletin
, vol.28
, pp. 1679-1686
-
-
Bushman, B.J.1
Anderson, C.A.2
-
10
-
-
43949155009
-
Impact of virtual reality on young adults' physiological arousal and aggressive thoughts: Interaction versus observation
-
Calvert, S. L., & Tan, S.-L. (1994). Impact of virtual reality on young adults' physiological arousal and aggressive thoughts: Interaction versus observation. Journal of Applied Developmental Psychology, 15, 125-139.
-
(1994)
Journal of Applied Developmental Psychology
, vol.15
, pp. 125-139
-
-
Calvert, S.L.1
Tan, S.-L.2
-
11
-
-
33947714818
-
The effect of video game violence on physiological desensitization to real-life violence
-
Carnagey, N. L., Anderson, C. A., & Bushman, B. J. (2007). The effect of video game violence on physiological desensitization to real-life violence. Journal of Experimental Social Psychology, 43, 489-496.
-
(2007)
Journal of Experimental Social Psychology
, vol.43
, pp. 489-496
-
-
Carnagey, N.L.1
Anderson, C.A.2
Bushman, B.J.3
-
12
-
-
0038570684
-
Negative correlates of computer game play in adolescents
-
Colwell, J., & Payne, J. (2000). Negative correlates of computer game play in adolescents. British Journal of Psychology, 91, 295-310.
-
(2000)
British Journal of Psychology
, vol.91
, pp. 295-310
-
-
Colwell, J.1
Payne, J.2
-
14
-
-
0031757397
-
Video game violence: A review of the empirical literature
-
Dill, K. E., & Dill, J. C. (1998). Video game violence: A review of the empirical literature. Aggression and Violent Behavior, 3, 407-428.
-
(1998)
Aggression and Violent Behavior
, vol.3
, pp. 407-428
-
-
Dill, K.E.1
Dill, J.C.2
-
15
-
-
6344235424
-
-
Media violence and real-life violence: A study on adolescents' social networks, Munich, Germany: Fischer
-
Dobler, T., Stark, B., & Schenk, M. (1999). Mediale und reale Gewalt: Eine Untersuchung sozialer Netzwerke von Jugendlichen [Media violence and real-life violence: A study on adolescents' social networks]. Munich, Germany: Fischer.
-
(1999)
Mediale und reale Gewalt: Eine Untersuchung sozialer Netzwerke von Jugendlichen
-
-
Dobler, T.1
Stark, B.2
Schenk, M.3
-
17
-
-
79953187397
-
-
JIM 2006. Youth, information, multi-media: Survey on media use of 12- to 19-year- olds in Germany, Stuttgart, Germany: Medienpadagogisch-er Forschungsverbund Südwest
-
Feierabend, S., & Rathgeb, T. (2006). JIM 2006 Jugend, Information, (Multi-)Media Basisstudie zum Medienumgang 12-bis 19-Jähriger in Deutschland [JIM 2006. Youth, information, (multi-)media: Survey on media use of 12- to 19-year- olds in Germany]. Stuttgart, Germany: Medienpadagogisch-er Forschungsverbund Südwest.
-
(2006)
JIM 2006 Jugend, Information, (Multi-)Media Basisstudie zum Medienumgang 12-bis 19-Jähriger in Deutschland
-
-
Feierabend, S.1
Rathgeb, T.2
-
18
-
-
41749102299
-
Ego-Shooter: Gewalfhaltige Computerspiele und aggressive Neigungen [Ego shooters: Violent video games and aggressive tendencies]
-
Frindte, W., & Obwexer, I. (2003). Ego-Shooter: Gewalfhaltige Computerspiele und aggressive Neigungen [Ego shooters: Violent video games and aggressive tendencies]. Zeitschrift für Medienpsychologie, 15, 140-148.
-
(2003)
Zeitschrift für Medienpsychologie
, vol.15
, pp. 140-148
-
-
Frindte, W.1
Obwexer, I.2
-
19
-
-
33947606928
-
Zwischen Transfer und Transformation: Uberlegungen zu einem Wirkungsmodell der virtuellen Welt [Between transfer and transformation: Reflections on a model of the effects of the virtual world]
-
J. Fritz & W. Fehr Eds, Bonn, Germany: Bundeszentrale für politische Bildung
-
Fritz, J. (1997). Zwischen Transfer und Transformation: Uberlegungen zu einem Wirkungsmodell der virtuellen Welt [Between transfer and transformation: Reflections on a model of the effects of the virtual world]. In J. Fritz & W. Fehr (Eds.), Handbuch Medien: Computerspiele. Theorie, Forschung, Praxis (pp. 229-246). Bonn, Germany: Bundeszentrale für politische Bildung.
-
(1997)
Handbuch Medien: Computerspiele. Theorie, Forschung, Praxis
, pp. 229-246
-
-
Fritz, J.1
-
20
-
-
41749099571
-
Gewalttatige Computerspiele und Filme mit erotisierter Gewalt: Welche Auswirkungen haben sie auf die Gewaltförderung? [Violent video games and movies with sex-ualized violence: What do we know about their impact?]
-
Füllgrabe, U. (2002). Gewalttatige Computerspiele und Filme mit erotisierter Gewalt: Welche Auswirkungen haben sie auf die Gewaltförderung? [Violent video games and movies with sex-ualized violence: What do we know about their impact?]. Kriminalistik, 8, 539-542.
-
(2002)
Kriminalistik
, vol.8
, pp. 539-542
-
-
Füllgrabe, U.1
-
21
-
-
1242343688
-
Violence exposure in real-life, video games, television, movies, and the Internet: Is there desensitization?
-
Funk, J. B., Baldacci, H. B., Pasold, T., & Baumgardner, J. (2004). Violence exposure in real-life, video games, television, movies, and the Internet: Is there desensitization? Journal of Adolescence, 27, 23-39.
-
(2004)
Journal of Adolescence
, vol.27
, pp. 23-39
-
-
Funk, J.B.1
Baldacci, H.B.2
Pasold, T.3
Baumgardner, J.4
-
22
-
-
41749125801
-
-
Munich, Germany: IDG Entertainment
-
Gamestar (2003). Mods & levels [Special issue 4 /2003]. Munich, Germany: IDG Entertainment.
-
(2003)
Mods & levels
, Issue.SPEC. ISSUE 4
-
-
Gamestar1
-
24
-
-
1242327216
-
Violent video games: The newest media violence hazard
-
D. A. Gentile Ed, Westport, CT: Praeger
-
Gentile, D. A., & Anderson, C. A. (2003). Violent video games: The newest media violence hazard. In D. A. Gentile (Ed.), Media violence and children: A complete guide for parents and professionals (pp. 131-152). Westport, CT: Praeger.
-
(2003)
Media violence and children: A complete guide for parents and professionals
, pp. 131-152
-
-
Gentile, D.A.1
Anderson, C.A.2
-
25
-
-
0031232161
-
Video games and aggression
-
Griffiths, M. (1997). Video games and aggression. The Psychologist, 10, 397-401.
-
(1997)
The Psychologist
, vol.10
, pp. 397-401
-
-
Griffiths, M.1
-
27
-
-
33748683877
-
Modifikation des Computerspiels Quake III Arena zur Durchführung psychologischer Experimente in einer virtuellen 3D-Umgebung [A modification of the computer game Quake III Arena for psychological experimenting in virtual 3D environments]
-
Hartig, J., Frey, A., & Ketzel, A. (2003). Modifikation des Computerspiels Quake III Arena zur Durchführung psychologischer Experimente in einer virtuellen 3D-Umgebung [A modification of the computer game Quake III Arena for psychological experimenting in virtual 3D environments], Zeitschrift für Medienpsychologie, 15, 149-154.
-
(2003)
Zeitschrift für Medienpsychologie
, vol.15
, pp. 149-154
-
-
Hartig, J.1
Frey, A.2
Ketzel, A.3
-
28
-
-
0007307807
-
The effects of media violence on the development of antisocial behavior
-
D. M. Stoff & J. Breiling Eds, New York: Wiley
-
Huesmann, L. R., Moise, J. F., & Podolski, C.-L. (1997). The effects of media violence on the development of antisocial behavior. In D. M. Stoff & J. Breiling (Eds.), Handbook of antisocial behavior (pp. 181-193). New York: Wiley.
-
(1997)
Handbook of antisocial behavior
, pp. 181-193
-
-
Huesmann, L.R.1
Moise, J.F.2
Podolski, C.-L.3
-
29
-
-
32644434800
-
-
October 24, Retrieved from
-
Kaiser Family Foundation. (2002, October 24). Key facts: Children and video games. Retrieved from http://www.kff.org/entmedia/3271 -index.cfm
-
(2002)
Key facts: Children and video games
-
-
-
30
-
-
41749119294
-
-
Kaiser Family Foundation. (2005, March 9). Generation M: Media in the lives of 8-18 year-olds. Retrieved from http://www.kff.org/entmedia/ entmedia030905pkg.cfm
-
Kaiser Family Foundation. (2005, March 9). Generation M: Media in the lives of 8-18 year-olds. Retrieved from http://www.kff.org/entmedia/ entmedia030905pkg.cfm
-
-
-
-
31
-
-
2842566971
-
Seeing the world through Mortal Kombat-colored glasses: Violent video games and the development of a short-term hostile attribution bias
-
Kirsh, S. J. (1998). Seeing the world through Mortal Kombat-colored glasses: Violent video games and the development of a short-term hostile attribution bias. Childhood, 5, 177-184.
-
(1998)
Childhood
, vol.5
, pp. 177-184
-
-
Kirsh, S.J.1
-
32
-
-
41749121831
-
Theoretisch-methodische Desiderata der medienpsychologischen Forschung über die aggressionsfördernde Wirkung gewalfhaltiger Computer- und Videospiele [Theoretical and methodological shortcomings of research in media psychology on the effects of violent computer and video games on aggression]
-
Klimmt, C., & Trepte, S. (2003). Theoretisch-methodische Desiderata der medienpsychologischen Forschung über die aggressionsfördernde Wirkung gewalfhaltiger Computer- und Videospiele [Theoretical and methodological shortcomings of research in media psychology on the effects of violent computer and video games on aggression], Zeitschrift für Medienpsychologie, 15, 114-121.
-
(2003)
Zeitschrift für Medienpsychologie
, vol.15
, pp. 114-121
-
-
Klimmt, C.1
Trepte, S.2
-
33
-
-
33947586101
-
-
Brutal games, brutal players? The effects and use of violence in computer games, Frankfurt, Germany: Lang
-
Ladas, M. (2002). Brutale Spiele(r)?: Wirkung und Nutzung von Gewalt in Computerspielen [Brutal games - brutal players? The effects and use of violence in computer games]. Frankfurt, Germany: Lang.
-
(2002)
Brutale Spiele(r)?: Wirkung und Nutzung von Gewalt in Computerspielen
-
-
Ladas, M.1
-
34
-
-
0004311807
-
-
Gainsville, FL: The Center for Research in Psychophysiology, University of Florida
-
Lang, P. J., Bradley, M. M., & Cuthbert, B. N. (1999). International affective picture system (IAPS): Instruction manual and affective ratings. Gainsville, FL: The Center for Research in Psychophysiology, University of Florida.
-
(1999)
International affective picture system (IAPS): Instruction manual and affective ratings
-
-
Lang, P.J.1
Bradley, M.M.2
Cuthbert, B.N.3
-
35
-
-
41749109028
-
Entwicklung und Validierung eines Frage-bogens zu Transferprozessen beim Computerspielen
-
Unpublished doctoral dissertation, University of Kiel, Germany
-
Luthman, S. (2008). Entwicklung und Validierung eines Frage-bogens zu Transferprozessen beim Computerspielen. [Development and validation of a questionnaire on transfer processes induced by computer gaming.] Unpublished doctoral dissertation, University of Kiel, Germany.
-
(2008)
Development and validation of a questionnaire on transfer processes induced by computer gaming
-
-
Luthman, S.1
-
36
-
-
0029377016
-
Desensitization and resensiti-zation to violence against women: Effects of exposure to sexually violent films on judgments of domestic violence victims
-
Mullin, C. R., & Linz, D. (1995). Desensitization and resensiti-zation to violence against women: Effects of exposure to sexually violent films on judgments of domestic violence victims. Journal of Personality and Social Psychology, 69, 449-459.
-
(1995)
Journal of Personality and Social Psychology
, vol.69
, pp. 449-459
-
-
Mullin, C.R.1
Linz, D.2
-
37
-
-
84965400467
-
The effects of television violence on antisocial behavior: A meta-analysis
-
Paik, H., & Comstock, G. (1994). The effects of television violence on antisocial behavior: A meta-analysis. Communication Research, 21, 516-546.
-
(1994)
Communication Research
, vol.21
, pp. 516-546
-
-
Paik, H.1
Comstock, G.2
-
38
-
-
0002153933
-
Uses and gratifications: A theoretical perspective
-
R. N. Bostrom Ed, Newbury Park, CA: Sage
-
Palmgreen, P. (1984). Uses and gratifications: A theoretical perspective. In R. N. Bostrom (Ed.), Communication Yearbook 8 (pp. 20-55). Newbury Park, CA: Sage.
-
(1984)
Communication Yearbook 8
, pp. 20-55
-
-
Palmgreen, P.1
-
39
-
-
0035402241
-
The effects of violent video games on aggression
-
Sherry, J. L. (2001). The effects of violent video games on aggression. Human Communication Research, 27, 409-431.
-
(2001)
Human Communication Research
, vol.27
, pp. 409-431
-
-
Sherry, J.L.1
-
40
-
-
0242719782
-
Violent media content and aggressiveness in adolescents: A downward spiral model
-
Slater, M. D., Henry, K. L., Swaim, R. C, & Anderson, L. L. (2003). Violent media content and aggressiveness in adolescents: A downward spiral model. Communication Research, 30, 713-736.
-
(2003)
Communication Research
, vol.30
, pp. 713-736
-
-
Slater, M.D.1
Henry, K.L.2
Swaim, R.C.3
Anderson, L.L.4
-
43
-
-
32644446237
-
Playing video games as entertainment
-
P. Vorderer & J. Bryant Eds, Mahwah, NJ: Erlbaum
-
Vorderer, P., Bryant, J., Pieper, K., & Weber, R. (2006). Playing video games as entertainment. In P. Vorderer & J. Bryant (Eds.), Playing video games: Motives, responses, and consequences (pp. 1-7). Mahwah, NJ: Erlbaum.
-
(2006)
Playing video games: Motives, responses, and consequences
, pp. 1-7
-
-
Vorderer, P.1
Bryant, J.2
Pieper, K.3
Weber, R.4
-
44
-
-
32644442308
-
Does playing violent video games induce aggression? Empirical evidence of a functional magnetic resonance imaging study
-
Weber, R., Ritterfeld, U., & Mathiak, K. (2006). Does playing violent video games induce aggression? Empirical evidence of a functional magnetic resonance imaging study. Media Psychology, 8, 39-60.
-
(2006)
Media Psychology
, vol.8
, pp. 39-60
-
-
Weber, R.1
Ritterfeld, U.2
Mathiak, K.3
|