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Volumn , Issue , 2007, Pages 31-36

Memory-efficient abstractions for pathfinding

Author keywords

[No Author keywords available]

Indexed keywords

GAME DEVELOPMENT; LIMITED MEMORY; PATHFINDING; STATE ABSTRACTION;

EID: 38549140164     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (63)

References (10)
  • 5
    • 0030375923 scopus 로고    scopus 로고
    • Hierarchical A : Searching abstraction hierarchies efficiently
    • Holte, R.; Perez, M.; Zimmer, R.; and MacDonald, A. 1996a. Hierarchical A: Searching abstraction hierarchies efficiently. In AAAI/IAAI Vol. 1, 530-535.
    • (1996) AAAI/IAAI , vol.1 , pp. 530-535
    • Holte, R.1    Perez, M.2    Zimmer, R.3    MacDonald, A.4
  • 6
    • 0030212397 scopus 로고    scopus 로고
    • Speeding up problem solving by abstraction: A graph oriented approach
    • Holte, R. C.; Mkadmi, T.; Zimmer, R. M.; and MacDonald, A. J. 1996b. Speeding up problem solving by abstraction: A graph oriented approach. Artificial Intelligence 85(1- 2):321-361.
    • (1996) Artificial Intelligence , vol.85 , Issue.1-2 , pp. 321-361
    • Holte, R.C.1    Mkadmi, T.2    Zimmer, R.M.3    MacDonald, A.J.4
  • 7
    • 78651472570 scopus 로고    scopus 로고
    • Partial pathfinding using map abstraction and refinement
    • Sturtevant, N., and Buro, M. 2005. Partial pathfinding using map abstraction and refinement. In Proceedings of AAAI, 47-52.
    • (2005) Proceedings of AAAI , pp. 47-52
    • Sturtevant, N.1    Buro, M.2
  • 8
    • 5444250946 scopus 로고    scopus 로고
    • Building a near-optimal navigation mesh
    • Steve Rabin, editor, Charles River Media, Inc
    • Tozour, P. 2002. Building a near-optimal navigation mesh. In Steve Rabin, editor, AI Game Programming Wisdom, 171-185. Charles River Media, Inc.
    • (2002) AI Game Programming Wisdom , pp. 171-185
    • Tozour, P.1
  • 9
    • 33749554807 scopus 로고    scopus 로고
    • Search space representations
    • Charles River Media
    • Tozour, P. 2003. Search space representations. In AI Game Programming Wisdom 2, 85-102. Charles River Media.
    • (2003) AI Game Programming Wisdom , vol.2 , pp. 85-102
    • Tozour, P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.