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Volumn 39, Issue 1, 2008, Pages 163-165

Cyber practicum: A future practicum classroom: Colloquium

Author keywords

[No Author keywords available]

Indexed keywords

3D CLASSROOM; CYBER PRACTICUM; PROGRAM MODELS; VIRTUAL LEARNING;

EID: 38149121429     PISSN: 00071013     EISSN: 14678535     Source Type: Journal    
DOI: 10.1111/j.1467-8535.2007.00729.x     Document Type: Article
Times cited : (9)

References (8)
  • 1
    • 38149107096 scopus 로고    scopus 로고
    • Retrieved January 10, 2007, from
    • Gonçalves, N. (2005). Educational use of 3d virtual environments: primary teachers visiting a romanesque castle. Retrieved January 10, 2007, from http://www.formatex.org/micte2005/367.pdf#search=%22teacher%20virtual%203D%22
    • (2005)
    • Gonçalves, N.1
  • 2
    • 38149008654 scopus 로고    scopus 로고
    • Playing to learn: Federation of American scientists supports 'edu-gaming' in schools
    • National Science Teachers Association (NSTA) (
    • National Science Teachers Association (NSTA) (2006). Playing to learn: federation of American scientists supports 'edu-gaming' in schools. NSTA Reports, 18, 4, 1 4.
    • (2006) NSTA Reports , vol.18 , Issue.4 , pp. 1-4
  • 3
    • 38149102189 scopus 로고    scopus 로고
    • Adult students' reactions to low-cost VR
    • Retrieved January 5, 2007, from. Retrieved September 15, 2006, from
    • Nolan, J. (2001). A Schoolnet virtual learning environment. Retrieved January 5, 2007, from http://kolea.kcc.hawaii.edu/tcc/tcon2k/bio/bio_nolanj.html Wassermann, K. (1995). Adult students' reactions to low-cost VR. VR in the Schools, 1, 3. Retrieved September 15, 2006, from http://vr.coe.ecu.edu/vrits/1- 3scha2.htm
    • (2001) VR in the Schools , vol.1 , Issue.3
    • Nolan, J.1    Wassermann, K.2
  • 4
    • 38149085091 scopus 로고    scopus 로고
    • InProceedings of the Third International Conference on Computer Support for Collaborative Learning, December 1999. Retrieved January 10, 2007, from
    • Schank, P., Fenton, J., Schlager, M. Fusco, J. (1999). From MOO to MEOW: domesticating technology for online communities. In Proceedings of the Third International Conference on Computer Support for Collaborative Learning, December 1999, (pp. 518-526). Retrieved January 10, 2007, from http://tappedin.org/tappedin/web/papers/1999/MooMeowCSCL.pdf#search= %22MOO%20technology%22
    • (1999) From MOO to MEOW: Domesticating Technology for Online Communities , pp. 518-526
    • Schank, P.1    Fenton, J.2    Schlager, M.3    Fusco, J.4
  • 5
    • 33745593289 scopus 로고    scopus 로고
    • Matching pedagogy and technology - Tandem learning and learner autonomy in online virtual language environments
    • R. Soetaert, E. De Man. G. Van Belle (. Eds. pp.). Ghent: University of Ghent.
    • Schwienhorst, K. (1998). Matching pedagogy and technology - tandem learning and learner autonomy in online virtual language environments. In R. Soetaert, E. De Man G. Van Belle (Eds Language teaching on-line (pp. 115 127). Ghent : University of Ghent.
    • (1998) Language Teaching On-line , pp. 115-127
    • Schwienhorst, K.1
  • 6
    • 38149081924 scopus 로고    scopus 로고
    • Retrieved January 10, 2007, from
    • Strauch, J. (1999). Asheron's Call takes role-play to the next level. Retrieved January 10, 2007, from http://www.cnn.com/TECH/computing/9910/28/ asherons.call.idg/index.html?eref=sitesearch
    • (1999)
    • Strauch, J.1
  • 7
    • 38149020407 scopus 로고    scopus 로고
    • Web3D (. Retrieved January 10, 2007, from
    • Web3D (2006). Iraqi Checkpoint training using virtual humans to learn cultural gestures. Retrieved January 10, 2007, from http://www.web3d.org/ casestudies/2006/12/iraqi_checkpoint_training_usin/
    • (2006)


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.