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Volumn 4556 LNCS, Issue PART 3, 2007, Pages 677-686

The virtual paddle: An universal interaction for accessible video games

Author keywords

Accessibility; Disabled motor people; Software virtual interaction techniques; User centered design; Video games

Indexed keywords

GAME THEORY; HANDICAPPED PERSONS; HUMAN COMPUTER INTERACTION; VIDEO STREAMING;

EID: 38149099157     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-73283-9_74     Document Type: Conference Paper
Times cited : (3)

References (10)
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    • Coutaz, J., Nigay, L., Salber, D., Blandford, A., May, J., Young, R.: Four Easy Pieces for Assessing the Usability of Multimodal Interaction: The CARE properties. In: Arnesen, S.A., Gilmore, D. (eds.) INTERACT'95 conference, pp. 115-120. Chapman&Hall Publ. Lillehammer, Norway (1995)
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  • 3
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  • 4
    • 33748525560 scopus 로고    scopus 로고
    • Access Invaders: Developing a Universally Accessible Action Game
    • Grammenos, D., Savidis, A., Georgalis, Y., Stephanidis, C.: Access Invaders: Developing a Universally Accessible Action Game. In: ICCHP 2006 pp. 388-395 (2006)
    • (2006) ICCHP , pp. 388-395
    • Grammenos, D.1    Savidis, A.2    Georgalis, Y.3    Stephanidis, C.4
  • 5
    • 38149111457 scopus 로고    scopus 로고
    • Grammenos, D., Savidis, A., Stephanidis, C.: UA-Chess: A Universally Accessible Board Game. In: Salvendy, G. (ed.) Proceedings of the 3rd International Conference on Universal Access in Human-Computer Interaction. Las Vegas, Nevada, USA, Lawrence Erlbaum, Mahwah (2005)
    • Grammenos, D., Savidis, A., Stephanidis, C.: UA-Chess: A Universally Accessible Board Game. In: Salvendy, G. (ed.) Proceedings of the 3rd International Conference on Universal Access in Human-Computer Interaction. Las Vegas, Nevada, USA, Lawrence Erlbaum, Mahwah (2005)
  • 6
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    • Hinn, D.M, Bierre, K., Westin, T., Ludi, S., Ellis, B., Chetwynd, J.: Game Not Over: Accessibility Issues in Video Games. In: Paper presentation at the 11th International Conference on Human-Computer Interaction, July 22-27, Las Vegas, NV (2005)
    • Hinn, D.M, Bierre, K., Westin, T., Ludi, S., Ellis, B., Chetwynd, J.: Game Not Over: Accessibility Issues in Video Games. In: Paper presentation at the 11th International Conference on Human-Computer Interaction, July 22-27, Las Vegas, NV (2005)
  • 7
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    • The Magical Number Seven, Plus or Minus Two: Some Limits on our Capacity for Processing Information
    • Miller, G.A.: The Magical Number Seven, Plus or Minus Two: Some Limits on our Capacity for Processing Information. Psychological Review 63, 81-97 (1956)
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  • 9
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    • User Interfaces for All: New perspectives into Human-Computer Interaction
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    • Stephanidis, C.: User Interfaces for All: New perspectives into Human-Computer Interaction. In: C Stephanidis (ed.) User Interfaces for All - Concepts, Methods, and Tools, pp. 3-17 (2001)
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    • Stephanidis, C.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.