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Volumn 4740 LNCS, Issue , 2007, Pages 49-54
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Pass the ball: Game-based learning of software design
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Author keywords
Game based learning; Object oriented design; Role play
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Indexed keywords
INTERACTIVE COMPUTER GRAPHICS;
LEARNING SYSTEMS;
OBJECT ORIENTED PROGRAMMING;
SOFTWARE ARCHITECTURE;
VIRTUAL REALITY;
ARTIFICIAL INTELLIGENCE;
SOFTWARE DESIGN;
TEACHING;
GAME-BASED LEARNING;
OBJECT-ORIENTED DESIGN;
ROLE-PLAY ENVIRONMENTS;
ACTIVE LEARNING METHODS;
GAME-BASED APPROACHES;
OBJECT ORIENTED DESIGN;
OBJECT-ORIENTED SOFTWARE DESIGNS;
PEDAGOGICAL APPROACH;
ROLE PLAY;
TRIAL-AND-ERROR APPROACH;
SOFTWARE DESIGN;
OBJECT ORIENTED PROGRAMMING;
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EID: 38149019270
PISSN: 03029743
EISSN: 16113349
Source Type: Book Series
DOI: 10.1007/978-3-540-74873-1_7 Document Type: Conference Paper |
Times cited : (5)
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References (6)
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