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Volumn 4689 LNBI, Issue , 2007, Pages 67-77

Modelling pervasive environments using bespoke and commercial game-based simulators

Author keywords

[No Author keywords available]

Indexed keywords

ECOLOGY; INTELLIGENT AGENTS; INTERACTIVE COMPUTER GRAPHICS; ONLINE SYSTEMS;

EID: 38049166222     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-74771-0_8     Document Type: Conference Paper
Times cited : (11)

References (18)
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    • Ubiquitous Computing Informatization, Urban Structures and Density
    • Clarke, G., Callaghan, V.: Ubiquitous Computing Informatization, Urban Structures and Density. Built Environment Journal 33(2) (2007)
    • (2007) Built Environment Journal , vol.33 , Issue.2
    • Clarke, G.1    Callaghan, V.2
  • 6
    • 38049168862 scopus 로고    scopus 로고
    • Forbus, K.D., Wright, W.: Some notes on programming objects in The Sims™. Northwestern University (2001)
    • Forbus, K.D., Wright, W.: Some notes on programming objects in The Sims™. Northwestern University (2001)
  • 8
    • 38049134255 scopus 로고    scopus 로고
    • IIEG:, Retrieved March 18th
    • IIEG: iDorm2, Retrieved (March 18th, 2007), http://iieg.essex.ac.uk/ idorm2/index.htm
    • (2007) iDorm2
  • 9
    • 33847608338 scopus 로고    scopus 로고
    • A user-independent real-time emotion recognition system for software agents in domestic environments
    • Leon, E., Clarke, G., Callaghan, V., Sepulveda, F.: A user-independent real-time emotion recognition system for software agents in domestic environments. Engineering Applications of Artificial Intelligence 20(3), 337-345 (2007)
    • (2007) Engineering Applications of Artificial Intelligence , vol.20 , Issue.3 , pp. 337-345
    • Leon, E.1    Clarke, G.2    Callaghan, V.3    Sepulveda, F.4
  • 10
    • 34548749594 scopus 로고    scopus 로고
    • Retrieved April 5th
    • Linden Lab.: Second Life, Retrieved (April 5th, 2007) http://www.secondlife.com
    • (2007) Second Life
    • Lab, L.1
  • 11
    • 85008053642 scopus 로고    scopus 로고
    • Entertainment Technology Center
    • Catarei, T, Little Thomas, D.C, eds
    • Marinelli, D., Pausch, R., LaForce, J.: Entertainment Technology Center. In: Catarei, T., Little Thomas, D.C. (eds.) IEEE Multimedia, Multimedia At Work, vol. 7(4), pp. 78-81 (2000)
    • (2000) IEEE Multimedia, Multimedia At Work , vol.7 , Issue.4 , pp. 78-81
    • Marinelli, D.1    Pausch, R.2    LaForce, J.3
  • 12
    • 38049100527 scopus 로고    scopus 로고
    • Microsoft Game Studios: Microsoft Flight Simulator 2004: A Century of Flight, CD (2004)
    • Microsoft Game Studios: Microsoft Flight Simulator 2004: A Century of Flight, CD (2004)
  • 13
    • 1942500392 scopus 로고    scopus 로고
    • Teaching Computer Science through Game Design
    • Overmars, M.: Teaching Computer Science through Game Design. IEEE Computer 37(4), 81-83 (2004)
    • (2004) IEEE Computer , vol.37 , Issue.4 , pp. 81-83
    • Overmars, M.1
  • 17
    • 84880861960 scopus 로고    scopus 로고
    • Retrieved April 20th, 2007
    • Sun Microsystems: Project Darkstar, Retrieved (April 20th, 2007) https://games-darkstar.dev.java.net
    • Sun Microsystems: Project Darkstar
  • 18
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    • Gaming technology helps troops learn language
    • Voth, D.: Gaming technology helps troops learn language. IEEE Intelligent Systems 19(5), 4-6 (2004)
    • (2004) IEEE Intelligent Systems , vol.19 , Issue.5 , pp. 4-6
    • Voth, D.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.