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Volumn 27, Issue 6, 2007, Pages 48-59

Interviews3D: A platform for interactive handling of massive data sets

Author keywords

Clash detection; Digital mockup DMU; Out of core data handling; Output sensitive algorithms; Real time massive model rendering; Virtual reality

Indexed keywords

AUTOMOBILE SIMULATORS; COMPUTER SIMULATION; INTERACTIVE COMPUTER SYSTEMS; MOCKUPS; REAL TIME SYSTEMS; VIRTUAL REALITY; VOLUME RENDERING;

EID: 37549043175     PISSN: 02721716     EISSN: None     Source Type: Journal    
DOI: 10.1109/MCG.2007.153     Document Type: Article
Times cited : (14)

References (14)
  • 2
    • 0002320992 scopus 로고    scopus 로고
    • Optimized View Frustum Culling Algorithms for Bounding Boxes
    • U. Assarsson and T. Möller, "Optimized View Frustum Culling Algorithms for Bounding Boxes," J. Graphics Tools, vol. 5, no. 1, 2000, pp. 9-22.
    • (2000) J. Graphics Tools , vol.5 , Issue.1 , pp. 9-22
    • Assarsson, U.1    Möller, T.2
  • 5
    • 37549044874 scopus 로고    scopus 로고
    • Visibility-Guided Rendering for Visualizing Very Large Virtual Reality Scenes
    • VR/AR 04, Shaker Verlag
    • M. Heyer and B. Brüderlin, "Visibility-Guided Rendering for Visualizing Very Large Virtual Reality Scenes," Proc. 1st GI Workshop Virtual and Augmented Reality (VR/AR 04), Shaker Verlag, 2004, pp. 163-172.
    • (2004) Proc. 1st GI Workshop Virtual and Augmented Reality , pp. 163-172
    • Heyer, M.1    Brüderlin, B.2
  • 6
    • 4644259399 scopus 로고    scopus 로고
    • Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
    • European Assoc. for Computer Graphics
    • J Bittner et al., "Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful," Proc. Eurogrophics Conf., European Assoc. for Computer Graphics, 2004, pp. 615-624.
    • (2004) Proc. Eurogrophics Conf , pp. 615-624
    • Bittner, J.1
  • 11
    • 25144506418 scopus 로고    scopus 로고
    • OpenGL Performance Tuning
    • J. Spitzer, "OpenGL Performance Tuning," Proc. Game Developers Conf., 2003; http://developer.nvidia.com/docs/IO/8230/ GDC2003_OGL_Performance.pdf.
    • (2003) Proc. Game Developers Conf
    • Spitzer, J.1
  • 12
    • 37549024392 scopus 로고    scopus 로고
    • I. Wald, A. Dietrich, and P. Slusallek, An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models, Proc. Int'l Conf. Computer Graphics and Interactive Techniques, ACM Press, 2005, article no. 17.
    • I. Wald, A. Dietrich, and P. Slusallek, "An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models," Proc. Int'l Conf. Computer Graphics and Interactive Techniques, ACM Press, 2005, article no. 17.
  • 13
    • 37549021694 scopus 로고    scopus 로고
    • I. Wald et al., A Ray Tracing Based Virtual Reality Framework for Industrial Design, SCI Inst. tech. report no. UUSCI-2005-009, Univ. of Utah, 2005.
    • I. Wald et al., A Ray Tracing Based Virtual Reality Framework for Industrial Design, SCI Inst. tech. report no. UUSCI-2005-009, Univ. of Utah, 2005.
  • 14
    • 22944475838 scopus 로고    scopus 로고
    • Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models
    • July/Aug
    • S.-E. Yoon et al., "Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models," IEEE Trans. Visualization and Computer Graphics vol. 11, no. 4, July/Aug. 2005, pp. 369-382.
    • (2005) IEEE Trans. Visualization and Computer Graphics , vol.11 , Issue.4 , pp. 369-382
    • Yoon, S.-E.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.