|
Volumn 27, Issue 6, 2007, Pages 87-93
|
Spring-bead animation of viscoelastic materials
|
Author keywords
Computational fluid dynamics; GPU; Particle system; Physically based animation; Viscoelastic materials
|
Indexed keywords
COMPUTATIONAL FLUID DYNAMICS;
COMPUTER GRAPHICS;
INTERACTIVE COMPUTER SYSTEMS;
PARTICLES (PARTICULATE MATTER);
VISCOELASTICITY;
GRAPHICS PROCESSING UNIT;
POLYMER CHAINS;
ROUSE'S SPRING-BEAD MODEL;
VISCOELASTIC MATERIALS;
ANIMATION;
POLYMER;
ARTICLE;
CHEMISTRY;
COMPUTER ASSISTED DIAGNOSIS;
COMPUTER GRAPHICS;
COMPUTER INTERFACE;
COMPUTER SIMULATION;
ELASTICITY;
MATERIALS TESTING;
METHODOLOGY;
THEORETICAL MODEL;
THREE DIMENSIONAL IMAGING;
VIDEORECORDING;
VISCOSITY;
COMPUTER GRAPHICS;
COMPUTER SIMULATION;
ELASTICITY;
IMAGE INTERPRETATION, COMPUTER-ASSISTED;
IMAGING, THREE-DIMENSIONAL;
MATERIALS TESTING;
MODELS, THEORETICAL;
POLYMERS;
USER-COMPUTER INTERFACE;
VIDEO RECORDING;
VISCOSITY;
|
EID: 37549008735
PISSN: 02721716
EISSN: None
Source Type: Journal
DOI: 10.1109/MCG.2007.157 Document Type: Article |
Times cited : (5)
|
References (7)
|