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Volumn 27, Issue 6, 2007, Pages 87-93

Spring-bead animation of viscoelastic materials

Author keywords

Computational fluid dynamics; GPU; Particle system; Physically based animation; Viscoelastic materials

Indexed keywords

COMPUTATIONAL FLUID DYNAMICS; COMPUTER GRAPHICS; INTERACTIVE COMPUTER SYSTEMS; PARTICLES (PARTICULATE MATTER); VISCOELASTICITY;

EID: 37549008735     PISSN: 02721716     EISSN: None     Source Type: Journal    
DOI: 10.1109/MCG.2007.157     Document Type: Article
Times cited : (5)

References (7)
  • 1
    • 0141615932 scopus 로고    scopus 로고
    • Particle -Based Simulation of Fluids
    • S. Premoze et al., "Particle -Based Simulation of Fluids," Computer Graphics Forum, vol. 22, no. 3, 2003, pp. 401-410.
    • (2003) Computer Graphics Forum , vol.22 , Issue.3 , pp. 401-410
    • Premoze, S.1
  • 2
    • 0344252790 scopus 로고
    • A Theory of the Linear Viscoelastic Properties of Dilute Solutions of Coiling Polymers
    • P.E. Rouse, "A Theory of the Linear Viscoelastic Properties of Dilute Solutions of Coiling Polymers," J. Chem. Phys., vol. 21, no. 7, 1953, pp. 1272-1280.
    • (1953) J. Chem. Phys , vol.21 , Issue.7 , pp. 1272-1280
    • Rouse, P.E.1
  • 3
    • 84877621354 scopus 로고    scopus 로고
    • A Method for Animating Viscoelastic Fluids
    • ACM Press
    • T.G. Goktekin, A.W. Bargteil, and J.F. O'Brien, "A Method for Animating Viscoelastic Fluids," Proc. Siggraph, ACM Press, 2004, pp. 463-468.
    • (2004) Proc. Siggraph , pp. 463-468
    • Goktekin, T.G.1    Bargteil, A.W.2    O'Brien, J.F.3
  • 5
    • 0001765873 scopus 로고
    • A Numerical Approach to the Testing of the Fission Hypothesis
    • L.B. Lucy, "A Numerical Approach to the Testing of the Fission Hypothesis," The Astronomical J., vol. 82, no. 12, 1977, pp. 1013-1024.
    • (1977) The Astronomical J , vol.82 , Issue.12 , pp. 1013-1024
    • Lucy, L.B.1
  • 6
    • 0030381375 scopus 로고    scopus 로고
    • Direct Volume Rendering with Shading via Three-Dimensional Textures
    • IEEE CS Press
    • A. Van Gelder and K. Kim, "Direct Volume Rendering with Shading via Three-Dimensional Textures," Proc. IEEE Symp. Volume Visualization IEEE CS Press, 1996, pp. 23-30.
    • (1996) Proc. IEEE Symp. Volume Visualization , pp. 23-30
    • Van Gelder, A.1    Kim, K.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.