메뉴 건너뛰기




Volumn , Issue , 2007, Pages 71-76

Illustrative rendering in Team Fortress 2

Author keywords

Hardware rendering; Lighting models; Non photorealistic rendering; Shading; Video games

Indexed keywords

COMPUTER HARDWARE; CONSTRAINT THEORY; GEOMETRY; MATHEMATICAL MODELS; THREE DIMENSIONAL COMPUTER GRAPHICS;

EID: 37049022191     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1274871.1274883     Document Type: Conference Paper
Times cited : (20)

References (18)
  • 1
    • 0041848586 scopus 로고    scopus 로고
    • Stylized Highlights for Cartoon Rendering and Animation
    • ANJYO, K., AND HIRAMITSU, K. 2003. Stylized Highlights for Cartoon Rendering and Animation. IEEE Comput. Graph. Appl. 23, 4, 54-61.
    • (2003) IEEE Comput. Graph. Appl , vol.23 , Issue.4 , pp. 54-61
    • ANJYO, K.1    HIRAMITSU, K.2
  • 3
    • 37049036659 scopus 로고    scopus 로고
    • SpecVar Maps: Baking Bump Maps into Specular Response
    • ACM Press, New York, NY, USA
    • CONRAN, P. 2005. SpecVar Maps: Baking Bump Maps into Specular Response. In SIGGRAPH '05: ACM SIGGRAPH 2005 Sketches, ACM Press, New York, NY, USA, 22.
    • (2005) SIGGRAPH '05: ACM SIGGRAPH 2005 Sketches , pp. 22
    • CONRAN, P.1
  • 4
    • 0003420928 scopus 로고    scopus 로고
    • Cartoon Looking Rendering of 3D Scenes
    • 2919, INRIA, June
    • DECAUDIN, P. 1996. Cartoon Looking Rendering of 3D Scenes. Research Report 2919, INRIA, June.
    • (1996) Research Report
    • DECAUDIN, P.1
  • 5
    • 0031635222 scopus 로고    scopus 로고
    • A Non-Photorealistic Lighting Model for Automatic Technical Illustration
    • New York, M. Cohen, Ed
    • GOOCH, A. A., GOOCH, B., SHIRLEY, P., AND COHEN, E. 1998. A Non-Photorealistic Lighting Model for Automatic Technical Illustration. ACM Press/ACM SIGGRAPH, New York, M. Cohen, Ed., 447-452.
    • (1998) ACM Press/ACM SIGGRAPH , pp. 447-452
    • GOOCH, A.A.1    GOOCH, B.2    SHIRLEY, P.3    COHEN, E.4
  • 6
    • 0032659482 scopus 로고    scopus 로고
    • GOOCH, B., SLOAN, P.-P. J., GOOCH, A. A., SHIRLEY, P., AND RIESENFELD, R. 1999. Interactive Technical Illustration. In Proceedings of the 1999 Symposium on Interactive 3D Graphics, ACM Press, New York, J. Rossignac, J. Hodgins, and J. D. Foley, Eds., 31-38.
    • GOOCH, B., SLOAN, P.-P. J., GOOCH, A. A., SHIRLEY, P., AND RIESENFELD, R. 1999. Interactive Technical Illustration. In Proceedings of the 1999 Symposium on Interactive 3D Graphics, ACM Press, New York, J. Rossignac, J. Hodgins, and J. D. Foley, Eds., 31-38.
  • 7
    • 0032028630 scopus 로고    scopus 로고
    • GREGER, G., SHIRLEY, P., HUBBARD, P. M., AND GREENBERG, D. P. 1998. The Irradiance IEEE Computer Graphics and Applications 18, 2 (/), 32-43.
    • GREGER, G., SHIRLEY, P., HUBBARD, P. M., AND GREENBERG, D. P. 1998. The Irradiance Volume. IEEE Computer Graphics and Applications 18, 2 (/), 32-43.
  • 9
    • 0034592444 scopus 로고    scopus 로고
    • LAKE, A., MARSHALL, C., HARRIS, M., AND BLACKSTEIN, M. 2000. Stylized Rendering Techniques for Scalable Real-Time 3D Animation. ACM Press, New York, J.-D. Fekete and D. Salesin, Eds., 13-20.
    • LAKE, A., MARSHALL, C., HARRIS, M., AND BLACKSTEIN, M. 2000. Stylized Rendering Techniques for Scalable Real-Time 3D Animation. ACM Press, New York, J.-D. Fekete and D. Salesin, Eds., 13-20.
  • 10
    • 33749262631 scopus 로고    scopus 로고
    • Image Enhancement by Unsharp Masking the Depth Buffer
    • Jul
    • LUFT, T., COLDITZ, C., AND DEUSSEN, O. 2006. Image Enhancement by Unsharp Masking the Depth Buffer. ACM Transactions on Graphics 25, 3 (Jul), 1206-1213.
    • (2006) ACM Transactions on Graphics , vol.25 , Issue.3 , pp. 1206-1213
    • LUFT, T.1    COLDITZ, C.2    DEUSSEN, O.3
  • 13
    • 84979090459 scopus 로고    scopus 로고
    • MITCHELL, J. L., MCTAGGART, G., AND GREEN, C. 2006. Shading in Valve's Source Engine. In SIGGRAPH Course on Advanced Real-Time Rendering in 3D Graphics and Games.
    • MITCHELL, J. L., MCTAGGART, G., AND GREEN, C. 2006. Shading in Valve's Source Engine. In SIGGRAPH Course on Advanced Real-Time Rendering in 3D Graphics and Games.
  • 15
    • 0016519457 scopus 로고
    • Illumination for Computer Generated Pictures
    • PHONG, B. T. 1975. Illumination for Computer Generated Pictures. Commun. ACM 18, 6, 311-317.
    • (1975) Commun. ACM , vol.18 , Issue.6 , pp. 311-317
    • PHONG, B.T.1
  • 17
    • 60349131767 scopus 로고    scopus 로고
    • Exaggerated Shading for Depicting Shape and. Detail
    • July
    • RUSINKIEWICZ, S., BURNS, M., AND DECARLO, D. 2006. Exaggerated Shading for Depicting Shape and. Detail. SIGGRAPH 200625, 3 (July), 1199-1205.
    • (2006) SIGGRAPH , vol.25 , Issue.3 , pp. 1199-1205
    • RUSINKIEWICZ, S.1    BURNS, M.2    DECARLO, D.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.