메뉴 건너뛰기




Volumn 24, Issue 4, 2007, Pages 339-356

"you don't play, you volunteer": Narrative public memory construction in medal of honor: Rising sun

Author keywords

Ludology; Public Memory; Video Games; World War II

Indexed keywords


EID: 36949027685     PISSN: 15295036     EISSN: 14795809     Source Type: Journal    
DOI: 10.1080/07393180701567729     Document Type: Article
Times cited : (30)

References (46)
  • 1
    • 36949015202 scopus 로고    scopus 로고
    • Genre trouble: Narrativism and the art of simulation
    • N. Wardip-Fruin & P. Harrigan Eds, Cambridge, MA: MIT Press
    • Aarseth, E. (2004). Genre trouble: Narrativism and the art of simulation. In N. Wardip-Fruin & P. Harrigan (Eds.), First person: New media as story, performance, and game (pp. 45-55). Cambridge, MA: MIT Press.
    • (2004) First person: New media as story, performance, and game , pp. 45-55
    • Aarseth, E.1
  • 3
    • 36949008572 scopus 로고    scopus 로고
    • Best-selling video games. (2003, December 26). USA Today, p. 15D.
    • Best-selling video games. (2003, December 26). USA Today, p. 15D.
  • 4
    • 0040076653 scopus 로고    scopus 로고
    • Remember World War II: The rhetoric and politics of national commemoration at the turn of the 21st century
    • Biesecker, B. (2002). Remember World War II: The rhetoric and politics of national commemoration at the turn of the 21st century. Quarterly Journal of Speech, 88, 393-409.
    • (2002) Quarterly Journal of Speech , vol.88 , pp. 393-409
    • Biesecker, B.1
  • 6
    • 33947231790 scopus 로고    scopus 로고
    • A ludicrous discipline?: Ethnography and game studies
    • Boellstorff, T. (2006). A ludicrous discipline?: Ethnography and game studies. Games and Culture, 1, 29-35.
    • (2006) Games and Culture , vol.1 , pp. 29-35
    • Boellstorff, T.1
  • 8
    • 0036002678 scopus 로고    scopus 로고
    • Hiding homoeroticism in plain view: The Fight Club DVD as digital closet
    • Brookey, R. A., & Westerfelhaus, R. (2002). Hiding homoeroticism in plain view: The Fight Club DVD as digital closet. Critical Studies in Media Communication, 19, 21-43.
    • (2002) Critical Studies in Media Communication , vol.19 , pp. 21-43
    • Brookey, R.A.1    Westerfelhaus, R.2
  • 9
    • 36949038759 scopus 로고    scopus 로고
    • Digital games and the violence debate
    • J. Bryce & J. Rutter Eds, Thousand Oaks, CA: Sage Publications
    • Bryce, J., & Rutter, J. (2006). Digital games and the violence debate. In J. Bryce & J. Rutter (Eds.), Understanding digital games (pp. 205-222). Thousand Oaks, CA: Sage Publications.
    • (2006) Understanding digital games , pp. 205-222
    • Bryce, J.1    Rutter, J.2
  • 10
    • 84960672810 scopus 로고
    • Strategies of redemption at the Vietnam Veterans' Memorial
    • Carlson, A. C., & Hocking, J. E. (1988). Strategies of redemption at the Vietnam Veterans' Memorial. Western Journal of Communication, 52, 203-215.
    • (1988) Western Journal of Communication , vol.52 , pp. 203-215
    • Carlson, A.C.1    Hocking, J.E.2
  • 11
    • 7444224122 scopus 로고    scopus 로고
    • One nation under radio: Digital and public memory after September 11
    • Cohen, E. L., & Willis, C. (2004). One nation under radio: Digital and public memory after September 11. New Media and Society, 6, 591-610.
    • (2004) New Media and Society , vol.6 , pp. 591-610
    • Cohen, E.L.1    Willis, C.2
  • 12
    • 28344434288 scopus 로고    scopus 로고
    • Gametime: History, narrative, and temporality in Combat Flight Simulator 2
    • M. J. P. Wolf & B. Perron Eds, New York: Routledge
    • Crogan, P. (2003). Gametime: History, narrative, and temporality in Combat Flight Simulator 2. In M. J. P. Wolf & B. Perron (Eds.), The video game theory reader (pp. 303-314). New York: Routledge.
    • (2003) The video game theory reader , pp. 303-314
    • Crogan, P.1
  • 13
    • 36949033659 scopus 로고    scopus 로고
    • The software bookshelf
    • December
    • Dy, B. (2002, December). The software bookshelf. Military History, 19(5), 96.
    • (2002) Military History , vol.19 , Issue.5 , pp. 96
    • Dy, B.1
  • 14
    • 36949029196 scopus 로고    scopus 로고
    • Two new WWII titles
    • August
    • Dy, B. (2004, August). Two new WWII titles. Military History, 21(3), 90.
    • (2004) Military History , vol.21 , Issue.3 , pp. 90
    • Dy, B.1
  • 16
    • 27744475577 scopus 로고    scopus 로고
    • Web-based memorializing after September 11: Toward a conceptual framework
    • article, Retrieved March 19, 2006, from
    • Foot, K., Warnick, B., & Schneider, S. M. (2005). Web-based memorializing after September 11: Toward a conceptual framework. Journal of Computer-Mediated Communication, 11(1), article 4. Retrieved March 19, 2006, from http://jcmc.indiana.edu/volll/issuel/foot.html
    • (2005) Journal of Computer-Mediated Communication , vol.11 , Issue.1 , pp. 4
    • Foot, K.1    Warnick, B.2    Schneider, S.M.3
  • 17
    • 0039347628 scopus 로고
    • Ambiguity as persuasion: The Vietnam Veterans Memorial
    • Foss, S. A. (1986). Ambiguity as persuasion: The Vietnam Veterans Memorial. Communication Quarterly, 34, 326-340.
    • (1986) Communication Quarterly , vol.34 , pp. 326-340
    • Foss, S.A.1
  • 18
    • 36949024960 scopus 로고    scopus 로고
    • Console
    • December 9
    • Harsany, J., & Sarrel, M. D. (2003, December 9). Console. PC Magazine, 22(22), 190.
    • (2003) PC Magazine , vol.22 , Issue.22 , pp. 190
    • Harsany, J.1    Sarrel, M.D.2
  • 19
    • 36949009679 scopus 로고    scopus 로고
    • A game your gramps would love: Nice historic detail in 'Over Normandy'
    • December 2
    • Hartlaub, P. (2003, December 2). A game your gramps would love: Nice historic detail in 'Over Normandy'. The San Francisco Chronicle, p. D2.
    • (2003) The San Francisco Chronicle
    • Hartlaub, P.1
  • 20
    • 0039604756 scopus 로고    scopus 로고
    • Revisionism and collective memory: The struggle for meaning in the Amistad affair
    • Hasian, M. Jr., & Carlson, A. C. (2000). Revisionism and collective memory: The struggle for meaning in the Amistad affair. Communication Monographs, 67, 42-62.
    • (2000) Communication Monographs , vol.67 , pp. 42-62
    • Hasian Jr., M.1    Carlson, A.C.2
  • 22
    • 0037248121 scopus 로고    scopus 로고
    • Hoskins, A. (2003). Signs of the Holocaust: Exhibiting memory in a mediated age. Media. Culture and Society, 25, 7-22.
    • Hoskins, A. (2003). Signs of the Holocaust: Exhibiting memory in a mediated age. Media. Culture and Society, 25, 7-22.
  • 23
    • 23844474102 scopus 로고    scopus 로고
    • The emotional appeal of violent video games for adolescent males
    • Jansz, J. (2005). The emotional appeal of violent video games for adolescent males. Communication Theory, 15, 219-241.
    • (2005) Communication Theory , vol.15 , pp. 219-241
    • Jansz, J.1
  • 24
    • 0043074466 scopus 로고    scopus 로고
    • Public memory and private grief: The construction of shrines at the sites of public tragedy
    • Jorgensen-Earp, C. R., & Lanzilotti, L. A. (1998). Public memory and private grief: The construction of shrines at the sites of public tragedy. Quarterly Journal of Speech, 84, 150-170.
    • (1998) Quarterly Journal of Speech , vol.84 , pp. 150-170
    • Jorgensen-Earp, C.R.1    Lanzilotti, L.A.2
  • 25
    • 0345923400 scopus 로고    scopus 로고
    • Games telling stories? A brief note on games and narratives
    • Retrieved March 19, 2006, from
    • Juul, J. (2001). Games telling stories? A brief note on games and narratives. Game Studies, 1. Retrieved March 19, 2006, from http://www.gamestudies.org/0101/juul-gts/
    • (2001) Game Studies , vol.1
    • Juul, J.1
  • 27
    • 84875825553 scopus 로고
    • Sites of memory: Discourses of the past in Israeli and pioneering settlement museums
    • Katriel, T. (1994). Sites of memory: Discourses of the past in Israeli and pioneering settlement museums. Quarterly Journal of Speech, 80, 1-20.
    • (1994) Quarterly Journal of Speech , vol.80 , pp. 1-20
    • Katriel, T.1
  • 28
    • 36949038243 scopus 로고    scopus 로고
    • Medal of Honor: Rising Sun' a lowdown, dirty game
    • April 15, Retrieved October 27, from LexisNexis database
    • Kobrin, C. (2004, April 15). 'Medal of Honor: Rising Sun' a lowdown, dirty game. The Oracle. Retrieved October 27, 2006, from LexisNexis database.
    • (2004) The Oracle
    • Kobrin, C.1
  • 29
    • 36949015397 scopus 로고    scopus 로고
    • Models for aggressive behavior: The attributes of violent characters in popular video games
    • Lachlan, K. A., Smith, S., & Tamborini, R. (2004). Models for aggressive behavior: The attributes of violent characters in popular video games. Communication Studies, 56, 313-329.
    • (2004) Communication Studies , vol.56 , pp. 313-329
    • Lachlan, K.A.1    Smith, S.2    Tamborini, R.3
  • 31
    • 34547564197 scopus 로고    scopus 로고
    • Finding common ground in new worlds
    • Ondrejka, C. (2006). Finding common ground in new worlds. Games and Culture, 1, 111-115.
    • (2006) Games and Culture , vol.1 , pp. 111-115
    • Ondrejka, C.1
  • 32
    • 84895594570 scopus 로고    scopus 로고
    • Tuscaloosa, AL: University of Alabama Press
    • Phillips, K. R. (2004). Framing public memory. Tuscaloosa, AL: University of Alabama Press.
    • (2004) Framing public memory
    • Phillips, K.R.1
  • 33
    • 36949032348 scopus 로고    scopus 로고
    • Day the Rising Sun rained death: Play IT
    • August 19
    • Polak, S. (2003, August 19). Day the Rising Sun rained death: Play IT. The Australian, p. T26.
    • (2003) The Australian
    • Polak, S.1
  • 34
    • 0004012982 scopus 로고
    • New York: Vintage Books
    • Said, E. W. (1979). Orientalism. New York: Vintage Books.
    • (1979) Orientalism
    • Said, E.W.1
  • 35
    • 36949007916 scopus 로고    scopus 로고
    • On maneuvers with the Army's game squad
    • February 17
    • Schiesel, S. (2005, February 17). On maneuvers with the Army's game squad. The New York Times, p. G1.
    • (2005) The New York Times
    • Schiesel, S.1
  • 37
    • 36049032559 scopus 로고    scopus 로고
    • Beyond cyberspatial flaneurie: On the analytic potential of living with digital games
    • Simon, B. (2006). Beyond cyberspatial flaneurie: On the analytic potential of living with digital games. Games and Culture, 1, 62-67.
    • (2006) Games and Culture , vol.1 , pp. 62-67
    • Simon, B.1
  • 38
    • 36949028533 scopus 로고    scopus 로고
    • New appreciation for combat soldiers and WWII veterans
    • February 4
    • Snider, M. (2002, February 4). New appreciation for combat soldiers and WWII veterans. USA Today, p. 4D.
    • (2002) USA Today
    • Snider, M.1
  • 39
    • 36949004336 scopus 로고    scopus 로고
    • War games launch all-out sales assault
    • June 10, p. ID
    • Snider, M. (2004, June 10). War games launch all-out sales assault. USA Today, p. ID.
    • (2004) USA Today
    • Snider, M.1
  • 42
    • 36949027154 scopus 로고    scopus 로고
    • Player, attack thyself
    • February 25, Retrieved March 9, from LexisNexis database
    • Thompson, C. (2004, February 25). Player, attack thyself. Slate Magazine. Retrieved March 9, 2007, from LexisNexis database.
    • (2004) Slate Magazine
    • Thompson, C.1
  • 43
    • 36949027565 scopus 로고    scopus 로고
    • August 16, Retrieved March 9, from LexisNexis database
    • Weekly top ten. (2004, August 16). Townsville Bulletin/Townsville Sun, p. 30. Retrieved March 9, 2007, from LexisNexis database.
    • (2004) Townsville Bulletin/Townsville Sun , pp. 30
    • top ten, W.1
  • 44
    • 0004226354 scopus 로고
    • Baltimore: Johns Hopkins University Press
    • White, H. (1987). The content of the form. Baltimore: Johns Hopkins University Press.
    • (1987) The content of the form
    • White, H.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.