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Volumn 31, Issue 6, 2007, Pages 827-836

Employing personality-rich virtual persons-New tools required

Author keywords

Authoring method; Digital personality; Intelligent virtual agent; Virtual character

Indexed keywords

CASE BASED REASONING; IMAGE PROCESSING; MOTION PICTURES; VIRTUAL REALITY;

EID: 36248961616     PISSN: 00978493     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.cag.2007.08.001     Document Type: Article
Times cited : (7)

References (14)
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    • Mateas M, Stern, A. Façade: an experiment in building a fully-realized interactive drama: game developers conference, Game design track, March 2003.
  • 3
    • 36248987535 scopus 로고    scopus 로고
    • Iurgel I, Marcos A. Engaging Virtual Agents: Interacção 2006: Actas da 2a. Conferencia Nacional em Interacção Pessoa-Máquina. Lisboa: Grupo Portugues de Computacao Grafica (CPCG), 2006. p. 123-31.
  • 5
    • 17044393001 scopus 로고    scopus 로고
    • Gratch J, Marsella S. Lessons from emotion psychology for the design of lifelike characters. Applied Artificial Intelligence 2005;19(3-4):p. 215-33.
  • 6
    • 35048899778 scopus 로고    scopus 로고
    • Göbel S, Schneider O, Iurgel I, Feix A, Knopfle C, Rettig A. Virtual human storytelling and computer graphics for a virtual human platform. Lecture notes in computer science (LNCS), vol. 3105; 2004. p. 79-88.
  • 7
    • 33646053185 scopus 로고    scopus 로고
    • Aylett, R. FearNot!-an experiment in emergent narrative. Lecture notes in computer science (LNCS), vol. 3661, 2005. p. 305-16.
  • 8
    • 0034865656 scopus 로고    scopus 로고
    • Karunaratne S, Yan H. 3D animated movie actor training using fuzzy logic. In: Computer Graphics International 2001 (CGI'01). p. 23-33.
  • 9
    • 33744823798 scopus 로고    scopus 로고
    • Iurgel I. Beneficial dependencies: design principles for narrative games. In: Gérard S., editor. Virtual storytelling, using virtual reality technologies for storytelling, third international conference. Strasbourg, France: ICVS; 2005. Proceedings: lecture notes in computer science, Springer. p. 209-18.
  • 10
    • 36248993707 scopus 로고    scopus 로고
    • Mateas M, Stern A. Build it to understand it: ludology meets narratology in game design space: digital games research conference 2005, changing views: worlds in play, Vancouver, British Columbia, Canada, 16-20 June 2005.
  • 11
    • 0028401306 scopus 로고    scopus 로고
    • Aamodt A, Plaza E. Case-based reasoning: foundational issues, methodological variations, and system approaches. AI Communications 1994; 7(1).
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    • Gebhard P. ALMA-a layered model of affect. In: Proceedings of the fourth international joint conference on autonomous agents and multiagent systems (AAMAS'05), Utrecht, 2005. p. 29-36.
  • 13
    • 36248942773 scopus 로고    scopus 로고
    • Marsella S, Johnson WL, LaBore CM. Interactive pedagogical drama for health interventions. In: Proceedings of the 11th international conference on artificial intelligence in education, Australia, 2003.
  • 14
    • 36248934470 scopus 로고    scopus 로고
    • Bates J, Loyall AB, Reilly WS. An architecture for action, emotion, and social behavior. In: Artificial social systems: proceedings of fourth European workshop on modeling autonomous agents in a multi-agent world, 1994.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.