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Volumn , Issue , 2007, Pages 1371-1374

Comicboarding: Using comics as proxies for participatory design with children

Author keywords

Children; Comic books; Methodology; Participatory design

Indexed keywords

ENGINEERING RESEARCH; INFORMATION TECHNOLOGY; INTERACTIVE COMPUTER GRAPHICS; LEARNING SYSTEMS; PROBLEM SOLVING;

EID: 35348926375     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1240624.1240832     Document Type: Conference Paper
Times cited : (109)

References (13)
  • 2
    • 0036079282 scopus 로고    scopus 로고
    • The Role of Children in the Design of New Tech
    • Druin, A. (2002). The Role of Children in the Design of New Tech. Behaviour and Information Tech,21(1) 1-25.
    • (2002) Behaviour and Information Tech , vol.21 , Issue.1 , pp. 1-25
    • Druin, A.1
  • 10
    • 35348860716 scopus 로고    scopus 로고
    • Millard, N., Lynch, P., and Tracey, K. (1998). Child's Play: Using Techniques Developed to Elicit Requirements from Children with Adults. ICRE, IEEE.
    • Millard, N., Lynch, P., and Tracey, K. (1998). Child's Play: Using Techniques Developed to Elicit Requirements from Children with Adults. ICRE, IEEE.
  • 13
    • 35348880256 scopus 로고    scopus 로고
    • Vygotsky, L.S. (1962). Thought and language. Cambridge, MA, MIT Press. (Originally 1934).
    • Vygotsky, L.S. (1962). Thought and language. Cambridge, MA, MIT Press. (Originally 1934).


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.