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Volumn 3166, Issue , 2004, Pages 80-89

Computer supported collaborative sports: Creating social spaces filled with sports activities

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL INTELLIGENCE; COMPUTER SCIENCE; COMPUTERS;

EID: 35048897660     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-28643-1_11     Document Type: Article
Times cited : (16)

References (24)
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    • Björk, S.; Holopainen, J.; Ljundstrand, P.; Mandryk, R. (eds): Special Issue on Ubiquitous Games, in: Personal and Ubiquitous Computing, Vol. 6, 2002, pp. 358-361
    • (2002) Personal and Ubiquitous Computing , vol.6 , pp. 358-361
  • 6
    • 35048891571 scopus 로고    scopus 로고
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    • IDSA: Interactive Digital Software Association, http://www.idsa.com
  • 7
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    • Haag, H. (ed.): Sportphilosophie; Verlag Karl Hofmann, Schorndorf
    • Haag, H. (ed.): Sportphilosophie; Verlag Karl Hofmann, Schorndorf 1996
    • (1996)
  • 8
    • 35048846579 scopus 로고    scopus 로고
    • Psst-ipatory Design. Involving artists, technologists, students and children in the design of narrative toys
    • Binder, T., Gregory, J., Wagner, I. (eds) Malmö
    • Harvard, Å., Løvind, S.: Psst-ipatory Design. Involving artists, technologists, students and children in the design of narrative toys, in: Binder, T., Gregory, J., Wagner, I. (eds) Proceedings of the PDC 2002 Participatory Design Conference, Malmö, 2002
    • (2002) Proceedings of the PDC 2002 Participatory Design Conference
    • Harvard, Å.1    Løvind, S.2
  • 10
    • 0032643867 scopus 로고    scopus 로고
    • PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play
    • May 15-20
    • Ishii; H.; Wisneski, C.; Orbanes, J.; Chun, B.; Paradiso, J.: PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play, in: Proceddings of CHI'99, May 15-20, 1999, ACM-Press, New York, pp. 394-401
    • (1999) Proceddings of CHI'99 , pp. 394-401
    • Ishii, H.1    Wisneski, C.2    Orbanes, J.3    Chun, B.4    Paradiso, J.5
  • 11
    • 0342748580 scopus 로고
    • in Johansen, Robert (ed): Groupware, Freepress, New York
    • Johansen, R.: Current User Approaches to Groupware, in Johansen, Robert (ed): Groupware, Freepress, New York 1988, pp. 12-44
    • (1988) Current User Approaches to Groupware , pp. 12-44
    • Johansen, R.1
  • 12
    • 34547717599 scopus 로고    scopus 로고
    • Computerunterstütztes kooperatives Spielen - Die Zukunft des Spieltisches
    • Ziegler, J.; Szwillus, G. (eds): MC '03, Stuttgart, September 7-10, Teubner
    • Magerkurth, C.; Stenzel, R.: Computerunterstütztes kooperatives Spielen - Die Zukunft des Spieltisches, in: Ziegler, J.; Szwillus, G. (eds): Proceedings of Mensch & Computer 2003 (MC '03), Stuttgart, September 7-10, 2003, Teubner
    • (2003) Proceedings of Mensch & Computer 2003
    • Magerkurth, C.1    Stenzel, R.2
  • 14
    • 35048839802 scopus 로고    scopus 로고
    • Test for Fun - Ein Konzept für einen nutzerorientierten Sportgerätetest
    • Roemer et al (eds) Shaker Verlag, Aachen
    • Moritz, E.F., Steffen, J.: Test For Fun - ein Konzept für einen nutzerorientierten Sportgerätetest; in: Roemer et al (eds) Sporttechnologie zwischen Theorie und Praxis; Shaker Verlag, Aachen 2003, pp. 43-63
    • (2003) Sporttechnologie Zwischen Theorie und Praxis , pp. 43-63
    • Moritz, E.F.1    Steffen, J.2
  • 16
    • 0038003590 scopus 로고    scopus 로고
    • Exertion Interface: Sports over a Distance for Social Bonding and Fun
    • April 5-10, ACM-Press, New York
    • Mueller, F.; Agamanolis, S.; Picard, R.: Exertion Interface: Sports over a Distance for Social Bonding and Fun, in: Proceedings of CHI 2003, April 5-10, 1999, ACM-Press, New York, pp. 561-568
    • (1999) Proceedings of CHI 2003 , pp. 561-568
    • Mueller, F.1    Agamanolis, S.2    Picard, R.3
  • 20
    • 35048859817 scopus 로고    scopus 로고
    • Emotional Aspects of Shooting Activities: 'Real' versus 'Virtual' Actions and Targets
    • ICEC 2003; May 8-10, Pittsburgh, PA, ACM Digital Library
    • Rauterberg, M.: Emotional Aspects of Shooting Activities: 'Real' versus 'Virtual' Actions and Targets, in: Proceedings of 2nd International Conference on Entertainment Computing (ICEC 2003); May 8-10, 2003, Pittsburgh, PA, ACM Digital Library
    • (2003) Proceedings of 2nd International Conference on Entertainment Computing
    • Rauterberg, M.1
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    • Project Massive 1.0: Organizational Commitment, Sociability and Extraversion in Massively Multiplayer Online Games
    • Utrecht University
    • Seay, A. F., W. J. Jerome, et al.: Project Massive 1.0: Organizational Commitment, Sociability and Extraversion in Massively Multiplayer Online Games. LEVEL UP Digital Games Research Conference, Utrecht University 2003
    • (2003) LEVEL UP Digital Games Research Conference
    • Seay, A.F.1    Jerome, W.J.2
  • 23
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    • Subic, A.J., Haake, S.J. (eds): Blackwell Science, Cambridge
    • Subic, A.J., Haake, S.J. (eds): The Engineering of Sport 3; Blackwell Science, Cambridge 2000
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    • Ujihashi, S., Haake, S.J. (eds): Blackwell Science, Cambridge
    • Ujihashi, S., Haake, S.J. (eds): The Engineering of Sport 4; Blackwell Science, Cambridge 2002
    • (2002) The Engineering of Sport , vol.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.