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Volumn 3166, Issue , 2004, Pages 108-113

Game-driven intelligent tutoring systems

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER AIDED INSTRUCTION; COMPUTER SOFTWARE; EDUCATION COMPUTING; JAVA PROGRAMMING LANGUAGE; TEACHING;

EID: 35048872415     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-28643-1_14     Document Type: Article
Times cited : (21)

References (11)
  • 2
    • 35048818554 scopus 로고
    • A foreign language adventure game: Progress report on an application of AI to language instruction
    • December
    • G. Culley, et al. A foreign language adventure game: Progress report on an application of AI to language instruction. CALICO Journal, 4(2):69-87, December 1986.
    • (1986) CALICO Journal , vol.4 , Issue.2 , pp. 69-87
    • Culley, G.1
  • 5
    • 23544446635 scopus 로고    scopus 로고
    • Game-based e-learning gets real
    • January
    • D. Klaila. Game-based e-learning gets real. Learning Circuits ASTD's Online Magazine. http://www.learningcircuits.org/2001/jan2001/klaila.html, January 2001.
    • (2001) Learning Circuits ASTD's Online Magazine
    • Klaila, D.1
  • 8
    • 0004002744 scopus 로고    scopus 로고
    • McGraw-Hill Trade, First edition edition, December
    • M. Prensky. Digital Game-Based Learning. McGraw-Hill Trade, First edition edition, December 2000.
    • (2000) Digital Game-Based Learning
    • Prensky, M.1
  • 10
    • 33749058684 scopus 로고    scopus 로고
    • Playing the game: A model for gameness in interactive game based learning
    • L. Smith and S. Mann. Playing the game: A model for gameness in interactive game based learning. In Proceedings of the 15th Annual NACCQ, 2002.
    • (2002) Proceedings of the 15th Annual NACCQ
    • Smith, L.1    Mann, S.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.