메뉴 건너뛰기




Volumn 3333, Issue , 2004, Pages 474-481

Real-time rendering of watercolor effects for virtual environments

Author keywords

Graphics hardware; Image processing; Kubelka munk; Non photorealistic rendering; Watercolor

Indexed keywords

IMAGE PROCESSING; RENDERING (COMPUTER GRAPHICS); COMPUTER GRAPHICS; HARDWARE; IMAGE CODING; VIRTUAL REALITY;

EID: 35048860364     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-30543-9_60     Document Type: Article
Times cited : (18)

References (18)
  • 1
    • 0025845999 scopus 로고
    • Simulating watercolor by modeling diffusion, pigment, and paper fibers
    • February
    • David Small. "Simulating watercolor by modeling diffusion, pigment, and paper fibers." In Proceedings of SPIE '91. February 1991
    • (1991) Proceedings of SPIE '91.
    • Small, D.1
  • 3
    • 0000498229 scopus 로고
    • New contributions to the optics of intensely light-scattering material, part ii: Non-homogeneous layers
    • P. Kubelka. "New contributions to the optics of intensely light-scattering material, part ii: Non-homogeneous layers." J. Optical Society, 44:330, 1954
    • (1954) J. Optical Society , vol.44 , pp. 330
    • Kubelka, P.1
  • 6
    • 85029768677 scopus 로고    scopus 로고
    • A Non-Photorealistic Fragment Shader in OpenGL 2.0
    • San Antonio, July
    • Freudenberg, B. "A Non-Photorealistic Fragment Shader in OpenGL 2.0." SIGGRAPH 2002 Talk, San Antonio, July 2002
    • SIGGRAPH 2002 Talk , pp. 2002
    • Freudenberg, B.1
  • 9
    • 0030720206 scopus 로고    scopus 로고
    • Real-Time nonphotorealistic rendering
    • Computer Graphics Proceedings, Annual Conference Series, edited by Turner Whitted, Reading, MA: Addison-Weslsy
    • Markosian, L., Kowalski, M. A., Trychin, S. J., Bourdev, L. D., Goldstein, D., and Hughes, J. F. "Real-Time nonphotorealistic rendering." In Proceedings of SIGGRAPH 97, Computer Graphics Proceedings, Annual Conference Series, edited by Turner Whitted, pp. 415-420, Reading, MA: Addison-Weslsy, 1997
    • (1997) Proceedings of SIGGRAPH 97 , pp. 415-420
    • Markosian, L.1    Kowalski, M.A.2    Trychin, S.J.3    Bourdev, L.D.4    Goldstein, D.5    Hughes, J.F.6
  • 10
    • 0025795616 scopus 로고
    • Shading in Two Dimensions
    • San Francisco: Morgan Kaufmann Publishers
    • Willians, L. "Shading in Two Dimensions." In Graphics Interface '91, pp. 143-151, San Francisco: Morgan Kaufmann Publishers, 1991
    • (1991) Graphics Interface '91 , pp. 143-151
    • Willians, L.1
  • 17
    • 0030388955 scopus 로고    scopus 로고
    • A cellular texturing basis function
    • Steven P. Worley. "A cellular texturing basis function." In SIGGRAPH '9 Proceedings, pp. 291-294, 1996
    • (1996) SIGGRAPH '9 Proceedings , pp. 291-294
    • Worley, S.P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.