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Volumn 3038, Issue , 2004, Pages 962-969
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On the motivation and attractiveness scope of the virtual reality user interface of an educational game
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Author keywords
[No Author keywords available]
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Indexed keywords
E-LEARNING;
EDUCATION;
MOTIVATION;
USER INTERFACES;
VIRTUAL REALITY;
CHILDREN AND ADOLESCENTS;
EDUCATIONAL GAME;
EDUCATIONAL SOFTWARE;
GAME INTERFACES;
HOME ENVIRONMENT;
LEARNING EXPERIENCES;
LIKEABILITY;
SOFTWARE GAMES;
STUDENTS;
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EID: 35048813545
PISSN: 03029743
EISSN: 16113349
Source Type: Book Series
DOI: 10.1007/978-3-540-24688-6_123 Document Type: Article |
Times cited : (10)
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References (9)
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