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Volumn , Issue , 2007, Pages 69-73

Supporting active learning and example based instruction with classroom technology

Author keywords

Active learning; Algorithms; Collaborative learning; Digital ink; Example based instruction; Pedagogy; Student submissions; Tablet PC; Technology in education

Indexed keywords

ALGORITHMS; INTERACTIVE COMPUTER SYSTEMS; PERSONAL COMPUTERS; STUDENTS; TEACHING;

EID: 34648827564     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1227310.1227338     Document Type: Conference Paper
Times cited : (71)

References (13)
  • 1
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    • Classroom 2000: An Experiment with the Instrumentation of a Living Educational Environment
    • G. Abowd. "Classroom 2000: An Experiment with the Instrumentation of a Living Educational Environment". IBM Systems Journal, Volume 38, Number 4, 1999.
    • (1999) IBM Systems Journal , vol.38 , Issue.4
    • Abowd, G.1
  • 2
    • 33646837857 scopus 로고    scopus 로고
    • Experiences with a Tablet PC Based Lecture Presentation System in Computer Science Courses
    • R.J. Anderson et al. "Experiences with a Tablet PC Based Lecture Presentation System in Computer Science Courses". In SIGCSE'04, pp.56-60.
    • SIGCSE'04 , pp. 56-60
    • Anderson, R.J.1
  • 4
    • 0035783609 scopus 로고    scopus 로고
    • Teaching Theory of Computation Using Pen-Based Computers and an Electronic Whiteboard
    • D. Berque, D. Johnson, and L. Jovanovic. "Teaching Theory of Computation Using Pen-Based Computers and an Electronic Whiteboard". In ITiCSE'01, pp. 169-172.
    • ITiCSE'01 , pp. 169-172
    • Berque, D.1    Johnson, D.2    Jovanovic, L.3
  • 5
    • 33646836288 scopus 로고    scopus 로고
    • Using Pen-based Computers across the Computer Science Curriculum
    • D. Berque, T. Bonewrite, and M. Whitesell. "Using Pen-based Computers across the Computer Science Curriculum". In SIGCSE'04, pp.61-65.
    • SIGCSE'04 , pp. 61-65
    • Berque, D.1    Bonewrite, T.2    Whitesell, M.3
  • 6
    • 0004134359 scopus 로고    scopus 로고
    • J. Bransford, A. Brown, and R. Cocking eds, Expanded Edition, National Academy Press
    • J. Bransford, A. Brown, and R. Cocking (eds.). How People Learn: Brain, Mind, Experience, and School (Expanded Edition). National Academy Press, 2000.
    • (2000) How People Learn: Brain, Mind, Experience, and School
  • 9
    • 0030398141 scopus 로고    scopus 로고
    • Active Learning and Its Use in Computer Science
    • J. McConnell. "Active Learning and Its Use in Computer Science". In ITiCSE'96, pp.52-54.
    • ITiCSE'96 , pp. 52-54
    • McConnell, J.1
  • 10
    • 2942695941 scopus 로고    scopus 로고
    • The ActiveClass Project: Experiments in Encouraging Classroom Participation
    • M. Ratto, R.B. Shapiro, T.M. Truong, and W. Griswold. "The ActiveClass Project: Experiments in Encouraging Classroom Participation". In CSCL'03.
    • CSCL'03
    • Ratto, M.1    Shapiro, R.B.2    Truong, T.M.3    Griswold, W.4
  • 12
    • 57149130509 scopus 로고    scopus 로고
    • Preliminary Experiences with a Tablet PC Based System to Support Active Learning in Computer Science Courses
    • B. Simon, R. Anderson, C. Hoyer, and J. Su. "Preliminary Experiences with a Tablet PC Based System to Support Active Learning in Computer Science Courses". In ITiCSE'04.
    • ITiCSE'04
    • Simon, B.1    Anderson, R.2    Hoyer, C.3    Su, J.4
  • 13
    • 20444444382 scopus 로고    scopus 로고
    • Ubiquitous Presenter: Increasing Student Access and Control in a Digital Lecturing Environment
    • M. Wilkerson, W. Griswold, and B. Simon. "Ubiquitous Presenter: Increasing Student Access and Control in a Digital Lecturing Environment". In SIGCSE'05, pp.116-120.
    • SIGCSE'05 , pp. 116-120
    • Wilkerson, M.1    Griswold, W.2    Simon, B.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.