-
1
-
-
84985044193
-
Rejoinder: Games and communicative purpose
-
Bostrom, R. N., 1970. Rejoinder: Games and communicative purpose. The Journal of Communication, 20(2): 121-124.
-
(1970)
The Journal of Communication
, vol.20
, Issue.2
, pp. 121-124
-
-
Bostrom, R.N.1
-
2
-
-
84970629542
-
Developing a personal theory of experiential learning: A dispatch from the trenches
-
Bowen, D. D., 1987. Developing a personal theory of experiential learning: A dispatch from the trenches. Simulation & Gaming, 18(2): 192-206.
-
(1987)
Simulation & Gaming
, vol.18
, Issue.2
, pp. 192-206
-
-
Bowen, D.D.1
-
3
-
-
84928015675
-
The relationships among teacher immediacy behaviors, student motivation, and learning
-
Christophel, D., 1990. The relationships among teacher immediacy behaviors, student motivation, and learning. Communication Education, 39: 323-339.
-
(1990)
Communication Education
, vol.39
, pp. 323-339
-
-
Christophel, D.1
-
4
-
-
84945441883
-
A test-retest analysis of student motivation, teacher immediacy, and perceived sources of motivation and demotivation in college classes
-
Christophel, D. M., and Gorham, J., 1995. A test-retest analysis of student motivation, teacher immediacy, and perceived sources of motivation and demotivation in college classes. Communication Education, 44: 292-306.
-
(1995)
Communication Education
, vol.44
, pp. 292-306
-
-
Christophel, D.M.1
Gorham, J.2
-
5
-
-
79959528991
-
Evaluating referential communication games for teaching speaking and listening skills
-
Dickson, P. W., and Patterson, J. H., 1981. Evaluating referential communication games for teaching speaking and listening skills. Communication Education, 30(1): 11-21.
-
(1981)
Communication Education
, vol.30
, Issue.1
, pp. 11-21
-
-
Dickson, P.W.1
Patterson, J.H.2
-
6
-
-
0001356044
-
A model of immediacy in the classroom
-
Frymier, A. B., 1994. A model of immediacy in the classroom. Communication Quarterly, 42: 133-144.
-
(1994)
Communication Quarterly
, vol.42
, pp. 133-144
-
-
Frymier, A.B.1
-
7
-
-
21844517394
-
What's in it for me?”;: Increasing content relevance to enhance students’ motivation
-
Frymier, A. B., and Shulman, G. M., 1995. “What's in it for me?”;: Increasing content relevance to enhance students’ motivation. Communication Education, 44(1): 40-50.
-
(1995)
Communication Education
, vol.44
, Issue.1
, pp. 40-50
-
-
Frymier, A.B.1
Shulman, G.M.2
-
8
-
-
85064802359
-
Simulation games in the communication arts
-
Dukes R.L., Seidner C.J., (eds), Beverly Hills: Sage,. Edited by
-
Gorden, W. I., 1978. “ Simulation games in the communication arts ”. In Learning with simulations and games, Edited by: Dukes, R. L., and Seidner, C. J., 99-109. Beverly Hills: Sage.
-
(1978)
Learning with simulations and games
, pp. 99-109
-
-
Gorden, W.I.1
-
9
-
-
84954685274
-
The relationship between verbal teacher immediacy behaviors and student learning
-
Gorham, J., 1988. The relationship between verbal teacher immediacy behaviors and student learning. Communication Education, 37: 40-53.
-
(1988)
Communication Education
, vol.37
, pp. 40-53
-
-
Gorham, J.1
-
11
-
-
85064779637
-
A fallacy game for students in the basic course
-
Jones, J. A., 1973. A fallacy game for students in the basic course. The Speech Teacher, 22(4): 342-344.
-
(1973)
The Speech Teacher
, vol.22
, Issue.4
, pp. 342-344
-
-
Jones, J.A.1
-
12
-
-
34248935952
-
Communication games: A plea for isomorphism with theory
-
Kline, J. A., 1972. Communication games: A plea for isomorphism with theory. Western Speech, 36(3): 181-186.
-
(1972)
Western Speech
, vol.36
, Issue.3
, pp. 181-186
-
-
Kline, J.A.1
-
13
-
-
85064782314
-
Send, Receive, and, Draw
-
Lippert, L., and Paynton, S., 1997. Send, Receive, and, Draw. The Speech Communication Teacher, 12(1): 10-11.
-
(1997)
The Speech Communication Teacher
, vol.12
, Issue.1
, pp. 10-11
-
-
Lippert, L.1
Paynton, S.2
-
14
-
-
21844526940
-
A comparison of teacher immediacy in African-American and Euro-American college classrooms
-
Neuliep, J. W., 1995. A comparison of teacher immediacy in African-American and Euro-American college classrooms. Communication Education, 44: 267-277.
-
(1995)
Communication Education
, vol.44
, pp. 267-277
-
-
Neuliep, J.W.1
-
15
-
-
84965402027
-
Three levels of learning in simulations: Participating, debriefing, and journal writing
-
Petranek, C. F., Corey, S., and Black, R., 1992. Three levels of learning in simulations: Participating, debriefing, and journal writing. Simulation & Gaming, 23(2): 174-185.
-
(1992)
Simulation & Gaming
, vol.23
, Issue.2
, pp. 174-185
-
-
Petranek, C.F.1
Corey, S.2
Black, R.3
-
16
-
-
84965372362
-
The effectiveness of games for educational purposes: A review of recent research
-
Randel, J. M., Morris, B. A., Wetzel, C. D., and Whitehill, B. V., 1992. The effectiveness of games for educational purposes: A review of recent research. Simulation & Gaming, 23(3): 261-276.
-
(1992)
Simulation & Gaming
, vol.23
, Issue.3
, pp. 261-276
-
-
Randel, J.M.1
Morris, B.A.2
Wetzel, C.D.3
Whitehill, B.V.4
-
17
-
-
84917116095
-
Communication in the classroom: Power and motivation
-
Richmond, V. P., 1990. Communication in the classroom: Power and motivation. Communication Education, 39: 181-195.
-
(1990)
Communication Education
, vol.39
, pp. 181-195
-
-
Richmond, V.P.1
-
18
-
-
0000834194
-
The effects of verbal and nonverbal teacher immediacy on perceived cognitive, affective, and behavioral learning in the multicultural classroom
-
Sanders, J. A., and Wiseman, R. L., 1990. The effects of verbal and nonverbal teacher immediacy on perceived cognitive, affective, and behavioral learning in the multicultural classroom. Communication Education, 39: 341-353.
-
(1990)
Communication Education
, vol.39
, pp. 341-353
-
-
Sanders, J.A.1
Wiseman, R.L.2
-
19
-
-
84925916284
-
Teaching with simulations and games
-
Dukes R.L., Seidner C.J., (eds), Beverly Hills: Sage,. Edited by
-
Seidner, C. J., 1978. “ Teaching with simulations and games ”. In Learning with simulations and games, Edited by: Dukes, R. L., and Seidner, C. J., 11-47. Beverly Hills: Sage.
-
(1978)
Learning with simulations and games
, pp. 11-47
-
-
Seidner, C.J.1
-
20
-
-
84970737285
-
Simulating the classroom with media and computers: Past efforts, future possibilities
-
Smith, P. E., 1987. Simulating the classroom with media and computers: Past efforts, future possibilities. Simulation & Gaming, 18(3): 395-413.
-
(1987)
Simulation & Gaming
, vol.18
, Issue.3
, pp. 395-413
-
-
Smith, P.E.1
-
21
-
-
84965443352
-
The differential effects of experiential learning activities and traditional lecture classes in accounting
-
Specht, L. B., and Sandlin, P. K., 1991. The differential effects of experiential learning activities and traditional lecture classes in accounting. Simulation & Gaming, 22(2): 196-210.
-
(1991)
Simulation & Gaming
, vol.22
, Issue.2
, pp. 196-210
-
-
Specht, L.B.1
Sandlin, P.K.2
-
22
-
-
84970206428
-
A consideration of the use of simulation for the promotion of empathy in the training for the caring professions—ME—THE SLOW LEARNER: A case study
-
Thatcher, D. C., 1983. A consideration of the use of simulation for the promotion of empathy in the training for the caring professions—ME—THE SLOW LEARNER: A case study. Simulation & Gaming, 21(3): 248-255.
-
(1983)
Simulation & Gaming
, vol.21
, Issue.3
, pp. 248-255
-
-
Thatcher, D.C.1
|