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Volumn 1, Issue , 2006, Pages 339-344

Modeling cognitive structure of emotion for developing a pedagogical agent based interactive game

Author keywords

[No Author keywords available]

Indexed keywords

GAME THEORY; GESTURE RECOGNITION; INTERACTIVE COMPUTER SYSTEMS; MATHEMATICAL MODELS;

EID: 34548142643     PISSN: 1062922X     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICSMC.2006.384405     Document Type: Conference Paper
Times cited : (5)

References (15)
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    • In your face, robot! the influence of a character's embodiment on how users perceive its emotional expressions
    • C. Bartneck, J. Reichenbach, and A. V. Breemen, "In your face, robot! the influence of a character's embodiment on how users perceive its emotional expressions," in Proceedings of the Design and Emotion, 2004.
    • (2004) Proceedings of the Design and Emotion
    • Bartneck, C.1    Reichenbach, J.2    Breemen, A.V.3
  • 3
    • 0036671996 scopus 로고    scopus 로고
    • Probabilistic assessment of user's emotions in educational games
    • Springer
    • C. Conati, "Probabilistic assessment of user's emotions in educational games," in Applied Artificial Intelligence. 555-575: Springer, 2002.
    • (2002) Applied Artificial Intelligence , pp. 555-575
    • Conati, C.1
  • 8
    • 34548123925 scopus 로고    scopus 로고
    • C. Guetl, H. Dreher, R. Williams, and H. Maurer, Game-based e-learning applications by applying the e-tester: A tool for auto-generated questions and automatic answer assessment, in In Proceeding of ED-MEDIA 2005, 2005, 2005, pp. 4912-4917.
    • C. Guetl, H. Dreher, R. Williams, and H. Maurer, "Game-based e-learning applications by applying the e-tester: A tool for auto-generated questions and automatic answer assessment," in In Proceeding of ED-MEDIA 2005, 2005, 2005, pp. 4912-4917.
  • 9
    • 33845364800 scopus 로고    scopus 로고
    • Case-based student model using knowledge markup language for intelligent e-learning systems
    • INAP REN Associates, Inc
    • S. Han, J. Yoon, and G. Jo, "Case-based student model using knowledge markup language for intelligent e-learning systems," in 14th International Conference of Applications of Prolog INAP2001. INAP REN Associates, Inc. 2001.
    • (2001) 14th International Conference of Applications of Prolog INAP2001
    • Han, S.1    Yoon, J.2    Jo, G.3
  • 10
    • 34548111425 scopus 로고    scopus 로고
    • Japan Media
    • http://www.japanmediareview.com', Japan Media. Japan Media Review, 2004.
    • (2004) Japan Media Review
  • 12
    • 13444283583 scopus 로고    scopus 로고
    • Using human physiology to evaluae subtle expressivity of a virtual quizmaster in a mathematical game
    • H. Prendinger, J. Mori, and M. Ishizuka, "Using human physiology to evaluae subtle expressivity of a virtual quizmaster in a mathematical game," International Journal of Human-Computer Studies, vol. 62, pp. 231-245, 2005.
    • (2005) International Journal of Human-Computer Studies , vol.62 , pp. 231-245
    • Prendinger, H.1    Mori, J.2    Ishizuka, M.3
  • 13
    • 0024610919 scopus 로고
    • A tutorial on hidden markow models and selected applications in speech recognition
    • IEEE
    • L. R. Rabiner, "A tutorial on hidden markow models and selected applications in speech recognition," in Proceedings of the IEEE. IEEE, 1989, pp. 257-286.
    • (1989) Proceedings of the IEEE , pp. 257-286
    • Rabiner, L.R.1
  • 14
    • 33750818779 scopus 로고    scopus 로고
    • Emotion model for life-like agent and its evaluation
    • H. Ushida, Y. Hirayama, and H. Nakakima, "Emotion model for life-like agent and its evaluation," AAAI, 1997.
    • (1997) AAAI
    • Ushida, H.1    Hirayama, Y.2    Nakakima, H.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.