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Volumn 250, Issue , 2006, Pages 81-91

Experience as meaning: Some underlying concepts and implications for design

Author keywords

Aware systems; Experience as meaning; Interaction design; User experience

Indexed keywords

INTERACTIVE COMPUTER SYSTEMS; MOBILE COMPUTING;

EID: 34548046010     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1274892.1274906     Document Type: Conference Paper
Times cited : (19)

References (20)
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    • Bell, G.1    Blythe, M.2    Sengers, P.3
  • 3
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    • Boehner, K., et al. (2005). Affect: From Information to Interaction. In the Proceedings of Aarhus-2005 conference on Critical Computing. ACM-Press, NY. 59-68.
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  • 7
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    • Provocative Awareness
    • Gaver, W. (2002). Provocative Awareness. Journal of CSCW. 11, 475-493.
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    • Gaver, W.1
  • 8
    • 34548049645 scopus 로고    scopus 로고
    • Gaver, W., Boucher, A., Pennington, S., Walker, B. (2003)a. Subjective Approaches to Design for Everyday Life. CHI-2003 Tutorial.
    • Gaver, W., Boucher, A., Pennington, S., Walker, B. (2003)a. Subjective Approaches to Design for Everyday Life. CHI-2003 Tutorial.
  • 10
    • 10044276739 scopus 로고    scopus 로고
    • The thing and I: Understanding the relationship between user and product
    • Blythe, M, Overbeeke, K.,Monk, A, Wright, P, Ed, Kluwer Academic Publishers. The Netherlands
    • Hassenzahl, M. (2003). The thing and I: Understanding the relationship between user and product. In Blythe, M., Overbeeke, K.,Monk, A., Wright, P. (Ed) Funology - From usability to enjoyment. Kluwer Academic Publishers. The Netherlands. 31-42.
    • (2003) Funology - From usability to enjoyment , pp. 31-42
    • Hassenzahl, M.1
  • 11
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    • Dancing with a machine: A case of experience-driven design
    • Pittsburg, USA. ACM Press, NY
    • Hekkert, P., Mostert, M. & Stompff, G. (2003). Dancing with a machine: A case of experience-driven design. Proceedings of DPPI03, Pittsburg, USA. ACM Press, NY. 114-119.
    • (2003) Proceedings of DPPI03 , pp. 114-119
    • Hekkert, P.1    Mostert, M.2    Stompff, G.3
  • 15
    • 34548014663 scopus 로고    scopus 로고
    • Sengers, P., Gaver, W. (2005). Designing for Interpretation. In the Proceedings of HCI International 2005. Lawrence Erlbaum, Mahwah NJ.
    • Sengers, P., Gaver, W. (2005). Designing for Interpretation. In the Proceedings of HCI International 2005. Lawrence Erlbaum, Mahwah NJ.
  • 16
    • 77953634851 scopus 로고    scopus 로고
    • Sengers, P. et al. (2005). Reflective Design. In the Proceedings of Aarhus-2005 conference on Critical Computing. ACM-Press, NY. 49-58.
    • Sengers, P. et al. (2005). Reflective Design. In the Proceedings of Aarhus-2005 conference on Critical Computing. ACM-Press, NY. 49-58.
  • 17
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    • The Role of the Artist-Designer
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    • Smith, G.C., Tabor, P. (1996). The Role of the Artist-Designer. In Winograd, T. (Ed.) Bringing Design to Software. ACM Press.
    • (1996) Bringing Design to Software
    • Smith, G.C.1    Tabor, P.2
  • 18
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    • Task Based Groupware Design: Putting Theory into Practice
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  • 20
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    • Vyas, D., van der Veer, G.C. (2005). Experience as Meaning: Creating, Communicating and Maintaining in Real-Spaces. In the Interact-2005 workshop on Space, Place, Experience in HCI. Proceedings at, http://www.infosci. cornell.edu/place/16_DVyas20 05.pdf
    • Vyas, D., van der Veer, G.C. (2005). Experience as Meaning: Creating, Communicating and Maintaining in Real-Spaces. In the Interact-2005 workshop on Space, Place, Experience in HCI. Proceedings at, http://www.infosci. cornell.edu/place/16_DVyas20 05.pdf


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.