-
1
-
-
33644512594
-
Making by Making Strange: Defamiliarization and the Design of Domestic Technologies
-
June, ACM Press
-
Bell, G., Blythe, M. & Sengers, P. (2005). Making by Making Strange: Defamiliarization and the Design of Domestic Technologies. In ACM TOCHI. 12 (2), June 2005. pp. 149-173. ACM Press.
-
(2005)
ACM TOCHI
, vol.12
, Issue.2
, pp. 149-173
-
-
Bell, G.1
Blythe, M.2
Sengers, P.3
-
2
-
-
0037635470
-
-
Kluwer Academic Publishers. The Netherlands
-
Blythe, M., Overbeeke, K., Monk, A., & Wright, P. (2003). Funology - From usability to enjoyment. Kluwer Academic Publishers. The Netherlands.
-
(2003)
Funology - From usability to enjoyment
-
-
Blythe, M.1
Overbeeke, K.2
Monk, A.3
Wright, P.4
-
3
-
-
77953639406
-
-
Boehner, K., et al. (2005). Affect: From Information to Interaction. In the Proceedings of Aarhus-2005 conference on Critical Computing. ACM-Press, NY. 59-68.
-
Boehner, K., et al. (2005). Affect: From Information to Interaction. In the Proceedings of Aarhus-2005 conference on Critical Computing. ACM-Press, NY. 59-68.
-
-
-
-
7
-
-
0036962586
-
Provocative Awareness
-
Gaver, W. (2002). Provocative Awareness. Journal of CSCW. 11, 475-493.
-
(2002)
Journal of CSCW
, vol.11
, pp. 475-493
-
-
Gaver, W.1
-
8
-
-
34548049645
-
-
Gaver, W., Boucher, A., Pennington, S., Walker, B. (2003)a. Subjective Approaches to Design for Everyday Life. CHI-2003 Tutorial.
-
Gaver, W., Boucher, A., Pennington, S., Walker, B. (2003)a. Subjective Approaches to Design for Everyday Life. CHI-2003 Tutorial.
-
-
-
-
9
-
-
0037699585
-
-
2003b. Ambiguity as a Resource for Design
-
Gaver, W., Beaver, J., & Benford, S. (2003)b. Ambiguity as a Resource for Design. Proceedings of CHI 2003, 233-240.
-
Proceedings of CHI 2003
, pp. 233-240
-
-
Gaver, W.1
Beaver, J.2
Benford, S.3
-
10
-
-
10044276739
-
The thing and I: Understanding the relationship between user and product
-
Blythe, M, Overbeeke, K.,Monk, A, Wright, P, Ed, Kluwer Academic Publishers. The Netherlands
-
Hassenzahl, M. (2003). The thing and I: Understanding the relationship between user and product. In Blythe, M., Overbeeke, K.,Monk, A., Wright, P. (Ed) Funology - From usability to enjoyment. Kluwer Academic Publishers. The Netherlands. 31-42.
-
(2003)
Funology - From usability to enjoyment
, pp. 31-42
-
-
Hassenzahl, M.1
-
11
-
-
1642277248
-
Dancing with a machine: A case of experience-driven design
-
Pittsburg, USA. ACM Press, NY
-
Hekkert, P., Mostert, M. & Stompff, G. (2003). Dancing with a machine: A case of experience-driven design. Proceedings of DPPI03, Pittsburg, USA. ACM Press, NY. 114-119.
-
(2003)
Proceedings of DPPI03
, pp. 114-119
-
-
Hekkert, P.1
Mostert, M.2
Stompff, G.3
-
15
-
-
34548014663
-
-
Sengers, P., Gaver, W. (2005). Designing for Interpretation. In the Proceedings of HCI International 2005. Lawrence Erlbaum, Mahwah NJ.
-
Sengers, P., Gaver, W. (2005). Designing for Interpretation. In the Proceedings of HCI International 2005. Lawrence Erlbaum, Mahwah NJ.
-
-
-
-
16
-
-
77953634851
-
-
Sengers, P. et al. (2005). Reflective Design. In the Proceedings of Aarhus-2005 conference on Critical Computing. ACM-Press, NY. 49-58.
-
Sengers, P. et al. (2005). Reflective Design. In the Proceedings of Aarhus-2005 conference on Critical Computing. ACM-Press, NY. 49-58.
-
-
-
-
17
-
-
0041660202
-
The Role of the Artist-Designer
-
Winograd, T, Ed, ACM Press
-
Smith, G.C., Tabor, P. (1996). The Role of the Artist-Designer. In Winograd, T. (Ed.) Bringing Design to Software. ACM Press.
-
(1996)
Bringing Design to Software
-
-
Smith, G.C.1
Tabor, P.2
-
18
-
-
0033656205
-
Task Based Groupware Design: Putting Theory into Practice
-
ACM press, pp
-
van der Veer, G., van Welie, M. (2000). Task Based Groupware Design: Putting Theory into Practice. In the proceedings of DIS-2000. ACM press, pp 326-337.
-
(2000)
the proceedings of DIS-2000
, pp. 326-337
-
-
van der Veer, G.1
van Welie, M.2
-
20
-
-
34548038058
-
-
Vyas, D., van der Veer, G.C. (2005). Experience as Meaning: Creating, Communicating and Maintaining in Real-Spaces. In the Interact-2005 workshop on Space, Place, Experience in HCI. Proceedings at, http://www.infosci. cornell.edu/place/16_DVyas20 05.pdf
-
Vyas, D., van der Veer, G.C. (2005). Experience as Meaning: Creating, Communicating and Maintaining in Real-Spaces. In the Interact-2005 workshop on Space, Place, Experience in HCI. Proceedings at, http://www.infosci. cornell.edu/place/16_DVyas20 05.pdf
-
-
-
|